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FC Multiplayer onscreen orange text in middle of screen to go away??


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Hi all,

During multiplayer, I am experiencing on both computers where my brother and I are playing Lockon FC 1.12b that the orange text is appearing on the screen, and we dont know how we can make it go away.

 

I have looked at the key commands and I have not found anything that could make this so called text dissapear. The only way to make it disappear is to return to lobby, then return to the main home screen and go back to network play again where the text will "disappear".

 

Please see the attached image.

Any suggestions fellas?

 

Lockon Ver 1.12b

ScreenShot_005.thumb.jpg.89c64067099393500173e494d3316b78.jpg


Edited by emperixx
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Those are server side messages and chats. Press CTRL+M for chat window and use mouse (drag) to adjust height of this space.

I'm selling MiG-21 activation key.

Also selling Suncom F-15E Talon HOTAS with MIDI connectors, several sets.

Contact via PM.

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I think the delay is wrong in the network config file. Go to your lockon/config/network/config.lua file and make sure it reads as follows.

 

config.lua:

-- This file was automagically generated. Edit with care. :)
gameTimeout = 30;
maxPacketSize = 500;
playerName = "104th_Aero";
idleTimeout = 120;
stats {
   enable = true;
   file = "Temp/mp_log.txt";
};
[b]chat {
   height = 95;
   delay = 10000;[/b]
};
serverFiles = {
   [1] = "./Bazar/Names.lua";
   [2] = "./Bazar/Racks.lua";
   [3] = "./Bazar/Types.lua";
   [4] = "./Config/Weapons/Guns.lua";
   [5] = "./Config/Weapons/DrawInfo.lua";
   [6] = "./Config/Weapons/Bombs.lua";
   [7] = "./Config/Planes/Pylons.lua";
   [8] = "./Config/Planes/Damage.lua";
   [9] = "./Config/Planes/AIControl.lua";
   [10] = "./Config/Export/Config.lua";
   [11] = "./Config/View/Server.lua";
   [12] = "./Config/View/Labels.lua";
   [13] = "./Config/World/World.lua";
   [14] = "./Config/Network/stats.lua";
};
configList = {
   ["xDSL 2048/2048 Kbit/s"] = {
       downstream = 256000;
       upstream = 256000;
   };
   ["LAN 10 Mbit/s"] = {
       downstream = 500000;
       upstream = 500000;
   };
   ["Modem 56.6K"] = {
       downstream = 5000;
       upstream = 3000;
   };
   ["xDSL 128/128 Kbit/s"] = {
       downstream = 16000;
       upstream = 16000;
   };
   ["Modem 33.6K"] = {
       downstream = 3000;
       upstream = 1000;
   };
   ["LAN 100 Mbit/s"] = {
       downstream = 5000000;
       upstream = 5000000;
   };
   ["xDSL 1024/128 Kbit/s"] = {
       downstream = 128000;
       upstream = 16000;
   };
   ["xDSL 256/128 Kbit/s"] = {
       downstream = 32000;
       upstream = 16000;
   };
};
client {
   syncPing = 1;
   type = "xDSL 128/128 Kbit/s";
   livePing = 15;
   port = 10308;
   server = "95.156.192.41";
   serverList = {
       [1] = "95.156.192.41";
       [2] = "71.61.189.156";
   };
};
server {
   type = "xDSL 2048/2048 Kbit/s";
   name = "LockOn Server";
   maxPlayers = 32;
   port = 10308;
   pingUpdate = 30;
   interface = "All interfaces";
};

 

I made the critical part bold in the code, so make sure this part is correct. Make sure this file is also complete. This file can often become corrupted and needs to be replaced. If you need a replacement file, just PM me.

 

I think this is that is going wrong. I hope it helps.

 

Aero

DCS Wishlist: 1) FIX THE DAMN RIVERS!!! 2) Spherical or cylindrical panorama view projection. 3) Enhanced input options (action upon button release, etc). 4) Aircraft flight parameter dump upon exit (stick posn, attitude, rates, accel, control volume, control-surface positions, SAS bias, etc). 5) ADS-33 maneuver courses as static objects. 6) Exposed API or exports of trim position and stick force for custom controllers. 7) Select auto multiple audio devices

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