59th_Reaper Posted November 15, 2009 Share Posted November 15, 2009 (edited) Hi everyone! My teammate, 59th_Krieger is working on new MiG-29 models (with my contribution:D). It's an early view of this project. We'll update this thread (with screens and infos), when we've some news. At now the MiG-29A model looks like this: Edited March 12, 2010 by 59th_Reaper 8 Two tails, two engines! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MAD MAX Posted November 15, 2009 Share Posted November 15, 2009 WOW!!!! Goood job!!!! Keep going!!!! 1 http://www.ukrfalcons.com [sIGPIC]http://forums.eagle.ru/signaturepics/sigpic3246_1.gif[/sIGPIC] Сквад UVAF проводит набор пилотов на Су-27/МиГ-29/F-15. По всем вопросам обращаться в: http://www.ukrfalcons.com Link to comment Share on other sites More sharing options...
Lucas_From_Hell Posted November 15, 2009 Share Posted November 15, 2009 Excellent news, it's looking great! Just a question here, what A/C you think the MiG-29UB will replace in-game? Link to comment Share on other sites More sharing options...
X-man Posted November 15, 2009 Share Posted November 15, 2009 Finally, someone makes the MiG :thumbup: Keep it up! 1 64th Aggressor Squadron Discord: 64th Aggressor Squadron TS: 135.181.115.54 Link to comment Share on other sites More sharing options...
59th_Reaper Posted November 15, 2009 Author Share Posted November 15, 2009 (edited) Excellent news, it's looking great! Just a question here, what A/C you think the MiG-29UB will replace in-game? I think the UB model will be in the A's LOM file, but this question is very early...;) Back to the A (and UB) version, of course we'll making different versions too, like slovakian, polish, serbian versions (differents are not too big: antennas, strobe lights, etc.). Thinkable the creating of new versions, like MiG-35, OVT, K, etc. Edited November 15, 2009 by 59th_Reaper Two tails, two engines! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Sawamura Posted November 15, 2009 Share Posted November 15, 2009 Simply awsomeness! *drools* :thumbup: Link to comment Share on other sites More sharing options...
BS01_WinteR Posted November 15, 2009 Share Posted November 15, 2009 Nice!!! It would be very nice to have UB model in lock on!!! WinteR | Virtual Smokey Bandits | Virtual Czech MiG-15UTI Solo Display Link to comment Share on other sites More sharing options...
Pilotasso Posted November 15, 2009 Share Posted November 15, 2009 I think the UB model will be in the A's LOM file, but this question is very early...;) Back to the A (and UB) version, of course we'll making different versions too, like slovakian, polish, serbian versions (differents are not too big: antennas, strobe lights, etc.). Thinkable the creating of new versions, like MiG-35, OVT, K, etc. Make it the G, its rarely used ingame and germany no longer flying them. :) [sigpic]http://forums.eagle.ru/signaturepics/sigpic4448_29.gif[/sigpic] My PC specs below:Case: Corsair 400C PSU: SEASONIC SS-760XP2 760W Platinum CPU: AMD RYZEN 3900X (12C/24T) RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T MOBO: ASUS CROSSHAIR HERO VI AM4 GFX: GTX 1080Ti MSI Gaming X Cooler: NXZT Kraken X62 280mm AIO Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red HOTAS: Thrustmaster Warthog + CH pro pedals Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P Link to comment Share on other sites More sharing options...
Vekkinho Posted November 15, 2009 Share Posted November 15, 2009 (edited) Excellent news, keep it up guys... I believe MiG-29A/UB should share same entry with shapes depending on the skin selector (camo). Like in Su-27 case ,Test pilots skin has a 3D models with no EOS! Now, lua scripts might provide constant/instant radar failure in UB as soon as the player spawns, right? I know it's too early but I'll start with my wishes, I wish for orange smokepods like the one from Beczl's Fishbed on stations 8 and 9 (inside engine bays) for you know what! Beczl can proide more date on creating a .lua file for animating smoke for various throttle settings! Edited November 15, 2009 by Vekkinho [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
MiGgressor Posted November 15, 2009 Share Posted November 15, 2009 OMG this is incredible! That rear end looks sexy :lol: Please don't forget the izd. 9.13 'Fulcrum C' MiG29 series. Link to comment Share on other sites More sharing options...
104th_Crunch Posted November 15, 2009 Share Posted November 15, 2009 Best of luck on your project. It looks great already!! Thanks Link to comment Share on other sites More sharing options...
Kuky Posted November 15, 2009 Share Posted November 15, 2009 Very impressive start on the model... No longer active in DCS... Link to comment Share on other sites More sharing options...
MikeMS Posted November 16, 2009 Share Posted November 16, 2009 Hi! Great work! But, I see high detalization here - this model not for games? Link to comment Share on other sites More sharing options...
59th_Reaper Posted November 16, 2009 Author Share Posted November 16, 2009 Hi! Great work! But, I see high detalization here - this model not for games? These models are making for Lock On (and DCS?:-D). Don't be afraid, we'll optimizing. Two tails, two engines! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
71st_Mastiff Posted November 16, 2009 Share Posted November 16, 2009 how come you cant just place them into a new slot and not bother removing the other planes from there spots? " any failure you meet, is never a defeat; merely a set up for a greater come back, " W Forbes "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill " He who never changes his mind, never changes anything," MSI z690MPG DDR4 || i914900k|| ddr4-64gb PC3200 || MSI RTX 4070Ti|Game1300w|Win10x64| |turtle beach elite pro 5.1|| ViRpiL,T50cm2|| MFG Crosswinds|| VT50CM-plus rotor Throttle || G10 RGB EVGA Keyboard/MouseLogitech || PiMax Crystal VR || 32 Samsung|| Link to comment Share on other sites More sharing options...
Vekkinho Posted November 16, 2009 Share Posted November 16, 2009 You mean like having 2 separate MiG-29 entries?!! What for?! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
104th_Crunch Posted November 17, 2009 Share Posted November 17, 2009 You mean like having 2 separate MiG-29 entries?!! What for?! For the planned UB version http://forums.eagle.ru/showpost.php?p=781757&postcount=5 1 Link to comment Share on other sites More sharing options...
shaggy Posted November 17, 2009 Share Posted November 17, 2009 Isent there a possibility to use the Mig-29K entries in that case? 1 Intel Core i7-8700 3,20GHz - EVGA GeForce GTX 1080 Ti SC2 - 32Gb Ram - DCS on 500 GB SSD - Windows 10 - Thrusmaster Warthog - Thrustmaster TPR pedals - Track Ir 5 - Samsung Odyssey+ [sIGPIC][/sIGPIC] http://www.virtualredarrows.com Link to comment Share on other sites More sharing options...
Vekkinho Posted November 17, 2009 Share Posted November 17, 2009 For the planned UB version http://forums.eagle.ru/showpost.php?p=781757&postcount=5 Not a bad idea! That way we can have ALL production and proto MiG-29 (35) versions in LOFC :music_whistling: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Vekkinho Posted November 17, 2009 Share Posted November 17, 2009 Isent there a possibility to use the Mig-29K entries in that case? MiG-29K should be kept for MiG-29K, otherwise hook would be compromised! Just ask Alfa! :music_whistling: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Alfa Posted November 17, 2009 Share Posted November 17, 2009 how come you cant just place them into a new slot and not bother removing the other planes from there spots? Only static objects can be added without overwriting existing ones. For active entities(aircraft, ships or vehicles), the "slots" are linked(via predefined CLSIDs) to code defining varies aspects of their "behavior" and since the source code isn't accessible to modders, it is not possible to define e.g. MiG-29 code for a new entry. So in order to have new MiG-29 versions you would need to use existing slots for the purpose. JJ Link to comment Share on other sites More sharing options...
Alfa Posted November 17, 2009 Share Posted November 17, 2009 MiG-29K should be kept for MiG-29K, otherwise hook would be compromised! Just ask Alfa! :music_whistling: Yeah I agree - while I like the idea of a MiG-29UB in the game, I think it would be a waste to use the MiG-29K slot for it. 1 JJ Link to comment Share on other sites More sharing options...
czarnyolek Posted November 18, 2009 Share Posted November 18, 2009 Yeah I agree - while I like the idea of a MiG-29UB in the game, I think it would be a waste to use the MiG-29K slot for it. Check out gripen mod and vnao mod, where there is two 3d models implemented onto one clsid entry by using invisibility argument. UB version of mig could be then used parallel with single seater Link to comment Share on other sites More sharing options...
Alfa Posted November 18, 2009 Share Posted November 18, 2009 Check out gripen mod and vnao mod, where there is two 3d models implemented onto one clsid entry by using invisibility argument. UB version of mig could be then used parallel with single seater Yes I know but this solution does not come without issues - while you can change the appearance of an aircraft model under the same "slot", you cannot change characteristics assigned to it in the code nor can you diversify loadouts and make restrictions depending on difference in capabilities between the versions depicted. So IMO this is only a useful procedure if the flight characteristics and combat cabilities are all but identical between versions such as with e.g. F-15C/F-15D or Su-27/Su-27UB. In the case of the MiG-29/MiG-29UB flight charactersitics are not a problem, but combat capabilities are - the MiG-29UB has no radar. But I guess it is all about preferences - personally I would use the MiG-29G slot since the MiG-29G entry IMHO is rather redundant anyway. That way you can diversify the payload(remove the R-27R) and change the display name to "MiG-29UB" JJ Link to comment Share on other sites More sharing options...
Vekkinho Posted November 19, 2009 Share Posted November 19, 2009 ^^^^ Not bad, not bad...tell me is there a chance of disabling radar permanently for certain 3D models?! I thought of .lua script to achieve this based on a MiG-21bis .lua Bezcl made to limit AoA and G and include engine smoke animation based on a Throttle setting. Of course Lefty, make sure your engines smoke by placing orange smoke pods inside engine bays! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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