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Add pylon to a plane ie A-10A


BlackSharkAce

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hmm sad thx anyway. any idea how to get different types of weapons on a missile launch pod ?

 

I'm trying to put an aim-9 and an acmi on a lua-105 for my A10, didn't find anything else but displacing the 6th pylon and it looks quite good, but I lost a pylon :(

 

just editing the pod with 2 different missiles doesn't work, it puts 2 aim-9s whatever shape i give him in the meinit.

 

            <Launcher CLSID="{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}" Name="AIM-9 LAU-105*2" Picture="AIM-9L" Weight="200" WorldID="5">
               <Element ShapeName="A10-PILON-DOP">
                   <Position X="0" Y="0" Z="0"/>
               </Element>
               <Element ShapeName="AIM-9">
                   <Position X="0.4" Y="-0.125" Z="-0.2875"/>
                   <DrawArg Key="1" Value="1"/>
                   <DrawArg Key="2" Value="1"/>
                   <DrawArg Key="3" Value="-0.84"/>
               </Element>
               <Element ShapeName="AIM-9">
                   <Position X="0.4" Y="-0.125" Z="0.274"/>
                   <DrawArg Key="1" Value="1"/>
                   <DrawArg Key="2" Value="1"/>
                   <DrawArg Key="3" Value="0.84"/>
               </Element>
           </Launcher>

gives same as:

 

            <Launcher CLSID="{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}" Name="AIM-9 LAU-105*2" Picture="AIM-9L" Weight="200" WorldID="5">
               <Element ShapeName="A10-PILON-DOP">
                   <Position X="0" Y="0" Z="0"/>
               </Element>
               <Element ShapeName="AIM-9">
                   <Position X="0.4" Y="-0.125" Z="-0.2875"/>
                   <DrawArg Key="1" Value="1"/>
                   <DrawArg Key="2" Value="1"/>
                   <DrawArg Key="3" Value="-0.84"/>
               </Element>
               [b]<Element ShapeName="AIM-9S">[/b]
                   <Position X="0.4" Y="-0.125" Z="0.274"/>
                   <DrawArg Key="1" Value="1"/>
                   <DrawArg Key="2" Value="1"/>
                   <DrawArg Key="3" Value="0.84"/>
               </Element>
           </Launcher>

can't get any pod to carry different weapons actually.. any idea ?

 

screenshot000of.th.jpg

Looks nice anyway but I'll miss my Fuel Tank..


Edited by BlackSharkAce
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Sorry, but this is not possible, you can just use the excisting pylons

Sorry, but you are wrong, it is actually quite easy to do so:

But be aware, that this is considered as CHEATING online ;)

 

1.: Open your MEinit.xml

2.: look you the desired plane in this case: A-10A

you will find this line

<Plane CLSID="{8FDB2742-2283-450D-B417-CFC47774E8B6}" Cannon="yes" EmptyWeight="9389" HumanCockpit="yes" MaxFuelWeight="4853" MaxHeight="10000" MaxSpeed="834" MaxTakeOffWeight="21081" Name="A-10A" Rate="50" Shape="a-10" WingSpan="17.53" WorldID="17">

3.: now look for the <pylons> tag you will find something like this:

<pylons>
<Pylon FiZ="-3.3" Number="1" Type="0" X="-0.615" Y="-0.016" Z="-6.365">
                 <WeaponCategory Name="PODS">
                    <Launcher CLSID="{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}">ALQ-131</Launcher>
                    <Launcher CLSID="{A4BCC903-06C8-47bb-9937-A30FEDB4E741}">Smoke Generator - red</Launcher>
                    <Launcher CLSID="{A4BCC903-06C8-47bb-9937-A30FEDB4E742}">Smoke Generator - green</Launcher>
                    <Launcher CLSID="{A4BCC903-06C8-47bb-9937-A30FEDB4E743}">Smoke Generator - blue</Launcher>
                    <Launcher CLSID="{A4BCC903-06C8-47bb-9937-A30FEDB4E744}">Smoke Generator - white</Launcher>
                    <Launcher CLSID="{A4BCC903-06C8-47bb-9937-A30FEDB4E745}">Smoke Generator - yellow</Launcher>
                    <Launcher CLSID="{A4BCC903-06C8-47bb-9937-A30FEDB4E746}">Smoke Generator - orange</Launcher>
                 </WeaponCategory>
</pylon>

4.: copy the desired pylon, and rename the pylon to the next free number for the A-10 this would be 12

<Pylon FiZ="-3.3" Number="12" Type="0" X="-0.615" Y="-0.016" Z="-6.365">
</Pylon>

5.: now edit the XYZ to the desired position

 

6.: now open Config\Planes\pylons.lua (this step is only neccessary for some planes)

 

find the row where the A-10s pylons are defined

pylons_enumeration[A_10]    = {1, 11, 2, 10, 3, 9, 4, 8, 5, 7, 6}

7.: now add the 12th pylon

pylons_enumeration[A_10]    = {1, 11, 12, 2, 10, 3, 9, 4, 8, 5, 7, 6}

8.: add the desired weapons with LOPE

 

9.: Done, now you are a CHEATER ;)

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holy moly just read your post, i'm gonna check that immediately !!

well i fly at EVAC most of the time and we don't cheat with friends anyway :).

 

some evac promo: http://www.evac-fr.net :music_whistling:

 

IT WORKS !!!

Special Kudos to you Maverick ! Top notch solution :P.

 

Screeny: ScreenShot_000.jpg


Edited by BlackSharkAce
WORKING w00h00 !
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By the way do you know where I can find a list of unused weapon slots ? I need a slot for my ACMI pod and it now stands on one of the smoke pods but an unused slot would be cool.

 

I once came across 2 bombs that were said to be used nowhere but I can't find it anymore.. too bad.

 

Any existing slot would do, I just want to use unused slots first :)

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there are a few i think, you could check this with LOPE, but be aware, that it would only be eye candy, the Pod will still be the one you replaced, it will just look different.

So if you change the MK81 to your ACMI Pod, the AI is most likely going to drop the ACMI on some Tanks ;)

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haha, yeah I'm aware of this, but if there are weapons that are not used anywhere (so no AI neither) it's fine to replace them.. For now I think I'll go with a smoke pod.. I asked some Ada Team member if he knew some unused weapons, if not I think there are none then. Gonna check with LOPE though.

 

Thx

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