Redcoalition Posted June 11, 2010 Share Posted June 11, 2010 Thank you c0ff! But the effect is kinda strange here, but i imagine that this is just my impression! Thanks again Link to comment Share on other sites More sharing options...
diveplane Posted June 14, 2010 Share Posted June 14, 2010 audio engine is very much improved all round well done to the dev team. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Ozburne Posted July 23, 2010 Share Posted July 23, 2010 Hi guys, I just bought FC2 and everythings looks great :smilewink: Except for one thing : with external view ( F2) , if my plane hit afterburner i can hear the sound properly ; but if i put the camera on a plane usiong afterburner and controlled by the AI i can't hear its afterburner sound :huh: Does anyone got this issue too ? PS: running under WIN 7 64 with I7 920 , gtx 260 and an X-FI soundcard . All drivers up to date ! Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 23, 2010 Share Posted July 23, 2010 I haven't experienced that. One guess may be that the AI is flying supersonic you are looking at it from the front 180 degrees aspect in the F2 view? Rotate the camera to the rear of the plane and see what happens. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Ozburne Posted July 23, 2010 Share Posted July 23, 2010 Thanks for the response , but when i look to the AI plane the camera is watching from the rear and the plane isn't supersonic :disgust: I got this issue with and without submods ... Link to comment Share on other sites More sharing options...
DTWD Posted September 12, 2010 Share Posted September 12, 2010 Sorry to bring up an old post, but does anyone know what the default values are? As in what does the sim run at as standard. I assume: sound.cockpit_world_volume = 0 sound.cockpit_world_lowpass = but what's this? I assume world volume is 0 because from the explanation setting it to 0 is a good starting point. So what's the default frequency cutoff is 24k is no cut off? Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
nomdeplume Posted September 12, 2010 Share Posted September 12, 2010 The first code box in the first post shows the default values, -9.1 for cockpit_world_volume and 1000 for cockpit_world_lowpass. Link to comment Share on other sites More sharing options...
DTWD Posted September 12, 2010 Share Posted September 12, 2010 I feel like a right numpty now :D Those little words "(default values are shown)" just didn't go from my eyes to my brain... Thank you nomdeplume! Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
InFireBaptize Posted September 22, 2010 Share Posted September 22, 2010 Hi guys, I just bought FC2 and everythings looks great :smilewink: Except for one thing : with external view ( F2) , if my plane hit afterburner i can hear the sound properly ; but if i put the camera on a plane usiong afterburner and controlled by the AI i can't hear its afterburner sound :huh: Does anyone got this issue too ? PS: running under WIN 7 64 with I7 920 , gtx 260 and an X-FI soundcard . All drivers up to date ! Yes i have this issue when switching camera views between F10 and F1/F2. The sound mutes and can't even hear the chaff/flare sound, then it comes back, don't really understand why. Thanks, [sIGPIC][/sIGPIC] Let freedom ring with a shotgun blast ATI 4870 1GB Cat. 10.8 | Windows 7 64 | TrackIR 5 | Saitek x52 | 4GB DDR2 | E8400 O.C 3.8 Ghz | The Logitech® G9 Laser Mouse http://www.war-hawks.net is recruiting. http://www.war-hawks.net/private/index.php/recruitform Link to comment Share on other sites More sharing options...
ED Team c0ff Posted September 22, 2010 Author ED Team Share Posted September 22, 2010 Yes i have this issue when switching camera views between F10 and F1/F2. The sound mutes and can't even hear the chaff/flare sound, then it comes back, don't really understand why. Thanks, That's something completely different. After exposure to a loud sound, "hearing" level takes some time to come back to normal. Seems, the time constant is too big for your taste. Unfortunately, there's no user-accessible way to change it. Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
ED Team c0ff Posted September 22, 2010 Author ED Team Share Posted September 22, 2010 Those little words "(default values are shown)" just didn't go from my eyes to my brain... Another possibility is that my English is not that English ;) Dmitry S. Baikov @ Eagle Dynamics LockOn FC2 Soundtrack Remastered out NOW everywhere - https://band.link/LockOnFC2. Link to comment Share on other sites More sharing options...
Spoodge Posted December 2, 2010 Share Posted December 2, 2010 When I land at a FARP, I rearm, and refuel, and then shut my engines down for repairs. Now I start my engines, and notice that only a nano second of sound plays when the radio sounds of the tower, wingmen, ground crew and Betty should be heard. The text still appears in the upper left corner of the screen, but no more radio sound. I can continue the mission, giving my wingmen orders, and everything works right except the lack of comms audio, ONLY after FARP stop. Any ideas team? Link to comment Share on other sites More sharing options...
Chrischn89 Posted January 8, 2011 Share Posted January 8, 2011 (edited) I got my copy of FC2 yesterday and it is really fun so far. I had normal LockOn before and learned how to basicly fly a SU25 but now with FC2 I noticed that the bitching betty is completly missing, although other warning sounds like the RWR are completly functional. Any ideas what this could be? EDIT: After a long search through the web I finally found out what the problem was. The SU25 doesnґt have any warning sounds IRL! I just assumed that it had to have them as Lomac had them before... Edited January 9, 2011 by Chrischn89 Link to comment Share on other sites More sharing options...
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