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Okey, now tell me how to make my own payload


Boberro

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I wanted to but I accidentially overwrited my rearm.lua and I would have to create it once again. Now I am a bit bussy, but thanks to great payload application you can create yours payloads, so I don't know it is necessary to re-create my payload again :P

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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I have question - is it possible to add LOAD option? Every time you want to modify payload you have to create them once again for whole aircraft.

 

Today I added ECM pods for Su25T and one had worldID=9 and second one worldID=8. Shouldn't they be same? One didn't show in game :)

 

Third matter probably not so important... can payload be created one by one? Example payload IDs:

 

NOT:

4

2

3

1

 

but:

1

2

3

4

 

:)

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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hi

the tool is finished as you can see in this youtube film

you can download it using this link

http://perso.numericable.fr/yoann.q.site/lopmt.zip

unzip this file into a directory and double click on "LOPMT.exe"

(works on WINXP SP3 32bits)

if it doesn't work may be download MS VC runtime http://www.microsoft.com/downloads/details.aspx?displaylang=fr&FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf

 

i curently write a small user manual in english, for the moment you can use the video to use the software

 

the sw generate 2 files 1 rearm.lua and 1 res file into the "output" directory

 

if there is question don't hesitate

 

Yoyo, ty for this, bigtime! S!:)

 

Maybe is not so scary to remove rearm.lua from int. check after all.I mean, if someone notice something strange or get phoenix missile in the face ,just call admin or start votekick and problem is solved...


Edited by Vecko

[sIGPIC][/sIGPIC]

Virtual Aerial Operations

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I have question - is it possible to add LOAD option? Every time you want to modify payload you have to create them once again for whole aircraft.

 

Today I added ECM pods for Su25T and one had worldID=9 and second one worldID=8. Shouldn't they be same? One didn't show in game :)

 

Third matter probably not so important... can payload be created one by one? Example payload IDs:

 

NOT:

 

 

 

 

:)

 

hi

 

WORLDID problem : yes it should be the same , i'll correct this today, but as a workaround you'll find a modified file (just replace the same filename in config directory) the bug was into the config file generation script so maybe there is the same problem for other weapon .... i'll do a new release

 

OPEN / IMPORT function : this will be added at the end of the next week

 

LAST ONE , i'm not sure to understand ...

 

...

Su-25T.lua.csv.zip


Edited by yoyo_the_reaper
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hi

 

WORLDID problem : yes it should be the same , i'll correct this today, but as a workaround you'll find a modified file (just replace the same filename in config directory) the bug was into the config file generation script so maybe there is the same problem for other weapon .... i'll do a new release

 

OPEN / IMPORT function : this will be added at the end of the next week

 

LAST ONE , i'm not sure to understand ...

 

...

 

 

Great, I explain you what I meant. Default pylons in payload section looks like:

 

[4504] = --OK

{

{

Pylon = 1,

LauncherCLSID = "{6D21ECEA-F85B-4E8D-9D51-31DC9B8AA4EF}",-- ANQ-131

LauncherCategory = "8",

},

{

Pylon = 2,

LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- Mk-82

LauncherCategory = "1",

},

{

Pylon = 3,

LauncherCLSID = "{DAC53A2F-79CA-42FF-A77A-F5649B601308}",--dx3

LauncherCategory = "5",

},

{

Pylon = 4,

LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- 82

LauncherCategory = "1",

},

{

Pylon = 5,

LauncherCLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",-- 84

LauncherCategory = "1",

},

{

Pylon = 7,

LauncherCLSID = "{AB8B8299-F1CC-4359-89B5-2172E0CF4A5A}",-- 84

LauncherCategory = "1",

},

{

Pylon = 8,

LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- 82

LauncherCategory = "1",

},

{

Pylon = 9,

LauncherCLSID = "{DAC53A2F-79CA-42FF-A77A-F5649B601308}",--dx3

LauncherCategory = "5",

},

{

Pylon = 10,

LauncherCLSID = "{BCE4E030-38E9-423E-98ED-24BE3DA87C32}",-- Mk-82

LauncherCategory = "1",

},

{

Pylon = 11,

LauncherCLSID = "{DB434044-F5D0-4F1F-9BA9-B73027E18DD3}",-- LAU-105 - 2 AIM-9M

LauncherCategory = "5",

},

},

 

You can see weapons are one by one - Pylon 1, then 2, 3 and so on.

 

Your app does that:

 

[4505] =

{

{

Pylon = 11,

LauncherCLSID = "{44EE8698-89F9-48EE-AF36-5FD31896A82C}",

LauncherCategory = 9,

--MPS-410

},

{

Pylon = 10,

LauncherCLSID = "{CBC29BFE-3D24-4C64-B81D-941239D12249}",

LauncherCategory = 5,

--R-73

},

{

Pylon = 1,

LauncherCLSID = "{44EE8698-89F9-48EE-AF36-5FD31896A82D}",

LauncherCategory = 9,

--MPS-410

},

{

Pylon = 3,

LauncherCLSID = "{752AF1D2-EBCC-4bd7-A1E7-2357F5601C70}",

LauncherCategory = 5,

--Kh-25MPU

},

{

Pylon = 2,

LauncherCLSID = "{CBC29BFE-3D24-4C64-B81D-941239D12249}",

LauncherCategory = 5,

--R-73

},

{

Pylon = 5,

LauncherCLSID = "{B5CA9846-776E-4230-B4FD-8BCC9BFB1676}",

LauncherCategory = 5,

--Kh-58U

},

{

Pylon = 4,

LauncherCLSID = "{F789E86A-EE2E-4E6B-B81E-D5E5F903B6ED}",

LauncherCategory = 5,

--APU-8 - 8 9A4172 Vikhr

},

{

Pylon = 7,

LauncherCLSID = "{B5CA9846-776E-4230-B4FD-8BCC9BFB1676}",

LauncherCategory = 5,

--Kh-58U

},

{

Pylon = 6,

LauncherCLSID = "{0519A264-0AB6-11d6-9193-00A0249B6F00}",

LauncherCategory = 9,

--L-081 Fantasmagoria ELINT pod

},

{

Pylon = 9,

LauncherCLSID = "{752AF1D2-EBCC-4bd7-A1E7-2357F5601C70}",

LauncherCategory = 5,

--Kh-25MPU

},

{

Pylon = 8,

LauncherCLSID = "{F789E86A-EE2E-4E6B-B81E-D5E5F903B6ED}",

LauncherCategory = 5,

--APU-8 - 8 9A4172 Vikhr

},

},

 

You see Pylon 11 then 10, 1, 3 so on are mixed ;] it is not big issue and probably won't be worthy fixing if you add Load and edit existing payload feature where you said you would add in next week :)

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



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Great, I explain you what I meant. Default pylons in payload section looks like:

 

 

 

You can see weapons are one by one - Pylon 1, then 2, 3 and so on.

 

Your app does that:

 

 

 

You see Pylon 11 then 10, 1, 3 so on are mixed ;] it is not big issue and probably won't be worthy fixing if you add Load and edit existing payload feature where you said you would add in next week :)

 

ok , not a big problem , i'll integrate with the "open" functionality

bye

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  • 2 weeks later...

Hello Yoyo,

 

This is a great tool. I've just downloaded it and I want to give it a try. Thanks a lot for it!!!

 

Is there a new version of your powerful editing tool coming out anytime soon with a load function incorporated into it? :thumbup:


Edited by dok_rp
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hi

the tool (still in beta according the correction ) is available using the link

http://perso.numericable.fr/yoann.q.site/lopmt.0.9.6.zip

uncompress the file into a directory and launch it using the script LOPMT_ENGLISH.bat

there is a pdf file into the archive which describe the generation process

 

...to secure the process you should save your lua and res reference file...

 

best regards


Edited by yoyo_the_reaper
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hi

in my team we use a stadart server configuration so there is no problem

it will depends of your server configuration

in network.cfg , the standard integrity checks is done on

integrity_check = {

"Config/Weapons",

"Config/ServerGraphics.cfg",

},

just check with the admin if

\FUI\Resources

&

\Scripts\Aircrafts\_Common

are configured for integrity check

best regards

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For the Russian fighters load it would be nice to load always 2 ET's and/or 2 R-73's as preset up.

If I get my preset up with a load of 6 x R-77's on the Mig-29s then the 1st thing I do is quitting that server.

An easy solution for mission builders on servers could be for example:

nr 60 Mig-29s: 6 x R-77's

nr 61 Mig-29s: 4 x R-77's, 2 x R-73

nr 62 Mig-29s: 2 x R-77's, 2x ET, 2 x R-73

nr 63 Mig-29s … etc.

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  • 2 weeks later...

This theard is not that old, yet so i want to reply here.

 

Im currently working on a special payload, to be aviable in the maintenance.

 

I changed the rearm.lua first.

 

Little information besides, the only weapons, that i want to apply are two droptanks and a smokepod. The aircraft is the Kawasaki T-4(original model Su-27). The droptank(originaly the droptank of the Mig-29) is already applied to the other aircraft. If i set the payload, i want to apply with help of the F7 maintenance, in the editor, i see everything on the right place, like it should be.

 

now the rearm.lua

 

...

rearm_payloads[su_27] =

{

[GUN_ONLY] = {},

[4501] =

{

{

Pylon = 7,

LauncherCLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}" }, -- Whie Smokepod

LauncherCategory = "5",

},

},

[4502] =

{

{

Pylon = 3,

LauncherCLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}", -- T-4 Droptank

LauncherCategory = "7",

},

{

Pylon = 7,

LauncherCLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}" }, -- Whie Smokepod

LauncherCategory = "5",

},

{

Pylon = 8,

LauncherCLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}", -- -- T-4 Droptank

LauncherCategory = "7",

},

},

},

rearm_payloads[su_33] =

...

The "T-4 Droptank" has the ID of the Droptank from the Mig-29.

 

Here the Su-27.lua with the pylon part:

 

mapclasskey = "P0091000024",

},

{

pylon(1, 0, -1.943000, 0.173000, -7.280000,

{

},

{

 

}

),

pylon(2, 0, -2.535000, -0.165000, -6.168000,

{

},

{

 

}

),

pylon(3, 0, 0.490000, -1.1000, -2.300000,

{

},

{

{ CLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}" }, -- T-4 Droptank

}

),

pylon(4, 1, -0.075000, -1.218000, -1.192000,

{

 

},

{

 

}

),

pylon(5, 1, -3.751000, -0.384000, 0.000000,

{

},

{

 

}

),

pylon(6, 1, 0.986000, -0.384000, 0.000000,

{

},

{

 

}

),

pylon(7, 1, -3.250000, -0.950000, 0.560000,

{

FiZ = -2,

},

{

{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B1}" },

{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B2}" },

{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B3}" },

{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B4}" },

{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B5}" },

{ CLSID = "{D3F65166-1AB8-490f-AF2F-2FB6E22568B6}" },

}

),

pylon(8, 0, 0.490000, -1.1000, 2.300000,

{

},

{

{ CLSID = "{C0FF4842-FBAC-11d5-9190-00A0249B6F00}" }, -- T-4 Droptank

}

),

pylon(9, 0, -2.535000, -0.165000, 6.168000,

{

},

{

 

}

),

pylon(10, 0, -1.943000, 0.173000, 7.280000,

{

},

{

 

}

),

},

{

aircraft_task(CAP),

aircraft_task(Intercept),

aircraft_task(Escort),

aircraft_task(GAI),

aircraft_task(FighterSweep),

aircraft_task(AFAC),

aircraft_task(GroundAttack),

aircraft_task(RunwayAttack),

},

aircraft_task(FighterSweep)

);

and for the last, here the RC-Rearming-su-27.res:

 

\dialog

\begin

\tag{-1}

\upright

\coord{-387,5,-5,280}

\caption{Select preset...}

\musthavecursor{0}

\drawitself{1}

\color{0, 0, 0, 50}

\layer{100}

\end

 

\static

\begin

\tag{50}

\font{2}

\coord{12, 5,387, 25}

\fontcolor{0, 219, 111, 255}

\caption{Select preset...}

\end

 

\static

\begin

\tag{2}

\font{2}

\coord{12,25,387,45}

\caption{F1: Blue Impulse standart}

\end

 

\static

\begin

\tag{3}

\font{2}

\coord{12,45,387,65}

\caption{F2: Blue Impulse + Droptank}

\end

\static

\begin

\tag{12}

\font{2}

\coord{12,225,387,245}

\caption{F11-Back}

\end

 

\static

\begin

\tag{13}

\font{2}

\coord{12,245,387,265}

\caption{F12-Exit}

\end

 

Somewhere seems to be an mistake, cause it is not working.

I can see in the option of F7 "Blue Impulse standart" and "Blue Impulse + Droptank" but it doesnt load the weapons for it.

 

Can someone help me out?

 

Would be great. :)

Thanks a lot in advance.


Edited by Sawamura
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