VMFA117_Poko Posted May 24, 2010 Share Posted May 24, 2010 Not right now but most of the time you'll find it easly on the list. Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 24, 2010 Share Posted May 24, 2010 Server not showing on the list for all right now for some reason. Connect direct IP any time 64.182.113.193 default port Link to comment Share on other sites More sharing options...
Mustang Posted May 24, 2010 Share Posted May 24, 2010 Or use the History tab, shows for me. Link to comment Share on other sites More sharing options...
h00t74 Posted May 24, 2010 Share Posted May 24, 2010 Is Tacview export enabled on your server? Link to comment Share on other sites More sharing options...
Breakshot Posted May 25, 2010 Share Posted May 25, 2010 Server not showing on the list for all right now for some reason. Connect direct IP any time 64.182.113.193 default port I have a feeling its some sort of routing/port? issue... The 104th server has not been showing in the list for me since about 3 weeks or so... but i can join via IP no problem... very odd... Tim "Breakshot" Mytrofanov | C.O. of 51 ПВО / 100 КИАП Regiments | twitch.tv/51breakshot Link to comment Share on other sites More sharing options...
Slayer Posted May 25, 2010 Share Posted May 25, 2010 From my ATC experience the taxiways are labeled A B C D etc but all the pilots and controllers had FLIPs etc and were supposed to know the layout and which taxiway was what when the controller issued the instructions. Those books had everyting, including non radar approach procedures and such so even if you weren't familliar with the airport you still had all the info. All this stuff is waaaaay beyond the scope of this game. It's a HUGE ammount of information. This was USAF though not sure how the Russian airbases worked and I worked in the RAPCON not the tower... [sIGPIC][/sIGPIC] System Specs Intel I7-3930K, Asrock EXTREME9, EVGA TITAN, Mushkin Chronos SSD, 16GB G.SKILL Ripjaws Z series 2133, TM Warthog and MFD's, Saitek Proflight Combat pedals, TrackIR 5 + TrackClip PRO, Windows 7 x64, 3-Asus VS2248H-P monitors, Thermaltake Level 10 GT, Obutto cockpit Link to comment Share on other sites More sharing options...
IvanK Posted May 25, 2010 Share Posted May 25, 2010 Also the 104th server not showing in the sever list. It does appear in the History list though. Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 25, 2010 Share Posted May 25, 2010 Is Tacview export enabled on your server? Negative. It is disabled by including the config.lua in the mission file. Maybe in the near future it will come back. Link to comment Share on other sites More sharing options...
Toadster Posted May 25, 2010 Share Posted May 25, 2010 Hi all. Not sure if it's already been said in this post yet, but to add to the discussion of which way to take off and land from: Take Off: Use the Control Tower (F6) at your airport for a taxi clearance. It will tell you which runway to use. Then look down at your HSI and see if you have to taxi left or right. If runway 30 is the active, taxi your plane so that you nose will eventually line up on heading 300. If you line up on Runway 12 for example, then you taxied the wrong way. I'd much rather see a line up of aircraft waiting to take off the same way than a Los Angeles Freeway merge at rush hour! Landing: As for Landing actives, call the the tower while you're inbound and it'll give you that active as well. For the US planes, your ILS will automatically switch (if you land somewhere besides the base you took off from). For the RU Birds, you'll have to know what the airport identifier number is to select the ILS. Use your ILSN / Return Mode to help with your landing pattern (Downwind, Base and Final as applicable). Keep your eyes open for other aircraft in the pattern, and wait your turn. Remember, please do not use the Taxi Way for take offs! This causes more accidents than even the airshow fools crashing at the airport. Take the time to taxi properly. Yes, this shaves some minutes off your fun time, but it'll be worth it. Nothing looks more embarrassing to everyone than seeing someone mow the grass with their aircraft to beat the rush, or plow into 4 taxiing airplanes because of impatience. Most of all, use your eyes when taxiing, taking off and landing. This will also prevent unwanted pile ups. Thanks and happy flying! Link to comment Share on other sites More sharing options...
GGTharos Posted May 25, 2010 Share Posted May 25, 2010 (edited) I would say 'use the taxiway for takeoff when bandits overhead'. When you have a bandit inside 30nm, he's moving at you at 10nm/min. You want to be in the air ASAP, but there should be some sort of procedure for informing others to clear the taxiway (at minimum, look around!) Edited May 25, 2010 by GGTharos [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 25, 2010 Share Posted May 25, 2010 In general, to keep the rule simple, we should have no taxiway takeoffs, but in your example GG, of course we would not bring out the ban stick for you :) Might I add that you should stick to the left of runways when rolling. Just in case someone is rolling the opposite direction. Link to comment Share on other sites More sharing options...
GGTharos Posted May 25, 2010 Share Posted May 25, 2010 Well yes, I am only describing an EXCEPTION to the rule. When exceptions are abused ... well :D You guys stick to right/left when rolling? What if you have a 4-ship taking off? Or even 2-ship ... correct procedure is to use all of the runway laterally in this case. It would help for everyone to take off and land in the right direction! It's like ... like we might need ATC! [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 25, 2010 Share Posted May 25, 2010 Another exception of course. In general stick left, but if you are rolling as a multi-ship, go ahead and use the whole runway. Yes, if everyone just used the same runway direction like Toadster described, everything would be good. Link to comment Share on other sites More sharing options...
Panzertard Posted May 26, 2010 Share Posted May 26, 2010 (edited) Crunch, I'd love to see some Farps closer to the action - It took me 5 hours from Kutaisi with my beloved Shark (refuelling only - biobreaks while on AP) to get up and find a lone shark near Krymsk. (Sorry Hinks, you didnt know what happened there bud). Ufortunately Gelendzhic had not been taken by our side yet - so I had to leave the chopper there for later pickups. Otherwise I have to keep harrasing Mineral Vody until you surrender - its only 2 hours away. :D Edited May 26, 2010 by Panzertard The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
RIPTIDE Posted May 26, 2010 Share Posted May 26, 2010 Another exception of course. In general stick left, but if you are rolling as a multi-ship, go ahead and use the whole runway. Yes, if everyone just used the same runway direction like Toadster described, everything would be good. Hmm. I thought it had been said before to keep right? Considering its normally the closest side to the Taxiway/Apron if its used properly. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 26, 2010 Share Posted May 26, 2010 Panzertard, it's a hard thing to do to put enemy Ka-50s close to each other while not having them close to fighter bases that they could 'base rape' all the time. Let's see what we can do with our new missions when they are ready. Riptide, we deiced on left. It could have just as easily have been right. Left is noted in the mission brief and Servman rules. thanks Link to comment Share on other sites More sharing options...
EtherealN Posted May 26, 2010 Share Posted May 26, 2010 Isn't it the job of fighters to ensure that helos and strikers can't "rape" the base? [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
Boberro Posted May 26, 2010 Share Posted May 26, 2010 Crunch, I'd love to see some Farps closer to the action - It took me 5 hours from Kutaisi with my beloved Shark (refuelling only - biobreaks while on AP) to get up and find a lone shark near Krymsk. (Sorry Hinks, you didnt know what happened there bud). Ufortunately Gelendzhic had not been taken by our side yet - so I had to leave the chopper there for later pickups. Otherwise I have to keep harrasing Mineral Vody until you surrender - its only 2 hours away. :D hehehhe you have patience :D Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ Link to comment Share on other sites More sharing options...
Eddie Posted May 26, 2010 Share Posted May 26, 2010 Isn't it the job of fighters to ensure that helos and strikers can't "rape" the base? Indeed. But based on my multi-player experiences since DCS/LOMAC compatibility, the idea of teamwork, observing procedures, operating as flights, and flying an actual mission with a described objective are alien concepts to most LOMAC players. It seems air quake is the name of the game. Sad really, as there was some real potential for fantastic co-op alpha strikes and large multi-type packages. I'm still gob-smacked after hearing a couple of guys on the 104th TS server chatting about people "stealing kills" and talking about "points", maybe it's just me but neither of those things belong in a flight sim. I live in hope that things will change, and we'll get some more realistic missions made and have people willing to fly them properly. But to be honest I doubt it'll happen until we get more DCS modules and can do the above in a 100% study sim environment. Still it is nice to see there are still VFWs/Sqns out there willing to run servers and share them with the community and put in all the work required to do so. I hope that those people with the will and drive to do it will continue to do so for a long time to come. 1 Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 26, 2010 Share Posted May 26, 2010 Eddie, fly with some squad mates and create some dedicated roles. It is more than the mission, it is the way you fly. Good points though. Link to comment Share on other sites More sharing options...
Mustang Posted May 26, 2010 Share Posted May 26, 2010 I'm still gob-smacked after hearing a couple of guys on the 104th TS server chatting about people "stealing kills" and talking about "points", maybe it's just me but neither of those things belong in a flight sim. Ah i dunno, i guess IRL pilots get upset too when someone blows up their "dippy" :D Link to comment Share on other sites More sharing options...
Eddie Posted May 26, 2010 Share Posted May 26, 2010 Eddie, fly with some squad mates and create some dedicated roles. It is more than the mission, it is the way you fly. Good points though. I always try to, however on public servers if nobody else is doing the same it makes it kind of pointless. What I mean by dedicated roles is that rather than just having 10 slots for fighters and 10 more for attack jets/choppers, there should be a few 4 ship TARCAP/Escort/BARCAP/Sweep or variations thereof, and the same for the A/G aircraft. And of course, that requires those flying the mission to read the brief and actually carry out their mission as fragged. Just to clarify, my post above wasn't intended in any way as a dig at the 104th or anyone else specific, I was just venting my frustrations :music_whistling:. Still I say to anyone who usually flys in an air quake style to try flying in a more realistic manner it's infinatly more enjoyable. And if you start flying as part of a 2/4 ship flight employing proper tactics and procedures such as engaged/supporting fighter contracts and proper formations, not only is it more fun, but you'll also be a damn site more effective than fling around solo spamming missiles. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Fudd Posted May 26, 2010 Share Posted May 26, 2010 Crunch, I'd love to see some Farps closer to the action - It took me 5 hours from Kutaisi with my beloved Shark (refuelling only - biobreaks while on AP) to get up and find a lone shark near Krymsk. (Sorry Hinks, you didnt know what happened there bud). Ufortunately Gelendzhic had not been taken by our side yet - so I had to leave the chopper there for later pickups. Otherwise I have to keep harrasing Mineral Vody until you surrender - its only 2 hours away. :D :megalol: ...only Panzer :D The code is probaly in Russian anyway. Link to comment Share on other sites More sharing options...
Fudd Posted May 26, 2010 Share Posted May 26, 2010 (edited) Panzertard, it's a hard thing to do to put enemy Ka-50s close to each other while not having them close to fighter bases that they could 'base rape' all the time. Let's see what we can do with our new missions when they are ready. One word: Manpads, and lots of them. Also trigger base defenses. One of my favorites is BRDM's driving at 100km/h. They will always ruin your day, especially if they stop and spawn more manpads :D Edited May 26, 2010 by Fudd The code is probaly in Russian anyway. Link to comment Share on other sites More sharing options...
GGTharos Posted May 26, 2010 Share Posted May 26, 2010 Still I say to anyone who usually flys in an air quake style to try flying in a more realistic manner it's infinatly more enjoyable. For you. I think it is VERY obvious that this is not true for everyone out there. Personally I'll either fly a 2-ship fighter sweep or HVAA defense, and I've learned to care less about what others do. The only trouble in such cases is usually the lack of a relief flight. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
Recommended Posts