104th_Crunch Posted May 15, 2010 Share Posted May 15, 2010 I have 'group dead' triggers for individual AWACS, so that when they are shot down, a message appears and a new one spawns in 20 minutes. There are also triggers for each AWACS once they land due to lack of fuel to become deactivated at a minimum altitude. This deactivation trigger is so that they cannot be killed on the ground while another AWACs is already in the air causing the death message to be triggered. Problem is, when each AWACS land and the unit becomes deactivated, then they also appear dead and start the 'unit dead' trigger that sends the death message even though they were just deactivated, not destroyed. Is there any way to make unit disappear without appearing dead? Thanks Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 15, 2010 Author Share Posted May 15, 2010 I think by typing this post out and thinking about it, I found a solution. Have the 'group dead' triggers also have a condition that the AWACS are above a certain altitude, that way if they are killed on the ground at a low altitude, they won't start the 'unit dead' and 'unit altitude lower than' trigger. Live and learn. Maybe this info might help others. Link to comment Share on other sites More sharing options...
Grimes Posted May 15, 2010 Share Posted May 15, 2010 Uhmmm, a few ways really..... Unit Damage && Unit Dead> Display Death message If they take damage but still fly around and land it will still display... Unit Dead && Flag 1 is False >Display Death MSG Unit In Zone > Set Flag 1 > Deactivate Unit && Display Disabled Message That should work. Havn't tested though. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
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