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Yayyy...CH Incoming


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If you are happy with the handling (my only gripe with it) then its excellent HOTAS. Its programming potential is tremendous, though the learning curve is steep.

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My PC specs below:

Case: Corsair 400C

PSU: SEASONIC SS-760XP2 760W Platinum

CPU: AMD RYZEN 3900X (12C/24T)

RAM: 32 GB 4266Mhz (two 2x8 kits) of trident Z RGB @3600Mhz CL 14 CR=1T

MOBO: ASUS CROSSHAIR HERO VI AM4

GFX: GTX 1080Ti MSI Gaming X

Cooler: NXZT Kraken X62 280mm AIO

Storage: Samsung 960 EVO 1TB M.2+6GB WD 6Gb red

HOTAS: Thrustmaster Warthog + CH pro pedals

Monitor: Gigabyte AORUS AD27QD Freesync HDR400 1440P

 

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re

 

It's just a piece of software which comes with the product , i guess.

Same as you buy a motherboard with a drivers cd.

 

You either use it, or not.

Anyways, for me it's just trying stuff.Which is handier or not.

 

Hope it will help you out........:smilewink:

 

Good luck!

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Very cool Emmer...I wish I was that crafty :)

 

I do have a question about the CH profiles. If I can setup the profile within Black Shark itself (...which I've done for basic flight movements and trim so far...), then why do I need the CH Manager?

 

"Need" as in *required*? You don't. However, I'm sure the CH manager software will provide access to advanced programming functions that are not available within BlackShark's built-in controls menus. At some point, you may wish to avail yourself of those added capabilities.

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There's no place like 127.0.0.1

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the old suncom gear was good, i like the no mid clunk as you go thru the centre of the axis', this was a good design, let down by cheap feeling buttons and not the most accurate of mechanical linkage to the pots.

it does have a keyboard emulator built in where you could simply press a button on the stick, then press the keys you wanted it to operate

which is a pretty sweet idea even today.

i converted an sfs split throttle to use usb for the pots and left the k/b emulator intact and that worked quite nicely, just hacked off the gameport

cable and used a cheap usb attack 3 joystick pcb.

 

as for the ch software i would have said, not exactly essential but it has great features for programming macros and added functionality.

now after reading ghost-531 comments i may retract this line of thinking,

the hardware itself is in my mind second to none, maybe i am biased :)

and i will be trying out that shark profile in the above post.

 

a few of the guys here have profiles available to download and try out,

with features such as "air brake close when after burner on" and so on.

 

even if it's just to get your head around how the profiles are made as i believe it's a little dawnting for the uninitiated including myself.

 

i tried to load up a downloaded profile the other day myself but was unsure of exactly what to do.

 

as with most software you open up for the first time, you are instantly overwelmed with options and settings which at the time make little sense,

it would be great if someone would be kind enough to give a brief explanation of how to put someones profile into your own equipment for those less familiar like this little duck.

in the mean time check out the FAQ's

http://www.ch-hangar.com/forum/forumdisplay.php?44-FAQ

 

i would like to ask also is it easy to remove a profile and have your CH equipment return to default/original settings.

 

congrats to the OP on your purchase, many hours of enjoyment to be had


Edited by G3
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Why do you need Control Manager? Well if for no other reason, to calibrate your devices. You can't do that in either Windoz OR the game. And, if you wanted a realistic (as close as I could get) profile for DCS BS then look no further

 

Thanks for the link. Will be using this when I finally get home and unpack the CH kit.

Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM

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Having some difficulties getting started here.

 

Can someone post a simple step by step for using a CH profile in BS please. I can load the profile in CM, but then what? Where should I put the profile files? If I close CM do the settings remain active? Am I supposed to just load the game and play? Also, my CH kit is not appearing under the controls tab in options. This seems to have occured since creating a new pilot.

 

I'm reading the docs, and searching the forums but if someone can fasttrack me through this mass of information would appreciate the help.

Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM

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Nice tutorial there Ghost, but I see you did not assign the TDC in your setup.

The reason I'm asking is I can't seem to find a way to have the ministick on the pro-throttle behave in such a way that it is precise enough to slew the TDC over a moving vehicle and lock it. The momevent is too coarse, whatever I try (deadzone, curves....). So now I do my coarse and quick movement using the ministick, while I use Hat3 on the throttle to fine-tune.

Any pointers ?

i7 6700k/GTX1070-8G/MSI-Z170A Gaming Pro Carbon/32GB DDR4 Kingston HyperX PREDATOR DDR4 3000MHZ Vengeance 1600/TM Warthog #6106/Samsung SB350_S27B350H/OCZ Agility3 SSD 128GB / Win10-64/TIR5



 

 

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Adjust CMS Buttons accordingly...

 

script

 // First set up some constants for the timers so it's not
 // necessary to rewrite the whole script each time.
 //
 %define xOnTime 1
 %define xOffTime 10
 %define yOnTime 1
 %define yOffTime 10
 %define loTriggerValue 112
 %define hiTriggerValue 144

 // Now set up 4 timers that generate pulses based on the
 // stick position. Each one sets a constant ON time and an
 // OFF time that depends on the stick position. That's used
 // that to time the "tapping" of the buttons that drive the
 // wasd keys (cms.b1..cms.b4).
 // 
 timer( INTERVAL, d1, yOnTime, ((( loTriggerValue - ( loTriggerValue - js1.a2 )) / yOffTime )) + 1 ) = [ js1.a2 < loTriggerValue ];
 cms.b1 = d1; // send the w on cms.b1 (lo side -> forward)

 timer( INTERVAL, d2, yOnTime, ((( loTriggerValue - ( js1.a2 - hiTriggerValue )) / yOffTime )) + 1 ) = [ js1.a2 > hiTriggerValue ];
 cms.b2 = d2; // send the s on cms.b2 (hi side -> back)

 timer( INTERVAL, d3, xOnTime, ((( loTriggerValue - ( loTriggerValue - js1.a1 )) / xOffTime )) + 1 ) = [ js1.a1 < loTriggerValue ];
 cms.b3 = d3; // send the a on cms.b3 (lo side -> left)

 timer( INTERVAL, d4, xOnTime, ((( loTriggerValue - ( js1.a1 - hiTriggerValue )) / xOffTime )) + 1 ) = [ js1.a1 > hiTriggerValue ];
 cms.b4 = d4; // send the d on cms.b4 (hi side -> right)

endScript

 

Works for me.

:joystick:

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Thanks 531-Ghost. I'm making progress. I also found your dummies guide which will prove useful.

 

Strange thing happening. I'm trying to assign Shkval Narrow View to one of my hat switches (= by default). However, when I select record key strokes I press my = button and it appears as PREVTRK. And then it won't download to the stick. So I went in the game and tried to zoom the Shkval using my = key to find it didn't work. Then I went into BlackShark control setup tab. Cleared the default key and tried to re-assign it. I press my = key and in BS it appears as 'Prev'.

 

Is this some localisation issue. My = key works fine in Notepad. English UK keyboard settings on a laptop.

Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM

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after reading thru 531ghosts' nice tutorial on this matter the mud is finally clearer.

 

firstly let me say this software to the new recruit it's scary

i was getting lost (and had lost all hope) when i saw all my ch controllers were

showing up as the same thing in game in the DCS controller options.

 

the author explains it's the order they are in when you map it, thankyou.

i had missed this vital piece of info.

 

here's a link:

http://www.simhq.com/_air12/air_393a.html

 

thanks 531Ghost

 

now i am going to try this again.


Edited by G3
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