Batou Posted May 28, 2010 Posted May 28, 2010 It seems to be impossible to have failure on multiplayer game. In the editor, there is no failure option for the client, and in the triggers the failure works only for player not for client. Is this problem will be fixed ? Thanks CE EVAC Asus P5K - Intel E8500 - 8Go RAM - NVIDIA GTX260 896Mo - SB Audigy 2 ZS - TrackIR4 - Warthog - Pro Fligth Rudder Pedals - LED 3D Samsung 40" - Seven64
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