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G15 Info y Balu FC2


BKLronin

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Is anyone using an working G-15 Info applet in Flaming Cliffs2. I cant get it to work even with all instructions applied that I could find.

 

I have a G15. What info app are you talking about. Can you give me a link to a download?"

"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci

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http://www.vjg71.de/index.php?option=com_docman&task=doc_download&gid=15&Itemid=96 -

g15.png LockON Info G15 V2.1.3

 

Das hier meine ich. Ich hab das glaub ich nuere mit der roten Hintergrundbeleuchtung. Ich kann auf das Applet im LCD zugreifen aber es kommen keine Daten rein.

 

EDIT:

Ooops its the english Forum, I can acces the Applet through the keyboard but theres no data comin into it.


Edited by BKLronin
Wrong language

[sIGPIC][/sIGPIC]

 

 

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did you do that thing it says in the read me about adding that line to the export.lua

 

I dont understand where to add it...I opened up the LUA but im not sure where to place the line.

"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return." - Leonardo da Vinci

Intel i7-4790k | Cooler Master Hyper 212 Evo heat sink | Thermaltake Core V71 case | 750W EVGA PSU | 8gb G.SKILL Ripjaws DDR3 RAM | MSI Z97 Gaming 5 LGA 1150 motherboard | Samsung SSD | ASUS STRIX GTX 970 | Thrustmaster HOTAS Warthog | TIR 5 | Razer Deathadder | Corsair K70

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dofile("./Config/export/LockOnInfoG15.lua")

 

put that line, last entry. I had this working before.. on the FC1.

 

but I dont think it will run on FC2 IC servers..

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This script will not work together with Tactview or Lotact, it's not following this rules :

 

Myfonction =

 

{

Start=function(self)

-- Place your code here

end,

 

AfterNextFrame=function(self)

-- Place your code here

end,

 

Stop=function(self)

-- Place your code here

end,

}

 

-- =========================================

-- Overload you can see this in tactview.lua or Lotact.lua

-- =========================================

 

-- Works once just before mission start.

do

local PrevLuaExportStart=LuaExportStart;

LuaExportStart=function()

Myfonction:Start();

if PrevLuaExportStart then

PrevLuaExportStart();

end

end

end

 

-- Works just after every simulation frame.

do

local PrevLuaExportAfterNextFrame=LuaExportAfterNextFram e;

LuaExportAfterNextFrame=function()

Myfonction:AfterNextFrame();

if PrevLuaExportAfterNextFrame then

PrevLuaExportAfterNextFrame();

end

end

end

 

-- Works once just after mission stop.

do

local PrevLuaExportStop=LuaExportStop;

LuaExportStop=function()

Myfonction:Stop();

if PrevLuaExportStop then

PrevLuaExportStop();

end

end

end

 

cheers

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