Jump to content

ka 52


bones

Recommended Posts

Is it possible as a future update we could have more helicopters added to the simulation. playing on the multiplayer servers is fantastic but it seems a bit underwhelmong when we have achoice of so many fixed wing aircraft but only 1 helo. i think the ka 52 aligator would make a great addition to the series esspecially being very simmilar to the ka 50 and a front line russian attack helicopter. views and comments appreciated

Link to comment
Share on other sites

I doubt very much that we will see a KA52 any time soon, the hardware inside it is probably classified.

 

I would settle for the KA50 with samshite night attack system, gives us more scope for night flying, but alas, I wont get to see that ingame unless it goes into service.

Link to comment
Share on other sites

IMHO it'd be good... there are only needed two good know each other persons ;]

 

Technically barriers are not so huge, heck I may be wrong...

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Link to comment
Share on other sites

ai ka52 would be a nice addition though.

 

You can add easily the Ka-52 into LOFC2 and DCS. AI brain works like Ka-50, but you can see only the ugly/old Ka-52.cmd model which came from LOMAC.

Therefore many players wanna see a new detailed Ka-52.lom model :thumbup:

sign-pic4.jpg

Link to comment
Share on other sites

  • 2 weeks later...

Second - if the pilot disconnects, what happens?

 

 

:lol:

 

World of pain I imagine

MSI Z270 Gaming M3 | Intel i5 7600K @ 4.2GHz | 32GB G.Skill Trident RGB | MSI GTX 1060 Gaming X 3G | WD Black NVMe 2Tb | Sound Blaster Audigy RX | Corsair RM750x | Thrustmaster T.1600M FCS Flight Pack

 

Link to comment
Share on other sites

First barrier - network latency.

 

I didn't notice pings over 250... often it is 120-180. In your own country, example in Poland in my case you can have ping up to 70 joining to server located in same country.

 

I don't think 0.3 sec delay is so huge barrier ;]

 

Second - if the pilot disconnects, what happens?

 

Houston, we have problem :D

 

Probably there are more.

 

Probably yes.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



Link to comment
Share on other sites

...but it seems a bit underwhelmong when we have achoice of so many fixed wing aircraft but only 1 helo.

 

As scheduled once by ED there is not only 1 helo planed as there´re 3 of them planed to be released. KA-50, AH-64 and MilMe 24 Hind. I´d say ED should finish its planed modules (even ifit may take around 25 years at current speed :D), and lets see whats possible later then.

DCS-Tutorial-Collection       

BlackSharkDen - Helicopter only

Specs:: ASrock Z790 Pro RS; Intel i5-13600K @5,1Ghz; 64GB DDR5 RAM; RTX 3080 @10GB; Corsair RMX Serie 750; 2x SSD 850 EVO 1x860 EVO 500GB 1x nvme M.2 970 EVO 1TB; 1x nvme M.2 980 Pro 2TB+ 3 TB HDD

Hardware: Oculus Rift S; HOTAS Warthog; Saitek Rudder Pedals, K-51 Collective

Link to comment
Share on other sites

As scheduled once by ED there is not only 1 helo planed as there´re 3 of them planed to be released. KA-50, AH-64 and MilMe 24 Hind. I´d say ED should finish its planed modules (even ifit may take around 25 years at current speed :D), and lets see whats possible later then.

 

 

i think same way,..but i don t think it should be a problem if the pilot or WSO disconnects during a mission caused by timeouts or overheating hardware,..i think a two seater module implements not only function of pilot or wso, i expect both and it should be possible for both crew members to do both jobs for several moments until the copilot rejoins the game again..

 

and if you think on FSX, there is no problem with network latencies if your flying together with one buddie in an pmdg 747 or else..

 

i enjoyed a couple of times and am really looking forward how ED will realize both planned modules, HIND and APACHE

 

:pilotfly:

 

time will bring the answer and ED is teaching patience

TM HOTAS WH :joystick:, Saitek Pro Pedals, Track IR 4, 2xJoyWarrier, 1x KeyWarrior, i52500k @4600MHz, ASUS P8Z68-V Pro, NV 670GT, SSD+ WD BC+ WD Raptor, 32HD:pilotfly:[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

You will absolutely notice delays greater than 0.1s in a 2-seater, perhaps even less. 0.3 will be practically catastrophic not to your flying, but to the experience. Think about it this way ... you're in this guy's helicopter, he's flying you around, and he takes a sharp turn. Do you see a TURN 0.3s later? No, you WARP to a new location because your location is being interpolated due to delay. AFAIK there is currently NO way around this and it's quite horrible.

 

I didn't notice pings over 250... often it is 120-180. In your own country, example in Poland in my case you can have ping up to 70 joining to server located in same country.

 

I don't think 0.3 sec delay is so huge barrier ;]

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Link to comment
Share on other sites

mh, that WARPING is a possible problem, but as FSX does not respond with other ping then 80-180 i think it should be possible to deal that timing problem. even with some stottering we had no warpings in fsx so far.

i whould be pleased if those synchonisation problems could be fixed in that complexe DCS environment..

 

 

 

CGTharos, does ED tested something familare, yet?

TM HOTAS WH :joystick:, Saitek Pro Pedals, Track IR 4, 2xJoyWarrier, 1x KeyWarrior, i52500k @4600MHz, ASUS P8Z68-V Pro, NV 670GT, SSD+ WD BC+ WD Raptor, 32HD:pilotfly:[sIGPIC][/sIGPIC]

Link to comment
Share on other sites

First barrier - network latency.

 

Second - if the pilot disconnects, what happens?

 

Probably there are more.

 

Simple, there are many solutions. Co-pilot/gunner has the ability to override pilot authority at any time, probably by holding down some set of keystrokes and then moving the stick. Additionally, have a button to switch seats, just like any any of the other two-seater aircraft simulations I have flown, Longbow 2 and Janes F-15E. You just press a button, and you switch to the front or back seat. A single person could do all the tasks necessary to fly and fight, albeit less effectively.

 

Note that if you just have a button to switch seats, then you DONT EVEN NEED to have designated co-pilots and pilots. When you people join into the same aircraft, one person needs to just press the button to switch to the front seat, and the other needs to just press the button to switch to the back seat.

 

For single player, have a sim freeze option that allows you to operate most aircraft systems such as the radar while the rest of the game is paused.

 

Lag problems will be transient, and not game breaking. Do you guys notice severe warping while watching other aircraft in multiplayer? Most of the time, no. Very rarely, when lag gets high, you DO in fact see it. Simply have whoever is piloting the aircraft be the ultimate network "authority" on where the aircraft is. The co-pilot is just around for the ride, unless he takes over control, and he sees the same smooth aircraft movements that we see while looking externally at other people. On a good server, with a pilot who has a stable connection, a ping of 200 should be acceptable, I would think, though I have never watched to see at what ping levels people start to warp. I would think that might have more to do with packet loss?

 

Really, all these supposed barriers to making a 2 seater sim have already been solved by other sims well over a decade ago. A sim freeze option allows a single player experience that is not encumbered by being single player in a two-seat aircraft. In multi-player, the excitement of actually having a real human co-pilot or pilot to fly with will far outweigh the downside of having to find that person, as most of us already know of many good people we could fly with.


Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Link to comment
Share on other sites

IF we're to have a good, realistic 2 seater aircraft in SP, we need proper 2-seater AI to handle the tasks you're not doing while in the other seat. If you're piloting, you need to have an AI co-pilot searching and acquiring (sp?) targets. On the other hand, if you're in the gunner's position, you can't pilot and effectively use all the systems to locate targets properly, you need someone piloting the aircraft so you can work with confidence. Of course, some system to order the AI "verbally" should be in place: "Fly lower", "Fly faster", "RTB", etc.

 

I sincerely don't think it will work if no AI is present with you while you fly in single player.

 

When playing MP, lag may be a bit annoying, but I don't think it would break the experience if the game client has a good system interpolating states/positions in the game. As said before, it has been done a long time ago.

 

Seat position should be chosen pre-fligth and unchangeable, and disconnects would be handled by returning the chopper to 1player mode: as soon as 1 player disconnects, the AI takes over his role.

 

I feel a bit stupid saying all this as i'm sure ED already is doing/has done all of it already :D

Link to comment
Share on other sites

i think the ka 52 aligator would make a great addition to the series esspecially being very simmilar to the ka 50 and a front line russian attack helicopter. views and comments appreciated

 

Minor note: they are superficially similar, but the Ka-52 has many features that are not extant in the Ka-50 (mast-mounted radar being one), and uses a different weapon/sensor suite. In effect: it would be almost as much work as to create any other helicopter and possibly even more than f.ex the Hind since there is the issue of modelling radar systems.

[sIGPIC][/sIGPIC]

Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер

Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog

DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules |

|
| Life of a Game Tester
Link to comment
Share on other sites

I, on the other hand, have a very simple and general question!

 

Ka-50 is a single seater, A-10C is a single seater... Have ED taken into serious consideration to simulate two-seaters in general?

 

If I judge from my wingman's flying skills with the Shark... I wouldn't like to be in the air with an AI pilot on the front or back seat of my helicopter!

 

Am I wrong?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...