Gliptal Posted January 22, 2016 Share Posted January 22, 2016 I end up setting up the TAD and CMSC the same way every startup. I suppose IRL the cartridge would contain some defaults, to avoid the need for the pilot to manually set everything up: is there a way to do the same for the simulation? Maybe by modifying a file somewhere. Link to comment Share on other sites More sharing options...
baltic_dragon Posted January 24, 2016 Share Posted January 24, 2016 here http://forums.eagle.ru/showpost.php?p=2651696&postcount=4571 He said it ingame though, he didn't say in "real life". It is clearly his voice. Hey guys :) Easter egg :) it is Wags and I thought it would be fun if it was him speaking the part. Link to comment Share on other sites More sharing options...
TomCatMucDe Posted January 24, 2016 Share Posted January 24, 2016 Hey guys :) Easter egg :) it is Wags and I thought it would be fun if it was him speaking the part. I finished your fantastic campaign yesterday, but I will be playing it again from the beginning to the end with the new suite ! :) Link to comment Share on other sites More sharing options...
bigbear Posted January 27, 2016 Share Posted January 27, 2016 Unable to export instruments in World 1.5 I just updated my original version of A10C (after all these years) to the latest and also updated to World 1.5 from 1.2.16. Now the instruments won't export into Helios. Is anyone able to export their instruments with World 1.5 to a second monitor? I can't imagine playing this sim without a second monitor. ===================================== Intel I7-6700 32GB RAM, Krait Z170A, NVIDIA RTX 2080ti 11GB, TrackIR5, TM HOTAS Warthog, MFG pedals, Samsung CRG9 49" monitor, HP Reverb VR, 500GB SSD. Link to comment Share on other sites More sharing options...
Gliptal Posted February 6, 2016 Share Posted February 6, 2016 Did the ILS change with the last few updates? I tried Vaziani 14 the other day, and the steering bar was all over the place. Is it acting wrongly as a repeater or is it correctly a flight director? Link to comment Share on other sites More sharing options...
Aginor Posted February 7, 2016 Share Posted February 7, 2016 Short question: Are the navigation lights on the A-10C supposed to work with battery power or only when a genrator (APU or one of the engines) or ground power is available? DCSW weapons cheat sheet speed cheat sheet Link to comment Share on other sites More sharing options...
Vaillant Posted February 7, 2016 Share Posted February 7, 2016 Just bought the pack with A10-C, Nevada map and red flag campaign for the A10-C. (first products from DCS). I cannot find any training in DCS world 2 none for the SU-25 nor the A10? any help? Link to comment Share on other sites More sharing options...
Gliptal Posted February 7, 2016 Share Posted February 7, 2016 Just bought the pack with A10-C, Nevada map and red flag campaign for the A10-C. (first products from DCS). I cannot find any training in DCS world 2 none for the SU-25 nor the A10? any help?You'll need 1.5 for that. Link to comment Share on other sites More sharing options...
Vaillant Posted February 8, 2016 Share Posted February 8, 2016 Thank you for the reply, downloading 1.5 right now Link to comment Share on other sites More sharing options...
AvgWhiteGuy Posted February 13, 2016 Share Posted February 13, 2016 More Efficient targeting with TAD A couple questions on more effective/efficient targeting using TAD. Can you 'de-cluttter' the TAD to eliminate 'old' markpoints or target symbols? Can you delete or otherwise remove markpoints from TAD and/or CDU? It seems to get pretty confusing when you have 3-4 points from JTAC in the same vicinity and you're trying to Hook the right one. Can you place (drop) a markpoint on the ground below a turnpoint to make slewing for targets faster? When heading to a target rich environment below a turnpoint (Ex: Elevation: 3,500) I find it slow to slew to the ground in search of a target not already marked. Thanks Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070 TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC Link to comment Share on other sites More sharing options...
Gliptal Posted February 13, 2016 Share Posted February 13, 2016 A couple questions on more effective/efficient targeting using TAD. Can you 'de-cluttter' the TAD to eliminate 'old' markpoints or target symbols? Can you delete or otherwise remove markpoints from TAD and/or CDU? It seems to get pretty confusing when you have 3-4 points from JTAC in the same vicinity and you're trying to Hook the right one. Can you place (drop) a markpoint on the ground below a turnpoint to make slewing for targets faster? When heading to a target rich environment below a turnpoint (Ex: Elevation: 3,500) I find it slow to slew to the ground in search of a target not already marked. ThanksUnfortunately there is no way to delete markpoints at this time. If you're having difficulties hooking the right symbol, try using EXP1 and EXP2 modes (CHINA HAT fwd short); I also find it easier to use active rather than passive hooking. You can place a markpoint on the cursor at ground level with TMS right short: switch to MARK database, hook it (TMS up short), slave all (CHINA HAT fwd long), TGP as SOI (COOLIE HAT right long), make the TGP the SPI generator (TMS fwd long). Another solution is to duplicate the waypoint with the CDU, change your database to MSN and then repeat the procedure.You could also modify the waypoint's elevation directly, but I don't know how to get coordinate ranging to automatically set the ground elevation without creating a new waypoint. If you have the target's elevation though (from the briefing for example) it's a good way to have the waypoint point at the target directly in the FLT PLAN database. Link to comment Share on other sites More sharing options...
AvgWhiteGuy Posted February 15, 2016 Share Posted February 15, 2016 Gliptal....thanks for the info and suggestions....I'll have to hit the books again and go through all this CDU & MFCD section for the Nth time. Perhaps you can make a request to the Pentagon & DCS for a 'filter or Delete markpoints' :) Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070 TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC Link to comment Share on other sites More sharing options...
Razor18 Posted February 15, 2016 Share Posted February 15, 2016 Perhaps you can make a request to the Pentagon & DCS for a 'filter or Delete markpoints' :) Only for DCS. In real life the unmarked button right and above the "MK" overhead markpoint button would delete the markpoints, but it's not implemented in the game. Link to comment Share on other sites More sharing options...
Snoopy Posted February 16, 2016 Share Posted February 16, 2016 Only for DCS. In real life the unmarked button right and above the "MK" overhead markpoint button would delete the markpoints, but it's not implemented in the game. That's only because of what suite is simulated in DCS. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Wizard1393 Posted February 16, 2016 Share Posted February 16, 2016 In real life the unmarked button right and above the "MK" overhead markpoint button would delete the markpoints This would be sooo effing neat to have. GPU: PALIT NVIDIA RTX 3080 10GB | CPU: Intel Core i7-9700K @ 4,9GHz | RAM: 64GB DDR4 3000MHz VR: HP Reverb G2 | HOTAS: TM Warthog Throttle and Stick OS: Windows 10 22H2 Link to comment Share on other sites More sharing options...
AvgWhiteGuy Posted February 16, 2016 Share Posted February 16, 2016 External Views...what am I doing wrong here? I see absolutely awesome video views of bombs strikes on targets from a ground level and can't seem to figure out what Views you guys are using. Can someone enlighten me on this? I drop a CBU and hit F6 for a weapon view ans that quickly reverts back to cockpit after the bomb has split open. How are you guys getting the ground attitude view of the rest of the show? Thanks Asus B85 Pro Gamer - 32GB - Intel® Core i5-4460 CPU - SanDisk SDSSDXPS480G -Windows 10 Pro 64-bit - NVIDIA GeForce GTX 1070 TrackIR5 - TM Warthog HOTAS Stick & Throttle - TM Cougar MFCDs - TM TPR Rudder Pedals - Razer Orbweaver - SoundBlasterX G5 DAC Link to comment Share on other sites More sharing options...
Lenux Posted February 17, 2016 Share Posted February 17, 2016 Would you please tell me how could i launch at the same time the M151 rocket launcher, from 2-3 different pods ? Like in the video below, at min 2.50 Thank you [ame] [/ame] I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Mike Busutil Posted February 17, 2016 Share Posted February 17, 2016 (edited) Notice here in the DSM page he has selected both stations with the M151 rockets Then notice he selects the "PROF" page (Profile) and selected the release mode as "RIP PRS" (Ripple pairs) Then below that he has select to fire 2 rockets each time it fires You can watch him go though the setup at the 32 second mark of the video. Edited February 17, 2016 by Mike Busutil [sIGPIC][/sIGPIC] Checkout my user files here: https://www.digitalcombatsimulator.com/en/files/?CREATED_BY=Mike%20Busutil&set_filter=Y Link to comment Share on other sites More sharing options...
nomdeplume Posted February 17, 2016 Share Posted February 17, 2016 I see absolutely awesome video views of bombs strikes on targets from a ground level and can't seem to figure out what Views you guys are using. Can someone enlighten me on this? I drop a CBU and hit F6 for a weapon view ans that quickly reverts back to cockpit after the bomb has split open. How are you guys getting the ground attitude view of the rest of the show? Most likely the free camera, Ctrl+F11. Aim it with the mouse, and use zoom in/out to move forward/backup, or the mouse scroll wheel to accelerate/decelerate. When you hit Ctrl+F11 the camera will remain at the current position, so you might want to use F7 to get the external ground unit view (select a unit on the F10 map first, or else mash the button repeatedly to cycle through all ground units) and then Ctrl+F11 and position the camera as desired. Also you can use the F6 view to follow the weapon down, and then hit Ctrl+F11 to 'detach' the camera. Edit to add: probably LeftControl+F11, to be specific. Link to comment Share on other sites More sharing options...
Lenux Posted February 17, 2016 Share Posted February 17, 2016 Thank you, Mike Busutil I9 12900k@ 5 GHz | 32 GB DDR4 | Asus ROG Strix Z690-A Gaming Wifi d4| RTX 3090 | 6 TB SSD + 8 TB HDD | 4K Samsung Q90R 55" | VKB MK III PRO L | Virpil Throttle MONGOOST-50 | MFG Crosswind | TrackIR5 Link to comment Share on other sites More sharing options...
Razor18 Posted February 17, 2016 Share Posted February 17, 2016 Then below that he has select to fire 2 rockets each time it fires Isn't it rather 2 pairs of rockets for a pickle (Ripple Pairs, Ripple Quantity 2)? Link to comment Share on other sites More sharing options...
Cik Posted February 18, 2016 Share Posted February 18, 2016 setting RIP PRS means that it fires 2 rockets per interval, the ripple setting means that it fires "full auto" up to the amount of rockets set for the ripple quantity so if you set rip prs quantity 4 and hold down pickle it will fire 2, then 2, then will require another button press to launch 4 more. if you have 2x 21 m151 HE pods for instance, and set RP PRS 42 and then hold down the button, it will empty both pods. Link to comment Share on other sites More sharing options...
Razor18 Posted February 18, 2016 Share Posted February 18, 2016 setting RIP PRS means that it fires 2 rockets per interval, the ripple setting means that it fires "full auto" up to the amount of rockets set for the ripple quantity so if you set rip prs quantity 4 and hold down pickle it will fire 2, then 2, then will require another button press to launch 4 more. if you have 2x 21 m151 HE pods for instance, and set RP PRS 42 and then hold down the button, it will empty both pods. And what if I set 5 as quantity? Error msg? Last rocket will be single only? Just curious. Link to comment Share on other sites More sharing options...
Cik Posted February 18, 2016 Share Posted February 18, 2016 the game uninstalls itself to be honest i have no idea as i've never done it. the other thing i'm not sure about is what if you have 4 pods, will it fire 4 per release interval if set to RIP PRS? never tried that either as i don't use rockets much on the A-10 (though that changed recently since i 'adjusted' the damage they do) Link to comment Share on other sites More sharing options...
Gliptal Posted February 18, 2016 Share Posted February 18, 2016 I'm pretty sure if you set RPL QTY to 2 with RPL PAIRS it will fire 4 rockets, not 2. Link to comment Share on other sites More sharing options...
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