Rongor Posted October 31, 2013 Share Posted October 31, 2013 The autopilot is engaged when you hear the "bip" sound, yes. Some autopilot modes require certain conditions before it can activate. For example, ALT HOLD, requires you to be almost level. It allows for a slight bank so you can form an orbit pattern. I think the PATH HOLD requires you to have close to no bank at all. You can have a climbing or diving motion though. The ALT/HEADING HOLD requires you to be level in both pitch and bank. The manual tells: - PATH (top position). This mode will attempt to keep the aircraft on its current flight path, represented by the total velocity vector symbol on the HUD. This mode will not engage with a bank angle greater than 10-degrees. - ALT/HDG (middle position). This mode will attempt to maintain the barometric altitude and heading of the aircraft when the mode was activated. This mode will not engage with a bank angle greater than 10-degrees. - ALT (down position). When this mode is engaged, the autopilot will attempt to maintain current bank angle and barometric altitude. Link to comment Share on other sites More sharing options...
shagrat Posted October 31, 2013 Share Posted October 31, 2013 I see...much clearer now :thumbup: Was used to other sims auto pilots, but it seems they were very arcade! lol http://en.wiki.eagle.ru/wiki/EAC_-_Autopilot_system_explained more explanation for the autopilot... Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
Fifi Posted October 31, 2013 Share Posted October 31, 2013 http://en.wiki.eagle.ru/wiki/EAC_-_Autopilot_system_explained more explanation for the autopilot... Perfect! Thanks. Wiki informations are great...have to think about when searching something! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Razor18 Posted November 1, 2013 Share Posted November 1, 2013 (edited) On my side consoles the letters got blurry for some reason. They were OK as far as I can remeber from few days ago. DCS Repair didn't make it any better. Res is set to 1920x1200 in Options. Any idea? Edited November 1, 2013 by Razor18 Link to comment Share on other sites More sharing options...
Fifi Posted November 1, 2013 Share Posted November 1, 2013 On my side consoles the letters got blurry for some reason. They were OK as far as I can remeber from few days ago. DCS Repair didn't make it any better. Any idea? Don't know what cause your trouble. But as last soluce if you can't solve it, you might try Ricardo cocpit for A10C (Horse of War)...it's high def pit, and i'm sure you'll be satisfied! I use it, and have to say it's a wonderful mod :thumbup: http://www.lockonfiles.com/files/file/2566-ricardos-horse-of-war/ [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
St3v3f Posted November 2, 2013 Share Posted November 2, 2013 On my side consoles the letters got blurry for some reason. They were OK as far as I can remeber from few days ago. DCS Repair didn't make it any better. Res is set to 1920x1200 in Options. Any idea? There is a bug that makes everything blurry if you quit a multiplayer session and connect to a new one without restarting DCS, maybe this is what's happening to you? If so, you should be able to work around this by restarting DCS every time you quit a session. aka: Baron [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Razor18 Posted November 2, 2013 Share Posted November 2, 2013 Thanks, but I never played MP yet. But it can be the same bug, resulting from some other "trigger" event. Fifi's suggestion solved it in the meantime. Link to comment Share on other sites More sharing options...
Fifi Posted November 3, 2013 Share Posted November 3, 2013 Thanks, but I never played MP yet. But it can be the same bug, resulting from some other "trigger" event. Fifi's suggestion solved it in the meantime. Cool :thumbup:...and pit looks much better IMO! Very nice weathering. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
arkroyale048 Posted November 6, 2013 Share Posted November 6, 2013 I just had this happen to me, on what seemed like a normal flight.... Says Right MFCD Stuck Key. Any idea what caused it and how it can be fixed ? Irregular streamer: http://www.twitch.tv/arkroyale048/profile Link to comment Share on other sites More sharing options...
St3v3f Posted November 6, 2013 Share Posted November 6, 2013 Holding down an MFD button for several seconds causes this, just clear the warning and continue ;) aka: Baron [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
mackyyy20 Posted November 12, 2013 Share Posted November 12, 2013 hello wellcome to this forum i like so much this forum, how is the flight model when compared to FC2 A10. How much similar or different? How is the optical sensor image when compared to the shkval? For example I felt that the image wasnt good enough in FC2 for the A10 to be really useful. ---------------------- 2013 mercedes benz sl-class Link to comment Share on other sites More sharing options...
Cibit Posted November 12, 2013 Share Posted November 12, 2013 As different as night and day. I love the hog and I am sure you will too :D i5 8600k@5.2Ghz, Asus Prime A Z370, 32Gb DDR4 3000, GTX1080 SC, Oculus Rift CV1, Modded TM Warthog Modded X52 Collective, Jetseat, W10 Pro 64 [sIGPIC][/sIGPIC] Adding JTAC Guide //My Vid's//229th AHB Link to comment Share on other sites More sharing options...
Manuel Posted November 12, 2013 Share Posted November 12, 2013 guys... what happened to WP slewing? I can not slew my TGP to a Waypoint with China Head fw long anymore? And how is it that I can not look backwards anymore? Seriously, they wasted the hog with those silly tweaks! PC: Asus P8Z77-M Mainboard; Intel i5-3570K (4x3,4Ghz) mit Scythe Mugen 3 CPU Kühler; 16Gb Corsair XMS3 1600Mhz; Nvidia GTX570 1280mb; Samsung 830 SSD; Samsung HDD Flight Sim Gear: TM Warthog; Saitek Pro Pedals; TM Cougars on an 19" screen; TrackIR 5 w/ trackclip pro; Logitech G35 headset Link to comment Share on other sites More sharing options...
EchoMasterMind Posted November 12, 2013 Share Posted November 12, 2013 Try China Hat Aft Long. It will slave the TGP to your current Steerpoint. As for China Hat Forward Long. It worked for me yesterday. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
arkroyale048 Posted November 14, 2013 Share Posted November 14, 2013 Not really a technical question about the A-10, but more a pondering question. I was playing on one of those dynamic missions server just now. RWR lit up to show that there are allied F-18s in the area. Happened to glance on the TAD and saw two aircraft symbols nearby. Wondering who was that, as I am the only A-10 in the area. Slewed the TAD cursor over to the said aircraft symbol and it showed an F-18. Now then, for the pondering question: Does this imply that there will be a datalink across the A-10C and F-18 module (whether the C or the E) when it comes out ? Other aircraft as well ? Will this mean a tighter coordination between CAS and SEAD aircraft ? Irregular streamer: http://www.twitch.tv/arkroyale048/profile Link to comment Share on other sites More sharing options...
sobek Posted November 14, 2013 Share Posted November 14, 2013 It is too early to talk about features for the F-18C. IRL these aircraft are able to exchange information via their datalinks (sometimes via relays due to different datalink systems being used). Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
ralfidude Posted November 24, 2013 Share Posted November 24, 2013 I have noticed that in BMS the SA-13 shows up on the RWR. I have looked into it, and although the sa-13 is a IR type, it does contain a radar between the launchers that it uses to tell the operator of the range of the incoming aircraft to avoid wasting missiles (as was described to me) outside of operating ranges. Shouldn't the 13 appear on the RWR for the A-10 as well? PS: I am not talking about the SA-13 TELAR variant. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Eddie Posted November 24, 2013 Share Posted November 24, 2013 It should, when an SA-13 is actively tracking you and therefore ranging, yes. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
ralfidude Posted November 24, 2013 Share Posted November 24, 2013 Ok, i think they call them range-only HAT BOX radars. So.... uh... this gonna be updated at some point? :) Its a rather important missing rwr icon. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
arkroyale048 Posted November 25, 2013 Share Posted November 25, 2013 Is there a graph/chart/illustration to show the performances of the CBU-97 and -87 at various HOFs and RPM (for -87s). I would like to know what settings to use depending on how dispersed my group of targets are. That being said... What is the reasonable amount of targets you can kill with a single CBU ? Irregular streamer: http://www.twitch.tv/arkroyale048/profile Link to comment Share on other sites More sharing options...
ralfidude Posted November 25, 2013 Share Posted November 25, 2013 You know, I think I'm gonna set up a testing video to show the effectiveness of CBUs in tightly clustered armor at different HOFs just for shits and giggles. But you'd have to wait a while for that. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
arkroyale048 Posted November 26, 2013 Share Posted November 26, 2013 Fancy seeing you here Ralfi. Yep I'll gladly wait for that. <- The guy who commented and asked on how you people make it so easy to engage SAMs. Irregular streamer: http://www.twitch.tv/arkroyale048/profile Link to comment Share on other sites More sharing options...
txmtb Posted November 26, 2013 Share Posted November 26, 2013 You know, I think I'm gonna set up a testing video to show the effectiveness of CBUs in tightly clustered armor at different HOFs just for shits and giggles. But you'd have to wait a while for that. I would really like to see that, I don't even bother with 87's or 103's anymore. Drop 97's or 105's at 1200 or 1500 HOF depending on target density and am happy with the outcome almost every time. Win 10 64 Pro, MSI Z390 I7-9700K @5ghz Kraken Z63, 32Gb Corsair Dominator, MSI RTX-2070, 1TB NVME 2TB SSD's, TM Warthog, Pro Rudders, OpenTrack w/ IR Clip Link to comment Share on other sites More sharing options...
ralfidude Posted November 26, 2013 Share Posted November 26, 2013 Il split it up into two different segments. The first will be HOF heights for armor cluster in a circle patter, tight group. Then it will be HOF heights for armor cluster in a line pattern. If I have time, Il also conduct a third test for spread out cluster of armor. I will obviously do like 3-4 runs for each test then Il post the results in a different thread and Il link it here as well. [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC] Link to comment Share on other sites More sharing options...
Hansolo Posted November 26, 2013 Share Posted November 26, 2013 Is there a graph/chart/illustration to show the performances of the CBU-97 and -87 at various HOFs and RPM (for -87s). I would like to know what settings to use depending on how dispersed my group of targets are. That being said... What is the reasonable amount of targets you can kill with a single CBU ? Hi, You might find foot print table for CBU87/103 from 476th VFG useful: http://www.476vfightergroup.com/downloads.php?do=file&id=73 They know what they are doing :thumbup: Cheers Hans 132nd Virtual Wing homepage & 132nd Virtual Wing YouTube channel My DCS-BIOS sketches & Cockpit Album Link to comment Share on other sites More sharing options...
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