kontiuka Posted February 15, 2014 Share Posted February 15, 2014 2 Air to Air mode questions 1. Why is there no TGP symbol on the HUD when in air to air mode? 2. In the manual, it says China Hat forward long slaves the AIM-9 seeker to the TGP line of sight but I can't get this to work. Has anyone gotten this to work? Link to comment Share on other sites More sharing options...
SmokeyTheLung Posted February 15, 2014 Share Posted February 15, 2014 1. Why is there no TGP symbol on the HUD when in air to air mode? 2. In the manual, it says China Hat forward long slaves the AIM-9 seeker to the TGP line of sight but I can't get this to work. Has anyone gotten this to work? 1. Apparently that's how the real jet works. That's the explication Wags posted on the subject a while back iirc. 2. It does work (can't confirm in the current build). It should be as simple as setting your A-A TGP as the SPI generator and slaving all sensors to SPI. It definitely worked in the past and is in fact a bit of a workaround to your first problem; as you can see the AIM-9 reticle in the HUD (therefore the A-A TGP line of sight while slaved) System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
kontiuka Posted February 15, 2014 Share Posted February 15, 2014 1. Apparently that's how the real jet works. That's the explication Wags posted on the subject a while back iirc. 2. It does work (can't confirm in the current build). It should be as simple as setting your A-A TGP as the SPI generator and slaving all sensors to SPI. It definitely worked in the past and is in fact a bit of a workaround to your first problem; as you can see the AIM-9 reticle in the HUD (therefore the A-A TGP line of sight while slaved)I finally got it to work, thanks. China Hat Forward Long when the TGP is SOI and in A-A mode. Lock up a target with the TGP, go to air to air mode, slave AIM-9 to TGP. Works beautifully. Link to comment Share on other sites More sharing options...
kontiuka Posted February 18, 2014 Share Posted February 18, 2014 Selective Jettison Questions 1. Why would you set fuses for stores you are jettisonning? 2. How do you jettison AIM-9s? I seem to always get HUNG STORE. Link to comment Share on other sites More sharing options...
sobek Posted February 18, 2014 Share Posted February 18, 2014 1. Why would you set fuses for stores you are jettisonning? There's some stuff you just don't want to have lying around Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
Snoopy Posted February 18, 2014 Share Posted February 18, 2014 2. How do you jettison AIM-9s? I seem to always get HUNG STORE. You can't the pylon isn't carted. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
kontiuka Posted February 18, 2014 Share Posted February 18, 2014 You can't the pylon isn't carted.carted? Link to comment Share on other sites More sharing options...
GGTharos Posted February 18, 2014 Share Posted February 18, 2014 It doesn't have the pyrotechnic cartridge required to blow it away from the plane. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
JayPee Posted February 18, 2014 Share Posted February 18, 2014 It doesn't have the pyrotechnic cartridge required to blow it away from the plane. So there's more than gravity and wind ripping jettisoned stores off the jet when released? i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory Link to comment Share on other sites More sharing options...
Scrim Posted February 18, 2014 Share Posted February 18, 2014 Didn't even know you could try to jettison the AIM-9s. I've always just switched to AA mode and fired them. Link to comment Share on other sites More sharing options...
Snoopy Posted February 18, 2014 Share Posted February 18, 2014 So there's more than gravity and wind ripping jettisoned stores off the jet when released? Yes weapons are jettisoned by explosives aka carts. Each pylons has two and Ters have them as well.. Aim-9s, rockets, and mavs are obviously launched by their respective rocket motor. The rocket pod, mav launcher can be ejected by the pylon carts. As I said earlier dra, ECM, and TGP aren't carted and are safety pined so even if carted my accident shouldn't eject the item from the pylon. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
Eddie Posted February 18, 2014 Share Posted February 18, 2014 (edited) So there's more than gravity and wind ripping jettisoned stores off the jet when released? Yes. No weapon is simply dropped under gravity from any aircraft. In the case of an ERU pyrotechnic cartridges in the pylon fire generating gas pressure, the gas pressure simultaneously releases the hook holding the store in place and drives two rams down forcing the store away from the aircraft. The same process takes place for a normal release, selective jettison, and emergency jettison. There are other types or rack and launcher that use different types of ejection system (missile ejector launchers being one). Some light reading: http://www.marvingroup.com/index.php/companies/mec/products/ejector_racks/ Edited February 18, 2014 by Eddie Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Dima89 Posted February 26, 2014 Share Posted February 26, 2014 When, if ever, would you use HARS? Upon EGI failure? I don't really understand the two systems beyond one is a better navigation system. Link to comment Share on other sites More sharing options...
kontiuka Posted February 26, 2014 Share Posted February 26, 2014 When, if ever, would you use HARS? Upon EGI failure? I don't really understand the two systems beyond one is a better navigation system.Yes, if EGI fails. HARS is a legacy system from the old A-10A. Link to comment Share on other sites More sharing options...
wolfstriked Posted March 11, 2014 Share Posted March 11, 2014 Anyone have an idea why I can release bombs but they do not detonate?GBU38 is the bomb and I hear and see them leave the plane but no impact explosions ever?!?! "Its easy,place the pipper on target and bombs away." :pilotfly: i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle Link to comment Share on other sites More sharing options...
kontiuka Posted March 11, 2014 Share Posted March 11, 2014 Anyone have an idea why I can release bombs but they do not detonate?GBU38 is the bomb and I hear and see them leave the plane but no impact explosions ever?!?!Maybe post a track. Link to comment Share on other sites More sharing options...
wolfstriked Posted March 11, 2014 Share Posted March 11, 2014 Maybe post a track. NM I changed my controls and right away the bomb works now.:joystick: "Its easy,place the pipper on target and bombs away." :pilotfly: i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle Link to comment Share on other sites More sharing options...
Trojandronepros Posted March 15, 2014 Share Posted March 15, 2014 Is there a fix for DCS: A-10c for the Intel graphics? I seem to be seeing textures through textures. Link to comment Share on other sites More sharing options...
JayPee Posted March 15, 2014 Share Posted March 15, 2014 DCS A-10C QUESTIONS Browse my posts. I've described the fix a while ago. I'm on my cell right now. i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory Link to comment Share on other sites More sharing options...
Trojandronepros Posted March 15, 2014 Share Posted March 15, 2014 Does the clipping fix apply to disc or module version of DCS? Link to comment Share on other sites More sharing options...
JayPee Posted March 15, 2014 Share Posted March 15, 2014 Both i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory Link to comment Share on other sites More sharing options...
Trojandronepros Posted March 15, 2014 Share Posted March 15, 2014 (edited) Yay. Thank you. Edited March 15, 2014 by Trojandronepros Link to comment Share on other sites More sharing options...
wolfstriked Posted March 16, 2014 Share Posted March 16, 2014 Question....when you reach a waypoint the HSI then moves the heading pointer to the next steerpoint.What I would like to know is why the course deviation line doesn't also automatically move? "Its easy,place the pipper on target and bombs away." :pilotfly: i7-8700k/GTX 1080ti/VKB-GladiatorPRO/VKB-T-rudder Pedals/Saitek X55 throttle Link to comment Share on other sites More sharing options...
JayPee Posted March 16, 2014 Share Posted March 16, 2014 (edited) DCS A-10C QUESTIONS Depending on what source is 'feeding' data to the HSI, the deviation line indicates to what extent you are off course. Make sure you set the steerpoint as source on the nimsip and also make sure the STP is set to the next waypoint. If you're flying the flight path like you shoud and make sharp turns on the WPs, you won't drift off that much hence there is no reason why the deviation line would move all that much. If you feel it is a bug, post a track. Edited March 16, 2014 by JayPee i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory Link to comment Share on other sites More sharing options...
PFunk1606688187 Posted March 16, 2014 Share Posted March 16, 2014 Also, the sensitivity of the Steerpoint track deviation can vary greatly depending on the setting in your flight plan. A single dot can represent a few nautical miles or a few hundred feet or alternatively a few degrees. From page 227 of the A-10C manual: ENROUTE: CDI Deviation Indication ○ 1 Dot = 2 nm ○ 2 Dots = 4 nm Glide Slope Sensitivity ○ 1 Dot = 500 feet ○ 2 Dots = 1,000 feet TERMINAL: CDI Deviation Indication ○ 1 Dot = 0.50 nm ○ 2 Dots = 1.0 nm Glide Slope Sensitivity ○ 1 Dot = 250 feet ○ 2 Dots = 500 feet HIGH ACC: CDI Deviation Indication ○ 1 Dot = 0.05 nm ○ 2 Dots = 0.10 nm Glide Slope Sensitivity ○ 1 Dot = 100 feet ○ 2 Dots = 200 feet APPROACH: CDI Deviation Indication ○ 1 Dot = 1.5 DEG ○ 2 Dots = 3.0 DEG Glide Slope Sensitivity ○ 1 Dot = 0.35 DEG ○ 2 Dots = 0.70 DEG If I recall correctly you can set this as a global parameter but also change it individually per waypoint in your FPM page. I never use it so someone who does can correct me. Warning: Nothing I say is automatically correct, even if I think it is. Link to comment Share on other sites More sharing options...
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