shagrat Posted August 9, 2016 Share Posted August 9, 2016 Normally, I create a profile using TARGET and have to do nothing with the throttle and it response in every module but the throttle does not response when run the A-10C. How can I solve it? The A-10C has a matching control setup predefined in DCS. Try not to start Target and use the original default setup in DCS. One thing that usually messes up Axis is that “Throttle“ defaults to the slider-1 whereas the Throttles are the two Rx-Axis. The HOTAS Warthog works out-of-the-box with DCS if you don't mess with TARGET. Only thing you need to adjust is the trim-hat which defaults to head view movement, rather than the real life trim. ;) Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
hoochiekoo Posted August 9, 2016 Share Posted August 9, 2016 Many thanks for the advice. Now I can make the throttle work properly and the problem occur because I didn't assign in the option->control->axis command what button on TM Warthog to use as throttle. I thought that when run TARGET it will take over in all DCS control but that is misunderstand, TARGET control only the buttons assign in it. Link to comment Share on other sites More sharing options...
Mad Dog 7.62 Posted August 9, 2016 Share Posted August 9, 2016 Question on ripple deliverys....if I ripple off three bombs with say a 75 ft spread, the CCIP/CCRP will be on the center bomb, correct? Or is it the first bomb? What about two bombs? Will they hit on either side of the CCIP pipper? [sIGPIC][/sIGPIC] Gigabyte GA97XSLI Core i7 4790 @ 4.0 Ghz MSI GTX 1080ti 32 Mb RAM DDR3-2133 512GB SSD for DCS HP Reverb VR HMD Thrustmaster Warthog & MFG Crosswind Link to comment Share on other sites More sharing options...
Raistlen007 Posted August 10, 2016 Share Posted August 10, 2016 Question on ripple deliverys....if I ripple off three bombs with say a 75 ft spread, the CCIP/CCRP will be on the center bomb, correct? Or is it the first bomb? What about two bombs? Will they hit on either side of the CCIP pipper? The ripple starts from the first bomb, and goes away from the aircraft. So you put the pipper on the first vehicle closest to you. In pairs mode, the bombs hit either side of the pipper. Link to comment Share on other sites More sharing options...
QuiGon Posted August 10, 2016 Share Posted August 10, 2016 The ripple starts from the first bomb, and goes away from the aircraft. So you put the pipper on the first vehicle closest to you. In pairs mode, the bombs hit either side of the pipper. I think in the A-10C the pipper shows the center of the bomb ripple, unlike in some other aircraft. Intel i7-12700K @ 8x5GHz+4x3.8GHz + 32 GB DDR5 RAM + Nvidia Geforce RTX 2080 (8 GB VRAM) + M.2 SSD + Windows 10 64Bit DCS Panavia Tornado (IDS) really needs to be a thing! Link to comment Share on other sites More sharing options...
MasterZelgadis Posted August 10, 2016 Share Posted August 10, 2016 If it really does the pipper has to "jump" a little bit forward (up), if you set a big ripple qty, to adapt for the center of the drop. If it doesn't do that, it has to indicate the impact of the first bomb.. "Sieh nur, wie majestätisch du durch die Luft segelst. Wie ein Adler. Ein fetter Adler." http://www.space-view.net Link to comment Share on other sites More sharing options...
Eddie Posted August 10, 2016 Share Posted August 10, 2016 The pipper represents the centre of any release string, most aircraft are the same. After all the mean impact point is what matters, not the impact of the first weapon in a string. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Raistlen007 Posted August 10, 2016 Share Posted August 10, 2016 I think in the A-10C the pipper shows the center of the bomb ripple, unlike in some other aircraft. Nope. [ame] [/ame] Link to comment Share on other sites More sharing options...
Pocket Sized Posted August 10, 2016 Share Posted August 10, 2016 CDU Question: What's the easiest way to get an airfield on my HUD other than divert mode? Sometimes the destination is too far away to appear on the divert list, unless there's a way to flip to the next page? DCS modules are built up to a spec, not down to a schedule. In order to utilize a system to your advantage, you must know how it works. Link to comment Share on other sites More sharing options...
shagrat Posted August 10, 2016 Share Posted August 10, 2016 Divert shows airfields near you. If you know the name of the airfield, say “KOPITNARI“ just enter the first three letters into the CDU (KOP) and hit LSK 3. It is shown in the Navigation Training mission, by the way... :music_whistling: Shagrat - Flying Sims since 1984 - Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B | TrackIR5 | Simshaker & Jetseat | VIRPIL CM 50 Stick & Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore) Link to comment Share on other sites More sharing options...
MAS Posted September 25, 2016 Share Posted September 25, 2016 Today my HUD gone crazy, it moved to the left and I have no solution how to re center it. It starts in center position, once I move head (track IR 5) to the left I stays on the left from center. It is happening on The Enemy Within Campaign I haven't check on multiplayer yet. Anybody noticed that too? any solution. Please help. Ryzen 7 1700 (OC 4.0)|32GB RAM 2400|Nvidia 1080 OC|ASUS X370 PRO|EVGA 750|SSD SAMSUNG 500MB|4T GB HDD|Thrustmaster Hotas X|32" 1080p|Track IR 5|Win10 x64| Link to comment Share on other sites More sharing options...
Yurgon Posted September 25, 2016 Share Posted September 25, 2016 Today my HUD gone crazy, it moved to the left and I have no solution how to re center it. It starts in center position, once I move head (track IR 5) to the left I stays on the left from center. It is happening on The Enemy Within Campaign I haven't check on multiplayer yet. Looks like wind, actually. In a crosswind, the HUD ladder gets shifted left or right in order to show you how strong the crosswind is. The Enemy Within has wind in almost all missions, so depending on your flight path, you might be in or out of crosswind. Next time this happens, just fly a 90° turn and check if the HUD is still offset. Then turn another 90° and check if the HUD is now offset to the other side. If so, it's a typical and intended behavior. As for The Enemy Within... please tell me the first screenshot is not from a mission you've flown in that campaign. Are you trying to win the fight all on your own? 4*TER + 2*LAU117 with 3 weapons each... holy drag index Batman! :D Link to comment Share on other sites More sharing options...
baltic_dragon Posted September 25, 2016 Share Posted September 25, 2016 Hey! Never seen that happening, sometimes HUD looks weird when there is strong cross wind.. don't think it is campaign specific. Can you post a track? .. and sniped by Yurgon :) 2nd edit. The loadout! Wow! 1 Link to comment Share on other sites More sharing options...
Gliptal Posted September 25, 2016 Share Posted September 25, 2016 That's crosswind. Link to comment Share on other sites More sharing options...
baltic_dragon Posted September 25, 2016 Share Posted September 25, 2016 Hey! Never seen that happening, sometimes HUD looks weird when there is strong cross wind.. don't think it is campaign specific. Can you post a track? .. and sniped by Yurgon :) 2nd edit. The loadout! Wow! 3rd edit. Don't know why I thought wind only had impact on TVV. Link to comment Share on other sites More sharing options...
Gliptal Posted September 25, 2016 Share Posted September 25, 2016 3rd edit. Don't know why I thought wind only had impact on TVV.It technically does, the pitch ladder moves as well because it's locked to the FPM. Link to comment Share on other sites More sharing options...
Yurgon Posted September 25, 2016 Share Posted September 25, 2016 It technically does, the pitch ladder moves as well because it's locked to the FPM. Pitch ladder, that's the term I was looking for! :thumbup: Since I had a hunch someone was about to snipe me, I didn't look it up, though, and somewhat non-spot-only called it "HUD ladder" instead (and managed to beat BD by no more than a minute). ;) Link to comment Share on other sites More sharing options...
MAS Posted September 25, 2016 Share Posted September 25, 2016 Thank You all. It was actually crosswind, sorry for bothering You. I load out everything I can cause I'm trying to pass that ridicules "hammerfall" night mission. My forces getting ambush despite I kill most of them and nothing happens later. Ones it happen when someone escape from that castell but I was out of any ammo. ehhh. If I could I would take additional grenades to my cockpit than open canopy and throw some :P Ryzen 7 1700 (OC 4.0)|32GB RAM 2400|Nvidia 1080 OC|ASUS X370 PRO|EVGA 750|SSD SAMSUNG 500MB|4T GB HDD|Thrustmaster Hotas X|32" 1080p|Track IR 5|Win10 x64| Link to comment Share on other sites More sharing options...
Yurgon Posted September 25, 2016 Share Posted September 25, 2016 Thank You all. It was actually crosswind, sorry for bothering You. I load out everything I can cause I'm trying to pass that ridicules "hammerfall" night mission. My forces getting ambush despite I kill most of them and nothing happens later. Ones it happen when someone escape from that castell but I was out of any ammo. ehhh. If I could I would take additional grenades to my cockpit than open canopy and throw some :P No worries, that pitch ladder behavior has fooled many players already. ;) That mission, is that the attack on a mosque with a friendly convoy approaching? You should have more than enough ammo if you can get your wingman to help you out. On a good day (or night), I look at a target in the TGP, make sure TGP is SPI generator (TMS up long with TGP as SOI), and then order the wingman to "Engage with... air defenses... with Maverick... from default", and then he might actually do as he's told. If all else fails, "Engage ground targets" often works, though in that case the wingman might attack the wrong targets first. As long as your weapons don't miss, I think you even have enough to destroy all mission critical targets with the default loadout. Use guided bombs against infantry, including MANPADs, and Mavericks against vehicles (later on there's an optional objective to kill some escaping trucks) and anti aircraft guns. If your aim is good, you could even engage Zu-23 with the gun. Just fire at long range and make sure to perform a safe escape maneuver until you're out of the target's range, in case he's not dead or has some buddies who want to avenge him. ;) Anyway, before we drift further off-topic, if you have more questions about/problems with the campaign, check out the Enemy Within sub-forum. Link to comment Share on other sites More sharing options...
baltic_dragon Posted September 25, 2016 Share Posted September 25, 2016 What Yurgon says. Plus the destruction of the first batch of ground troops (Alpha team if I recall correctly) is scripted, you are told NOT to engage before the MANpADs are identified. In fact if you somehow manage to prevent them getting killed the mission won't progress :P Link to comment Share on other sites More sharing options...
MAS Posted October 1, 2016 Share Posted October 1, 2016 (edited) Can I use GBU12 instead GBU38 on bunkers ? I have poor visibility and bunkers to deal with... Edited October 1, 2016 by MAS Ryzen 7 1700 (OC 4.0)|32GB RAM 2400|Nvidia 1080 OC|ASUS X370 PRO|EVGA 750|SSD SAMSUNG 500MB|4T GB HDD|Thrustmaster Hotas X|32" 1080p|Track IR 5|Win10 x64| Link to comment Share on other sites More sharing options...
Yurgon Posted October 1, 2016 Share Posted October 1, 2016 Can I use GBU12 instead GBU38 on bunkers ? I have poor visibility and bunkers to deal with... If visibility is poor, wouldn't the GPS guided GBU-38 provide more reliable results? The GBU-12 requires terminal guidance by your (or someone else's) laser, so if you can't see the target that well, the GBU-38 should be the weapon of choice, especially against stationary targets like bunkers. Anyway, I don't think the type of weapon is really limited, so if you feel more comfortable with a certain type, just load it before takeoff, you should be good either way. Link to comment Share on other sites More sharing options...
MAS Posted October 1, 2016 Share Posted October 1, 2016 what would you take to destroy bunkers at night (early morning) in the rain and low based clouds? Ryzen 7 1700 (OC 4.0)|32GB RAM 2400|Nvidia 1080 OC|ASUS X370 PRO|EVGA 750|SSD SAMSUNG 500MB|4T GB HDD|Thrustmaster Hotas X|32" 1080p|Track IR 5|Win10 x64| Link to comment Share on other sites More sharing options...
razo+r Posted October 1, 2016 Share Posted October 1, 2016 some GBU-31/10 with TGP, maybe AGM-65G/K But it'd be better if you would have real anti-bunker bombs for the A-10C, so you might have a hard time busting bunkers 1 Link to comment Share on other sites More sharing options...
Gliptal Posted October 1, 2016 Share Posted October 1, 2016 GBU-38s and some well placed markpoints. Link to comment Share on other sites More sharing options...
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