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LUA Debugging


KungFuCharlie
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Anyone have an easy way of debugging LUA scripts in FC2 besides looking at the generated error in the log file? I remember back to my Crysis modding days that we were able to output a lot of useful information to log files but I cannot remember how we did that now. Might have been a special feature contained in CryEngine2.

 

Its just getting annoying having to launch and close FC2 over and over until I get it right. :P

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