KungFuCharlie Posted July 19, 2010 Share Posted July 19, 2010 Anyone have an easy way of debugging LUA scripts in FC2 besides looking at the generated error in the log file? I remember back to my Crysis modding days that we were able to output a lot of useful information to log files but I cannot remember how we did that now. Might have been a special feature contained in CryEngine2. Its just getting annoying having to launch and close FC2 over and over until I get it right. :P Link to comment Share on other sites More sharing options...
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