djuice Posted September 5, 2010 Share Posted September 5, 2010 Hihi, I am kinda new here so cut me some slack.. I've been trying to modify missile accuracy in missiles_data.lua in FC2, but I can't seem to find the variable to change. I've been able to to modify the ATGM (TOW etc) flight profiles to be more realistic, eg: no more constant velocity.. Now I am trying to make them alot more accurate, as they currently only able to hit moving vehicles about 10-25% of the time.. So is it in there somewhere or should I be looking at someplace else altogether, or maybe is hardcoded? I know that you can modify AI gunnery accuracy in sensors.lua.. Anyways thanks for any helpful advice in advance :pilotfly: Link to comment Share on other sites More sharing options...
diveplane Posted September 10, 2010 Share Posted September 10, 2010 i think youll find the weapons are quite accurate in the lockon series. no need to adjust , let the experts do it. this will bring integrity checking as well so no point in doing it if you play online. https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
djuice Posted September 10, 2010 Author Share Posted September 10, 2010 (edited) The problem is that, ground based ATGMs (TOW2/Kornet etc) have a major problems hitting vehicles moving perpendicular to the firing vehicle. eg: An AH-1W firing TOW2 at a perpendicular moving vehicle @ 2km away will likely hit only 10-20% of the time, no matter what AI setting is set. While air-based ATGMs like the Vihkr/AGM-114 have like 95% chance of hitting. I thought it was the velocity of the missile that increase it's chances, but even copy & paste the exact same data from the Vihkr to the TOW made no difference in its ability to hits it's target. So I think missile flight profiles at hard-coded or somewhere inside weapons.dll file. But I was able to increase Tank's accuracy level @ 2km to about 95% while trying to hit a tank size target. Edited September 10, 2010 by djuice Link to comment Share on other sites More sharing options...
Robin_Hood Posted September 13, 2010 Share Posted September 13, 2010 Did you try modifying max G's and max line-of-sight rate ? Just two things that come to my mind as potentially causing misses 2nd French Fighter Squadron Link to comment Share on other sites More sharing options...
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