DTWD Posted October 2, 2010 Share Posted October 2, 2010 Got my own mission running, it was fine up until the other day (making tweaks) but now it crashes (just with the AI running through it's thing). Any ideas? Event Viewer: Faulting application simulator.exe, version 1.2.1.0, time stamp 0x4bed01e6, faulting module Flight.dll, version 0.0.0.0, time stamp 0x4becffd3, exception code 0xc0000005, fault offset 0x00021061, process id 0x1250, application start time 0x01cb62084842ff46. Error Log: 2010/10/2 09:03 V810271318 World::LoadPlugins: Loaded plugin module CockpitBase.dll Dispatcher: initial random seed = 6632080 Dispatcher: apply random seed = 6632080 Cosmos: Mission date assigned - Year:2009, Month:6, Day:1 loaded from mission Scripts/World/GPS_GNSS.lua loaded from mission Config/View/SnapViewsDefault.lua loaded from mission Config/View/SnapViews.lua loaded from mission Config/View/View.lua loaded from mission Config/View/Server.lua Map objects for inactive beacon site Мыс Айтодорский NOT FOUND! Ojbects created. Map objects for beacon site Ялта NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кыз-Аул NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Сухумский NOT FOUND! Ojbects created. Map objects for beacon site Мыс Евпаторийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Тарханкутский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Железный Рог NOT FOUND! Ojbects created. Map objects for beacon site Мыс Херсонесский NOT FOUND! Ojbects created. Map objects for beacon site Потийский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Анапский NOT FOUND! Ojbects created. Map objects for beacon site Батумский NOT FOUND! Ojbects created. Map objects for inactive beacon site Мыс Кодошский NOT FOUND! Ojbects created. ComplexTask::open_state(). Precached tasks data loading. ComplexTask::load_task_data(). "Follow_Line" task data loaded. ComplexTask::load_task_data(). "Follow_Vector" task data loaded. ComplexTask::load_task_data(). "Follow_Vector_Old" task data loaded. ComplexTask::load_task_data(). "Approach" task data loaded. ComplexTask::load_task_data(). "Cannon_Ground_Attack" task data loaded. ComplexTask::load_task_data(). "Rocket_Attack" task data loaded. ComplexTask::load_task_data(). "Level_Bombing" task data loaded. ComplexTask::load_task_data(). "Dive_Bombing" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Attack" task data loaded. ComplexTask::load_task_data(). "Missile_Ground_Target_Level_Attack" task data loaded. WARNING: multiple connectors "smoke" in model ".\Bazar\Terrain\Structures\High\TEC_A.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "light proj FFFFFF 25 25" in model ".\Bazar\World\Shapes\FARPS.lom" WARNING: multiple connectors "hardpoint-6" in model "SU-25T" WARNING: multiple connectors "hardpoint-7" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-7" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-8" in model "SU-25T" WARNING: multiple connectors "hardpoint-8" in model "SU-25T" WARNING: multiple connectors "hardpoint-9" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-9" in model "SU-25T" WARNING: multiple connectors "hardpoint-10" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-10" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-11" in model "SU-25T" WARNING: multiple connectors "hardpoint-11" in model "SU-25T" WARNING: multiple connectors "Point-14b" in model "SU-25T" WARNING: multiple connectors "Point-14" in model "SU-25T" WARNING: multiple connectors "Point4-R" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-5" in model "SU-25T" WARNING: multiple connectors "hardpoint-5" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-4" in model "SU-25T" WARNING: multiple connectors "hardpoint-4" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-3" in model "SU-25T" WARNING: multiple connectors "hardpoint-3" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-1" in model "SU-25T" WARNING: multiple connectors "hardpoint-1" in model "SU-25T" WARNING: multiple connectors "hardpoint-zero-2" in model "SU-25T" WARNING: multiple connectors "hardpoint-2" in model "SU-25T" WARNING: multiple connectors "Point-21" in model "SU-25T" WARNING: multiple connectors "Point-12" in model "SU-25T" WARNING: multiple connectors "Point-3" in model "SU-25T" WARNING: multiple connectors "Point-2" in model "SU-25T" WARNING: multiple connectors "Point-1" in model "SU-25T" WARNING: multiple connectors "Point-8" in model "SU-25T" WARNING: multiple connectors "Point-7a" in model "SU-25T" WARNING: multiple connectors "Point-6a" in model "SU-25T" WARNING: multiple connectors "Point-6" in model "SU-25T" WARNING: multiple connectors "Point-7" in model "SU-25T" WARNING: multiple connectors "BANO_0" in model "MI-28" WARNING: multiple connectors "RED_BEACON" in model "MI-28" WARNING: multiple connectors "BANO_1" in model "MI-28" WARNING: multiple connectors "BANO_2" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_OUT" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_OUT" in model "MI-28" WARNING: multiple connectors "Gun_point" in model "MI-28" WARNING: multiple connectors "BANO_0" in model "MI-28" WARNING: multiple connectors "RED_BEACON" in model "MI-28" WARNING: multiple connectors "BANO_1" in model "MI-28" WARNING: multiple connectors "BANO_2" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_OUT" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_OUT" in model "MI-28" WARNING: multiple connectors "Gun_point" in model "MI-28" WARNING: multiple connectors "BANO_0" in model "MI-28" WARNING: multiple connectors "RED_BEACON" in model "MI-28" WARNING: multiple connectors "BANO_1" in model "MI-28" WARNING: multiple connectors "BANO_2" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_OUT" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_OUT" in model "MI-28" WARNING: multiple connectors "Gun_point" in model "MI-28" WARNING: multiple connectors "BANO_0" in model "MI-28" WARNING: multiple connectors "RED_BEACON" in model "MI-28" WARNING: multiple connectors "BANO_1" in model "MI-28" WARNING: multiple connectors "BANO_2" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_OUT" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_OUT" in model "MI-28" WARNING: multiple connectors "Gun_point" in model "MI-28" WARNING: multiple connectors "BANO_0" in model "MI-28" WARNING: multiple connectors "RED_BEACON" in model "MI-28" WARNING: multiple connectors "BANO_1" in model "MI-28" WARNING: multiple connectors "BANO_2" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_OUT" in model "MI-28" WARNING: multiple connectors "PONT_PILON_R_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_IN" in model "MI-28" WARNING: multiple connectors "PONT_PILON_L_OUT" in model "MI-28" WARNING: multiple connectors "Gun_point" in model "MI-28" WARNING: multiple connectors "RED_BEACON" in model "KA-50" WARNING: multiple connectors "Gun_point" in model "KA-50" WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_BEACON" in model "KA-50" WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_LIGHT" in model "KA-50" WARNING: multiple connectors "Gun_point" in model "KA-50" WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "WHITE_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_BEACON" in model "KA-50" WARNING: multiple connectors "GREEN_LIGHT" in model "KA-50" WARNING: multiple connectors "RED_LIGHT" in model "KA-50" WARNING: multiple connectors "Gun_point" in model "KA-50" WARNING: multiple connectors "MAIN_SPOT_PTR" in model "KA-50" WARNING: multiple connectors "RESERV_SPOT_PTR" in model "KA-50" EagleFM initialize time .. 92.492063 Indication material name collision BLACK Indication material name collision fixed as BLACK_COLLISION_AVOIDED_ Chunk is not present: ABRIS/Options.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Options.lua Chunk is not present: ABRIS/Database/NAVIGATION.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Database/NAVIGATION.lua Chunk is not present: ABRIS/Database/ROUTES.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Database/ROUTES.lua Chunk is not present: ABRIS/Database/ADDITIONAL.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Database/ADDITIONAL.lua ABRIS load default failed Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Database/ADDITIONAL.lua Chunk is not present: ABRIS/Loader/NAVIGATION.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/NAVIGATION.lua Chunk is not present: ABRIS/Loader/ROUTES.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ROUTES.lua Chunk is not present: ABRIS/Loader/ADDITIONAL.lua ABRIS load default Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua ABRIS load default failed Scripts/Aircrafts/ka-50/Cockpit/ABRIS/Loader/ADDITIONAL.lua Cockpit::avDevice::link_all: no such device in hash - 'PADLOCK' Cockpit::avDevice::link_all: no such device in hash - 'PADLOCK' Cockpit::avDevice::link_all: no such device in hash - 'ARCADE' Cockpit::avDevice::link_all: no such device in hash - 'MRP' Cockpit::avDevice::link_all: no such device in hash - 'MRP' Cockpit::avDevice::link_all: no such device in hash - 'ARCADE' Cockpit::avDevice::link_all: no such device in hash - 'MRP' Cockpit::avDevice::link_all: no such device in hash - 'ARCADE' loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua Cockpit: ccClickable.cpp. Custom data unavailable cockpit initialize time .. 8164.518675 StartShelterDoorOperation 76d OpenStartShelterDoorOperation 771 OpenStartShelterDoorOperation 76f OpenStartShelterDoorOperation 770 OpenwObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" loaded from mission Scripts/Aircrafts/ka-50/Cockpit/ARK/ARK.lua cockpit post initialize ..53.985912 DXDefTexture: failed to load A-10A-canopy-glass.tga, D3DXERR_INVALIDDATA. wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" HELIPAD + Chopper Landing Pad 1 has no ATC communicator! HELIPAD + Chopper Landing Pad 2 has no ATC communicator! HELIPAD + Chopper Landing Pad 3 has no ATC communicator! HELIPAD + Chopper Landing Pad 4 has no ATC communicator! HELIPAD + Chopper Landing Pad 5 has no ATC communicator! StartShelterDoorOperation 76d CloseStartShelterDoorOperation 771 CloseStartShelterDoorOperation 76f CloseStartShelterDoorOperation 770 CloseStartShelterDoorOperation 768 OpenStartShelterDoorOperation 766 OpenStartShelterDoorOperation 767 OpenStartShelterDoorOperation 76b OpenStartShelterDoorOperation 769 OpenStartShelterDoorOperation 76a OpenStartShelterDoorOperation 76e OpenStartShelterDoorOperation 76c OpenStartShelterDoorOperation 769 CloseStartShelterDoorOperation 766 CloseStartShelterDoorOperation 768 CloseStartShelterDoorOperation 76a CloseStartShelterDoorOperation 767 CloseStartShelterDoorOperation 76e CloseStartShelterDoorOperation 76c CloseStartShelterDoorOperation 76b ClosewObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" wObjectClassifier: unknown object array "Other armed ships" Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Panzertard Posted October 2, 2010 Share Posted October 2, 2010 Any .CRASH files? DXdiag? The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
DTWD Posted October 2, 2010 Author Share Posted October 2, 2010 Where do I find the .crash files? Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Panzertard Posted October 2, 2010 Share Posted October 2, 2010 It should be at the same location as your error-logs that you have posted already. For more hints on possible locations, see post#1 mid and down: TROUBLESHOOTING - Help us help you. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
DTWD Posted October 2, 2010 Author Share Posted October 2, 2010 Is there any particular part of DX Diag you want because it won't let me post it all. Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DTWD Posted October 2, 2010 Author Share Posted October 2, 2010 Just read that, find dxdiag attatched. No crash files, no error files now though as I have run the game. Will run it again now to see if it generates them.DxDiag.txt Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Panzertard Posted October 2, 2010 Share Posted October 2, 2010 Hm, no obvious known problems in your Dxdiag. It's going to be a bit of a guesswork, but we have many people good at making suggestions here. :) What 'tweaking' were you doing btw? Mods? Some mods may introduce problems you cannot get rid of again, if they overwrote some of the sim-files. Tweaking as in Graphics-driver tuning? Can you retrace your steps and undo them? Otherwsie you can always try the classic update drivers, or downgrade them to an older versions. Requires a bit of work of course. :) The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
DTWD Posted October 2, 2010 Author Share Posted October 2, 2010 Sorry, by tweaking I meant tweaking my mission. So moving AI paths and waypoints, moving aircraft from one airbase to another etc. I am trying to work around this problem: http://forums.eagle.ru/showthread.php?t=58226 Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Panzertard Posted October 2, 2010 Share Posted October 2, 2010 Well, it could be that the AI/sim is faced with a impossible situation - and you enter a situation where the sim crashes. So basicly, this crash doesn't happen in any other missions then? The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
DTWD Posted October 2, 2010 Author Share Posted October 2, 2010 Nope, not so far. And this mission has been fine up to now. There are so many aircraft in it though, anything could be happening. I have also found another problem, some of my Su (27s I think), were landing with a broken tail, everytime I ran it. They weren't even in the combat area, they just overfly the airbase and land. Will keep playing. Thanks for the help so far. Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
DTWD Posted October 2, 2010 Author Share Posted October 2, 2010 Hahahaha no more crashing, however now I have a problem with the fact they are colliding on the runway again now! Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Panzertard Posted October 2, 2010 Share Posted October 2, 2010 So it's related. Well, for the next version of DCS we are testing these scenarios, we can see some improvements. But I cannot promise anything until we have the final product of course ;) But a crash should not be a result of any taxiing. Care to share your mission, I could try to test a few scenarios with it? Both a 'working version' with no sim-crash and the version that causes the sim-crash. The mind is like a parachute. It only works when it's open | The important thing is not to stop questioning Link to comment Share on other sites More sharing options...
DTWD Posted October 2, 2010 Author Share Posted October 2, 2010 No I don't think the taxing caused the crash, just my alterations to the waypoints etc caused them to not be close to each other come landing time. However at some point something happened that caused the game to crash. Sadly only have one mission file now, it's the "working version" as I got rid of the rest. Regards [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Recommended Posts