rjsagel Posted October 17, 2010 Posted October 17, 2010 Hello, Started the Training - Stores Management and it starts On Top of another aircraft. Also - the sequence seems to be erratic - spoken words ahead/behind time Cheers, Ron Sagel
Chillspider Posted October 17, 2010 Posted October 17, 2010 Same here even had few sparks lol.:pilotfly::helpsmilie: Dell XPS 630i w/ Dell nForce 650i Sli ,Intel Q9650 @3.0 ,6.0 GB Ram @800Mhz, 2xGeforce 9800 GT 512 MB ,Saitek X52, Saitek Pro Rudder Pedals ,Dell 24" 1080P HD monitor, Klipsch THX Pro Media 2.1 ,TrackIR 4, Logitech MX518 [sIGPIC][/sIGPIC]
kylania Posted October 17, 2010 Posted October 17, 2010 You can fix the two planes by simply editing the mission and deleting the second plane. Open Mission Editor, look in the Training folder and edit the mission from there. 1 [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
StrongHarm Posted October 18, 2010 Posted October 18, 2010 There's also a broken flag where you transition to the Profile page on step.. 10 I think. Here's the text extracted from the training mission. Create a mission or start one where you're on the line and run through it manually. DSMS Training 1. Welcome to the training lesson on the Digital Stores Management System or DSMS (often pronounced "dizmas"). We'll conduct this lesson right here on the ramp, so I'm going to run the batteries and bring up some systems. 2. DSMS is the primary interface between the pilot and payload. In the A-10C, weapon profiles are used to select and configure the weapon of choice, so that you are not really selecting a weapon per se, but selecting a profile, which has a weapon assigned. For example, you can create multiple profiles for a particular weapon to prepare for various tactical scenarios. You can then select the most appropriate profile in combat depending on the situation. DSMS allows you to create and customize up to 20 profiles, each saved under a unique name. Profiles can be cycled by DSMS controls on the MFCD, the SEL rocker on the UFC or HOTAS controls when the HUD is SOI. A selected profile is called an "Active Profile" and is displayed on the bottom-left corner of the HUD. 3. DSMS includes the following pages: Status page, Inventory Select page, Selective Jettison page and Missile Control page. Some of these have additional sub-pages. 4. The DTS Upload page is now up. Press OSB-18 on the left MFCD to upload DSMS data. 5. Okay, now let's select the DSMS page with OSB-14. 6. You are now looking at the Status page, which is the primary display of the DSMS. This page allows you to quickly view the following information: a. - Weapon inventory and status for each of the 11 stations b. - Release settings for the active profile (selected weapon) c. - Gun status and ammunition remaining d. - EO power timer (if Maverick is active) At the top of the display, OSB-1,2 and 4,5 allow you to access the other sub-pages of the display. Without pressing any buttons, take a moment to become familiar with the display. 7. Let's set MASTER ARM to training mode. Right click once to set the switch to TRAIN. 8. Blue indication on the DSMS denotes TRAINING mode. White indicates Master Arm SAFE and green indicates Master Arm ARMED. 9. As you can see, stations 1-11 are displayed sequentially clockwise, starting from the bottom left corner. Each station box indicates the profile name, which usually corresponds to the designation of the loaded weapon and the quantity remaining. Depending on the weapon, additional information may be contained inside the box, such as the launcher configuration or weapon sensor status. a. In the bottom center of the display, the cannon data block indicates the ammunition type and amount remaining. b. The center of the display indicates the current HUD mode and additional details of an active profile when one is selected. 10. Starting with station-1 on the left side of the aircraft, we are carrying the ALQ-131 ECM pod, an LAU-68 2.75-inch rocket pod with 7 training rounds loaded, an AGM-65D, a BRU-42 rack with 3 BDU-33 training bombs, and a GBU-38. Continuing to the right side, we have another GBU-38, another BRU-42 rack, an AGM-65K, the AN/AAQ-28 LITENING pod and the LAU-105 launcher loaded with 2 AIM-9Ms. We are also carrying 1150 Target Practice rounds for the gun. 11. A basic functionality of the DSMS is to select an active profile. Let's first try selecting the rockets. 12. The center of the display now indicates additional profile information, which in the case of rockets includes: a. - HUD mode (CCIP) b. - Profile name c. - Release mode (single, pairs, ripple single, ripple pairs) 13. We can now view and edit this profile by selecting the Profile Control page with OSB-1. 14. The Profile Control page displays the weapon settings as set in the current profile. You can alter the settings along the left and right sides of the display. The settings underlined in the profile table in the center of the display can also be changed, but from another sub-page. Let's try changing some settings for this profile. 15. Looking at the right side of the display, you can see the current release quantity is set to SGL (single). This means that for each press of the weapon release button, only a single rocket will be fired. Let's change this to RIP SGL (ripple single). 16. You can now set the ripple quantity to determine how many rockets will be fired while the weapon release button is held down. For example, to set the quantity to 3, press button "3" on the UFC and then OSB-8 to enter the value into the profile. 17. Using OSB-10, you can also change the release HUD mode for this profile, which is the HUD mode you intend to use when employing the weapon. This can be selected between CCIP and CCRP. On the left side of the display, you can create a new profile name for this profile by entering the name in the UFC scratchpad and pressing OSB-18. Let's take a look at the Profile Settings sub-page to access the additional settings underlined in the data table in the display center. Press OSB-16. 18. You can now see additional profile settings. On the left side of the display, these include the Escape Maneuver, Desired Time of Flight and Minimum Altitude. On the right side of the display, you can set the Horizontal Offset, Vertical Offset, Weapon Eject Velocity and Bomb Rack Delay. Press OSB-3 to save the changes to this profile. 19. This is the Profile main page, where you can view and select from a list of all available profiles. You can also enable or disable and activate and delete profiles here. This page can also be accessed from the DSMS Status page, where we began this lesson, by pressing the PROF OSB without an active profile selected. Press OSB-1 to return to the Status page. 20. We are now back on the DSMS Status page. If identical weapons are loaded on compatible stations and configured with the same profile settings, the profile will apply to all of the weapons. For example, if you press the UFC SEL (select) key to cycle the profiles, you will notice that the BDU and CBU profiles apply to stations on both sides of the aircraft. 21. Next, let's take a look at the Missile Control page accessed by pressing OSB-2 from the Status page. 22. The Missile Control page is used to configure the AGM/TGM-65 and AIM-9 missiles. We'll discuss the Maverick first. 23. OSB-4 enables and disables power to the Maverick seeker head. Whenever the seeker activated, it will need 3 minutes to align, so this should be done prior to entering the target area. Once activated, an EO timer is displayed in the bottom right corner of the display. You can try pressing the button now, but note that in TRAINING mode, the DSMS will not actually power up the seeker. 24. OSB-5 selects between MAN (manual), LOC (location) and TIME modes of applying EO power. In manual mode, the seeker is only activated by the pilot pressing the EO power OSB. In LOC mode, the seeker is activated at a set range and bearing from a specified waypoint. In TIME mode, the seeker is activated at a specific clock time. Press OSB-5 to set the LOC Automatic Power function. 25. Selecting a waypoint to calculate automatic power activation requires a few steps. First, select the custom waypoint function by pressing OSB-9. 26. Now press and hold the FUNC button on the UFC to lock into the function keypad entry mode and press the SEL rocker key on the UFC to cycle through waypoints. 27. Now press OSB-9 again to exit the custom waypoint function and we can enter the range and bearing from this waypoint at which EO power will be applied. 28. You can now enter a bearing value in the UFC, followed by OSB-7 and a range value, followed by OSB-8. Don't forget to take the UFC out of FUNC mode. 29. EO power will now be applied automatically as you approach the designated point. The radius of the activation point is 5 nm. in radius or 25% of the set range. END 1 It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Jarhead_SGT Posted October 24, 2010 Posted October 24, 2010 Adding to this: Spoken instruction on step 10 says BRU-42, but you have BRU-33's loaded! I also started on top of another aircraft. Finally, it didnt register my clicking OSB1 at step 13 -Jarhead
kylania Posted October 24, 2010 Posted October 24, 2010 Finally, it didnt register my clicking OSB1 at step 13 Sometimes you need to hold the OSB button in for longer for it to register. [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie
Griffin-185th Posted November 6, 2010 Posted November 6, 2010 Sometimes you need to hold the OSB button in for longer for it to register. Which I find very frustrating. I use the Thrustmaster MFD for Falcon 4 AF and I get an instant response, but not in A-10. Is this delay true to life or a bug? I believe it's the latter having seen You Tubes of real life cockpit set ups in F-16's. Also do you find in this mission that the scratch pad number inputs aren't registering? Or (he says in a spark of thought) do I need to hold them down longer as well?:huh: Intel i9-9900K processor at 4.60GHz OC Windows 10, 64 bit 16GB Corsair DDR4 3200 RAM Asus GeForce RTX 2080, Dual OC 8GB 27" IIyama screen at 2560x1440 Oculus Rift S Thrustmaster Hotas Warthog Saitek Combat rudder pedals Logitech G13 pad Thrustmaster MFDs
shu77 Posted November 6, 2010 Posted November 6, 2010 Which I find very frustrating. I use the Thrustmaster MFD for Falcon 4 AF and I get an instant response, but not in A-10. Is this delay true to life or a bug? I believe it's the latter having seen You Tubes of real life cockpit set ups in F-16's. Also do you find in this mission that the scratch pad number inputs aren't registering? Or (he says in a spark of thought) do I need to hold them down longer as well?:huh: Its to do with the way the engine registers the click, not the game itself I believe Hornet, Super Carrier, Warthog & (II), Mustang, Spitfire, Albatross, Sabre, Combined Arms, FC3, Nevada, Gulf, Normandy, Syria AH-6J i9 10900K @ 5.0GHz, Gigabyte Z490 Vision G, Cooler Master ML120L, Gigabyte RTX3080 OC Gaming 10Gb, 64GB RAM, Reverb G2 @ 2480x2428, TM Warthog, Saitek pedals & throttle, DIY collective, TrackIR4, Cougar MFDs, vx3276-2k Combat Wombat's Airfield & Enroute Maps and Planning Tools
ED Team BillyCrusher Posted November 6, 2010 ED Team Posted November 6, 2010 Adding to this: Spoken instruction on step 10 says BRU-42, but you have BRU-33's loaded! I also started on top of another aircraft. Finally, it didnt register my clicking OSB1 at step 13 -Jarhead BRU-42 - TER (Triple Ejector Rack) BDU-33 (not BRU-33) - practic bomb on this rack "You become responsible, forever, for what you have tamed.” ― Antoine de Saint-Exupéry, The Little Prince.
Griffin-185th Posted November 6, 2010 Posted November 6, 2010 Its to do with the way the engine registers the click, not the game itself I believe Do you mean the game engine? If so then it needs a tweak. Intel i9-9900K processor at 4.60GHz OC Windows 10, 64 bit 16GB Corsair DDR4 3200 RAM Asus GeForce RTX 2080, Dual OC 8GB 27" IIyama screen at 2560x1440 Oculus Rift S Thrustmaster Hotas Warthog Saitek Combat rudder pedals Logitech G13 pad Thrustmaster MFDs
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