jazjar Posted October 18, 2010 Posted October 18, 2010 Sorry if this has been mentioned before already, but why is it when the solution cue starts moving down the line, the ASL starts veering of to the left or right very hard. This makes dropping unguided bombs in CCRP very tough and reduces accuracy by a lot, please help. [sIGPIC][/sIGPIC]
Sarge55 Posted October 18, 2010 Posted October 18, 2010 I've noticed that to but not all the time. Look forward to finding out where I'm going wrong. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Echonomix Posted October 18, 2010 Posted October 18, 2010 My first guess is that it happens because you are very close to release point. So it would be more sensitive. Try holding steady until the bomb drops off the rail. It may also be a bug? asus p7p55d deluxe | intel i5-750 @ stock | g.skill ripjaw 4gb | asus geforce gtx 470 @ stock | trackir 4 | thrustmaster hotas warthog | win7 home premium 64bit
sweinhart3 Posted October 18, 2010 Posted October 18, 2010 I had this problem too and I simply could not launch no matter what. Now I dont designate the target or set the tdc as SPI until Im already lined up and on final approach. Havent had any problems with that since. Intel i7 990X, 6GB DDR3, Nvidia GTX 470 x2 SLI, Win 7 x64 http://picasaweb.google.com/sweinhart
Frederf Posted November 15, 2010 Posted November 15, 2010 I set the wind in the Shooting Gallery mission to nothing and the ASL stopped doing this.
jazjar Posted November 15, 2010 Author Posted November 15, 2010 Interesting, seems the wind affects this. [sIGPIC][/sIGPIC]
Sarge55 Posted November 15, 2010 Posted November 15, 2010 Thanks for the tips guys, I'll try the suggestions out. [sIGPIC][/sIGPIC] i7 10700K OC 5.1GHZ / 500GB SSD & 1TB M:2 & 4TB HDD / MSI Gaming MB / GTX 1080 / 32GB RAM / Win 10 / TrackIR 4 Pro / CH Pedals / TM Warthog
Miro Posted November 15, 2010 Posted November 15, 2010 (edited) Wind affect unguided bombs much, too much. But Maybye i'ts CCRP WIP because seems CCRP mode not pointing good when wind present. But eg. GBU 38 + CCRP + Wind = 100% Hit. and Mk82 AIR the same situation = 0% Hit Edited November 15, 2010 by Miro :pilotfly:
airdog Posted November 15, 2010 Posted November 15, 2010 The gbu38 is a gps guided bomb the mk82air is a true dumb bomb that requires proper employment to get good hits......really bad comparison in this case. Airdog | Asus ROG Strix Z370-E Mobo | i7 8700K @ 4.7 | 32 GB DDR4@3200mhz | Gigabyte 2080Ti OC 11GB| Samsung M.2 960 Evo 250Gb and 500Gb | Win10 Pro | Hotas Warthog #02743 | Track IR 5 | Toshiba 47" 120hz LED | Acer 23" Touchscreen | HELIOS |Oculus Rift-S| http://www.blackknightssquadron.com/
The Editor Posted November 15, 2010 Posted November 15, 2010 I think i was having this problems and all I did was long pressed the tms up (i Think) after the point mode was on in the tgp. Its like you have to lock it up with the tms up. Q6600 3.1Mhz G0 step, 2X HD 5770 in Crossfire, Asus p45, WD 6400 250gb, 4GB 1066Mhz Corsair RAM, Antec 1000w psu, Win 7 64bit home premium, Track ir 4, Saitek Evo Force feedback.
Heli Shed Posted November 16, 2010 Posted November 16, 2010 WIP. Please........search the forums before posting. Come pay us a visit on YouTube - search for HELI SHED
Tuna-Salad Posted November 19, 2010 Posted November 19, 2010 Wind affect unguided bombs much, too much. But Maybye i'ts CCRP WIP because seems CCRP mode not pointing good when wind present. But eg. GBU 38 + CCRP + Wind = 100% Hit. and Mk82 AIR the same situation = 0% Hit CCRP only calculates release based on speed and altitude.. It does not take wind into account as that is your job as the pilot. The closer you get to point the more sensitive it will be, much like navigating via VOR on the HSI, the closer to the station the more sensitive the needle.
raynor Posted November 19, 2010 Posted November 19, 2010 CCRP only calculates release based on speed and altitude.. It does not take wind into account as that is your job as the pilot. The closer you get to point the more sensitive it will be, much like navigating via VOR on the HSI, the closer to the station the more sensitive the needle. CCRP does calculate wind based on winds currently being experienced by the aircraft which are computed to be as accurate as possible on the way down for the bomb. That doesn't mean your bomb will hit since it isn't actually calculating real wind. Right now the CCRP mode just isn't working that great in wind as it should steer you straight ahead into the solution cue if you are aligned instead of swerving off at the last moment. I don't know what we would do without your help Tyger, but I would like to find out. 1
Rhino4 Posted November 19, 2010 Posted November 19, 2010 I don't even bother with dumb bombs anymore. It's not like I'm wasting taxpayer money by only dropping LGBs and GBUs so I tend to load up with however many GBU-38s I need and just use them instead of dumb bombs. Unless they do something to "fix" CCRP then why bother?
BlueRidgeDx Posted November 19, 2010 Posted November 19, 2010 If I may...why the hangup on CCRP? CCRP isn't the primary method of employment for GP bombs in the A-10. That's what CCIP and dive bombing are for. CCRP is primarily used for delivery of IAM's (JDAM and WCMD), LGB's, Loft Rockets, and flares. The only time you'd be using CCRP for GP bombs is from medium altitude - using a level or toss delivery - in order to remain outside the MANPADS WEZ. I think we can agree that that isn't the most accurate delivery technique for dumb bombs. "They've got us surrounded again - those poor bastards!" - Lt. Col. Creighton Abrams
Weaponz248 Posted November 19, 2010 Posted November 19, 2010 I would have to agree with blueridge. CCRP is more for GBUs than GP bombs. To be honest i dont see any reason to use GP bombs. Go guided and you will rarely mss. but thats not the point here........ CCIP was made for GP Bombs while the CCRP was made more for GBUs. As most have stated they are having issues with wind while in CCIP that problem is not as big since you are diving to the target and the CCIP line is updated to the impact point not relase point. GBUs correct themselves after launch GP bombs dont. So I would say use CCIP for GP and CCRP for GBUs and you cant go wrong! But alias this is just my opinion and how I will probably employ bombs, take it for what its worth
effte Posted November 19, 2010 Posted November 19, 2010 We need to separate tactics from technology. Whether or not one should use GP bombs is one question. They're there, there's plenty of them and they're the cheapest thing in the arsenal. For low-value targets with little risk of collateral damage, I'd expect to be hanging GPs on the pylons. There's a limited supply of JDAMs, GBUs and Hit-o-Matic 3000 Tankgoboomskis. The employment mode to be used is another question. GP in CCIP or CCRP? CCIP will probably be more accurate, but if you are concerned about MANPADS, small arms fire or the like, tossing them in or level-dropping at altitude in CCRP will be more likely to keep you out of danger zone. Those two questions are not the subject of this thread though, IMNSHO. The fact of the matter is that you should be able to drop GPs in CCRP mode, and CCRP mode should do a reasonable job of correcting for the known wind conditions. If that's not the case, something is amiss, regardless of whether we think the tactical employment attempted is sound or not. Edit: Raynor, I blame you for now having coffee in my keyboard. Good one! :thumbup: ----- Introduction to UTM/MGRS - Trying to get your head around what trim is, how it works and how to use it? - DCS helos vs the real world.
Weaponz248 Posted November 19, 2010 Posted November 19, 2010 We need to separate tactics from technology. Whether or not one should use GP bombs is one question. They're there, there's plenty of them and they're the cheapest thing in the arsenal. For low-value targets with little risk of collateral damage, I'd expect to be hanging GPs on the pylons. There's a limited supply of JDAMs, GBUs and Hit-o-Matic 3000 Tankgoboomskis. The employment mode to be used is another question. GP in CCIP or CCRP? CCIP will probably be more accurate, but if you are concerned about MANPADS, small arms fire or the like, tossing them in or level-dropping at altitude in CCRP will be more likely to keep you out of danger zone. Those two questions are not the subject of this thread though, IMNSHO. The fact of the matter is that you should be able to drop GPs in CCRP mode, and CCRP mode should do a reasonable job of correcting for the known wind conditions. If that's not the case, something is amiss, regardless of whether we think the tactical employment attempted is sound or not. Edit: Raynor, I blame you for now having coffee in my keyboard. Good one! :thumbup: I agree with you, however impact and release points are two completely different things. CCRP might have you "way off target" if it windy enough but yours might tell you to stay on target instead. As for GP bombs if troops are in the area GP is frowned upon. GP are very unpredictable once released. For thee most part we had on MK82 with an air burst fuze and that was used for "bad guys" in the open. rest was all guided bombs....
TAIPAN_ Posted November 20, 2010 Posted November 20, 2010 I think CCIP only for GP bombs. And only after clearing AAA/SAMs with Mavs. I will only use CCRP if I choose GBU in the mission planner. Pimax Crystal VR & Simpit User | Ryzen CPU & Nvidia RTX GPU | Some of my mods
Bahger Posted November 20, 2010 Posted November 20, 2010 I had big problems with JDAMs (LGBs were fine). The ASL kept wandering off at the last moment, as described in this thread. Wind does appear to be the problem and has to be looked at by the devs. I've been much more successful lately (in a wind-free mission of my own). Regardless of wind, I have found that you need to fly a very stabilised approach, with the a/c properly trimmed and the airspeed constant. You have to nail that ASL track all the way because the bombs are released from "5 mil" conditions, which allows for very little bank and the release cue has to drop through the very center of the recticle. As for CCRP, I use it quite a lot with dumb bombs, especially with balluted bombs and cluster munitions release from a very low approach. I always designate with the TGP so I can spend as much time as necessary to set up the run-in.
PourLeMerite Posted November 20, 2010 Posted November 20, 2010 With GBU-10 and GBU-12 I find that the CCRP is accurate only if those two target lines are nearly touching ! If they are a bit off then the bomb misses like 800 yards or more? I think that its way too sensitive, also trying to get auto-pilot on when the plane is veering left right left right and autopilot keeps coming off is annoying me now. I deploy ornance at about 10,000 ft to have more chance against AAA, but find the plane is realy a real bitch trying to line up those target lines EXACTLY to get a hit. Are these laser guided bombs like that in real life ? If the lines are a centimeter apart or even by half as much=miss !! Can the cone of bomb flight be made larger and more accurate in beta 4? There are old pilots, there are bold pilots, but there are no old, bold pilots.
nomdeplume Posted November 20, 2010 Posted November 20, 2010 You're dropping bombs from over 3km in the air - of course you have to be very precise with your approach when you release them. Even a tiny deviance at the release point is going to result in a significant distance error by the time it reaches the ground. And that's assuming the CCRP release point was 100% precise in the first place, which it probably isn't due to winds. But you're talking about LGBs, so I'm a little confused. They seem to have a pretty good-sized maneuver window to me, although I think the guidance is still WIP (hope it is). I find it tends to work better if I wait until just a few seconds before impact until I start lasing. If you haven't already, you might like to try disabling auto-lase from the weapon profile and doing it yourself. It's quite fun to watch the bomb with the F6 view and see it react to the target being lased.
Mugenjin Posted November 20, 2010 Posted November 20, 2010 I had big problems with JDAMs (LGBs were fine). The ASL kept wandering off at the last moment, as described in this thread. Wind does appear to be the problem and has to be looked at by the devs. I've been much more successful lately (in a wind-free mission of my own). Regardless of wind, I have found that you need to fly a very stabilised approach, with the a/c properly trimmed and the airspeed constant. You have to nail that ASL track all the way because the bombs are released from "5 mil" conditions, which allows for very little bank and the release cue has to drop through the very center of the recticle. As for CCRP, I use it quite a lot with dumb bombs, especially with balluted bombs and cluster munitions release from a very low approach. I always designate with the TGP so I can spend as much time as necessary to set up the run-in. Standard is 3-9. Not sure why you would deliberately want to use 5 mil. Especially JDAMS don't need that kind of precision when releasing.
PourLeMerite Posted November 20, 2010 Posted November 20, 2010 .... If you haven't already, you might like to try disabling auto-lase from the weapon profile and doing it yourself. It's quite fun to watch the bomb with the F6 view and see it react to the target being lased. I might give that a go, but also a bit confusded at what altitude is best to deploy ordnance onto tanks with AAA support...specially MANPADS or whatever they called, that I like to let the insurgents have on my custom missions for more realism. I made my last attack like a Stuka dive bomber and got 80% more accuracy but this way seamed ridiculous to me. My custom mission consists of a total of 20 different types of enemy vehicles, tanks, trucks, tripple A etc that have taken over an airport and I go to clear em out. 4 x GBU10 and 2xMAV There are old pilots, there are bold pilots, but there are no old, bold pilots.
nomdeplume Posted November 20, 2010 Posted November 20, 2010 You're generally safe from MANPADS if you're above 12k or 13k AGL. But it's quite hard to employ dumb munitions from that height with any accuracy, especially if there's wind. The point of the GBU is that you can use it from very high altitudes and retain accuracy, since the initial trajectory isn't that important. But IMO their guidance/flight model is still a bit iffy. Sometimes they do a good job, sometimes they seem to guide in on a different spot. I made two passes at the same target in the last mission I flew, from different approach directions, and lasing at different times, and the GBU-12s hit the exact same spot near the target. Fortunately the blast damage was sufficient that two almost hits did the job, but still ... If your targets are static, you might prefer to use the GBU-31 instead of the GBU-10 (and the -38 instead of the -12). These are inertially guided and very accurate in the game (different guidance/flight model). I think whether or not the LGBs hit currently depends on factors that aren't entirely in the player's control. Or, I could just be very confused and doing things wrong, but I don't think that's the case this time.
Recommended Posts