GRoss Posted October 18, 2010 Posted October 18, 2010 Just wondering if it's in the correct spot by the default? Since it seems awfully close to the front panel and makes the whole view very claustrophobic What I have, by default in the game is similar to this: http://www.digitalcombatsimulator.co...A10C/HUD-1.jpg And what I would expect is something like this (don't worry that its a different cockpit): http://www.abacuspub.com/wbe/A-10%20Cockpit.jpg Now, I understand that it is very easy to just move the view back (using trackIR 5), but that removes half the HUD, which is a big problem. So what I'm trying to find out if this http://www.digitalcombatsimulator.co...A10C/HUD-1.jpg is similar to what a real pilot would see and if it is, I'm going to suck it up and enjoy the sim, knowing that that's the way it should be ------- I've already posted this in beta forums, but figured most of the people don't even go there..
sofie_59 Posted October 18, 2010 Posted October 18, 2010 two of your links dont show up! MB:MSI X79A-GD45 CPU:Intel Core i7 3930K 3.2GHz Ram:16 gb Grafik :GTX 680 Sli Win 7 64 bit 1200 W 2 ssd 120 gb 1 2 TB western Digital Caviar Green
lucioperca Posted October 18, 2010 Posted October 18, 2010 I found its better to disable the z axis in TIR profile and use the games zoom function its worth a try ! winXP sp3 i5 3.640ghz duo core 4gig Ram Nvidia Geforce GTS 250 1 gig TIR4 Thrustmaster Cougar
TheOverseer Posted October 18, 2010 Posted October 18, 2010 You could try to edit the SnapViewsDefault.lua in \config\view. If you change the last 8 Lines to: Snap[11][13] = {} Snap[11][13]["y_trans"] = -0.02 Snap[11][13]["x_trans"] = 0.25 Snap[11][13]["hAngle"] = 0 Snap[11][13]["viewAngle"] = 93 Snap[11][13]["vAngle"] = -15 Snap[11][13]["rollAngle"] = 0 Snap[11][13]["z_trans"] = 0 you shift your default viewpoint back and up a little. For me, it "feels" better. I found this Tip somewhere on this Forum but can't remember the Thread, so it's not me who deserves the credit. :D But don't forget to make a backup of the file before you change anything in it and only make changes using Notepad++, so nothing gets messed up. :)
Shake3000 Posted October 18, 2010 Posted October 18, 2010 Thanks for that, I just bought myself a shiny 26" 1920x1200 LCD and could use a bit of backing up the view :) I found its better to disable the z axis in TIR profile and use the games zoom function its worth a try ! That's how I roll. Feels more natural too.
StrongHarm Posted October 18, 2010 Posted October 18, 2010 Attack aircraft, both fixed and rotor, have a very HUD oriented high forward seat position. This gives maximum view of the field of battle. You should see the harrier.. it's FOV is even further forward/up. Your view in the A-10 should be from the top of the HUD to the bottom of the MFCDs It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
GRoss Posted October 18, 2010 Author Posted October 18, 2010 oh, sorry, this is the link that wasn't working: http://www.digitalcombatsimulator.com/img/technology/A10C/HUD-1.jpg Thanks for the suggestions - I'll try them and see if that helps. Also StrongHarm - I can't say anything towards that, since I don't have much experience at all, but judging by how far behind the back of the seat was from the default position (^^ the link earlier in this post), if would seem like the pilot is flying, while leaning forward...
GRoss Posted October 18, 2010 Author Posted October 18, 2010 ..but then again: http://i13.photobucket.com/albums/a299/usmilobserver/Diverse%20A-10s/IdahoStatesman_04.jpg
Shake3000 Posted October 18, 2010 Posted October 18, 2010 But if you look straight down in the sim you'll notice that your 'head' is almost as far forward as the edge of the seat iirc... edit: at work now, will provide a pic when i get home.
GGTharos Posted October 18, 2010 Posted October 18, 2010 It is fixed this way to provide you with a particular view. It is correct that you lose sight of HUD symbology when you lean back, and it is also true that some real things (like binocular vision) cannot be simulated to compensate -somewhat- (definitely not completely) for this. This is the best possible compromise right now, and most realistic given the limitations of a flat screen. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
104th_Crunch Posted October 18, 2010 Posted October 18, 2010 This question has been asked many times by people new to the FC/DCS sims. TrackIR Z-Axis will change your head position, but using the numpad keys / and * will zoom your perspective. Use both!
aceflier Posted October 18, 2010 Posted October 18, 2010 This question has been asked many times by people new to the FC/DCS sims. TrackIR Z-Axis will change your head position, but using the numpad keys / and * will zoom your perspective. Use both! Figured this out on a bombing run when leaning forward using Z axis and nothing zoomed in but i could see the nose of the hog heh. [sIGPIC][/sIGPIC]
Ragtop Posted October 19, 2010 Posted October 19, 2010 For those of us that used Z axis as a sneaky pair of bino's we're having to learn to eagle eye a lot more, serves us right I guess! This is much more realistic though, moving forward in the real thing won't let you look at the nudie mag they're reading in the SAM fire control truck! 476th vFG Alumni
Frederf Posted October 19, 2010 Posted October 19, 2010 This is much more realistic though Realistic is both a true-to-life angular size of objects as well as true angular resolution. It is the zoomed out computer monitor that is fiction.
Ragtop Posted October 19, 2010 Posted October 19, 2010 Realistic is both a true-to-life angular size of objects as well as true angular resolution. It is the zoomed out computer monitor that is fiction. I think all the while we're using flat displays we're never going to achieve the degree of realism you speak of here. Aswell as having this angle of view to immerse us, a large part of the realism factor is feeling that we're a part of the plane we're sat inside. Huge screens/multimonitor setups and TrackIR with 6DOF have done a stellar job of breaking apart the world from the cockpit, but unfortunately we're still not in an age where Average Joe can come home from work, kick off his shoes and believe he's just jumped into a Hog, while he has to use a computer screen to do it. Until we can physically have that separation between the cockpit and the outside world, we're going to be one step behind. The closest we have right now is a real simpit with curved projection screens surrounding us. 476th vFG Alumni
aceflier Posted October 19, 2010 Posted October 19, 2010 For those of us that used Z axis as a sneaky pair of bino's we're having to learn to eagle eye a lot more, serves us right I guess! This is much more realistic though, moving forward in the real thing won't let you look at the nudie mag they're reading in the SAM fire control truck! When you get my age eagle eyes are gone. This is why I also fly with a large HD TV so i can see those tiny ants marching. :) [sIGPIC][/sIGPIC]
aledmb Posted April 9, 2018 Posted April 9, 2018 But if you look straight down in the sim you'll notice that your 'head' is almost as far forward as the edge of the seat iirc... edit: at work now, will provide a pic when i get home. sorry for bumping this old thread, but this is the only reply here that makes sense. everyone else is tripping. this is not related to fov. the pilot is seating out of the seat, he's sitting over or even in front of the stick. check these two screenshots of me looking back in the a-10c and in the viggen. do you see how messed up this is?
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