martinistripes Posted October 26, 2010 Posted October 26, 2010 I've been practicing in my own little tank hunt mission using M1s as fodder. One thing I've begun to notice is the M1 will always happily accept one Vikhr while sporting a big grin. Is this a good reflection on reality? I know the M1 is a solid beast with it's Chobham armour, but I just find it difficult to imagine that my purpose designed AT missile will never on occasion 'get lucky' and hit the sweet spot (between the turret and chassis) or even affect some other critical system rendering the tank good as useless. My own feeling is that a bit of unpredictability on missile impact wouldn't go amiss here. Are 'M' kills modelled? And finally, as wishful thinking... would be nice one day to see crews bailing out. Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
Isegrim Posted October 26, 2010 Posted October 26, 2010 Hi I have Driven Leopard2 A5 for a long time I think every Tank is easy to Kill with a Vikhr from Side Top and Back . From Frontside Tanks always Hard to kill and the Vikhr is not a Anti tank missile with extreme Firepower. But a Fronside Hit from a Vikhr will do massive Damage to the Tank maybe Maingun is Damaged or Systems or Crew members are dead. It never will be simulated exeactly in an Sim like this , a Tank is not a piece of Steel with Crew inside it has many Systems and Parts and everything can be Damaged in another way . So in my Opinion for getting Sure the M1 Tank gets Destroyed you need two Vikhrs and a Real KA 50 Pilot too is doing better firing two on an M1 . :) So it doesnt really matter in this Sim ;) "Blyat Naaaaa" - Izlom
AlphaOneSix Posted October 26, 2010 Posted October 26, 2010 You should be able to kill an M1 in the game with a single Vikhr as long as you hit it from the side or the rear. The relatively flat trajectory of the Vikhr typically rules out top hits. As Isegrim mentions, tanks have a lot of parts, but the game can only do so much at present. Presently, all ground vehicles use a sort of "hit point" system, but hits at areas with weaker armor do more damage. Sadly, partial damage is not implemented, although if you don't do quite enough damage for an immediate kill (i.e., you get the vehicle to start burning, where it will explode after a few seconds) a moving vehicle will stop.
Isegrim Posted October 26, 2010 Posted October 26, 2010 Ah ok ive seen an M1 Destroyed by an Vihkr rear hit, but thought another Player hit This Tank before me. :) But a single Vikhr hit in a side of an M1 gets it burning ive never seen i think >>>Ahm is the in Game size of the Leopard family Fixed now ? Ive seen they are to small :D "Blyat Naaaaa" - Izlom
martinistripes Posted October 26, 2010 Author Posted October 26, 2010 I think every Tank is easy to Kill with a Vikhr from Side Top and Back So you agree that most times any tank is in serious trouble with a single hit, from all angles bar possibly the front? My own guess is that even if the crew survive the ordeal, AND the armament is still usable, they're going to be in no fit state to return fire. Also, @AlphaOneSix, I just replayed the mission. To begin with I had the enemy skill set on average. Seemed to me that they nearly always took two hits, most of my attacks were from the side. However, after this I increased their skill level to high and played again. This time I clearly scored a good rear hit on a few of them but again no immediate kill. Also on high skill, seemed to me some took more than two hits, but that could just be me with a bad lock, or the missile hitting the ground beside the target. I'm not sure. Obviously, I would never ask for a full damage model on every vehicle, but it should be important to get as true a reflection of reality as we can with the constraints we have. I'm not as experienced as Isegrim when it comes to tanks, but my own hunch (and it is only a hunch) is that the DCS tanks are overly stubborn. In the grand scheme things, it's just small talk, but interesting none the less. Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
Boberro Posted October 26, 2010 Posted October 26, 2010 Of course, in real life tank would be damaged, example couldn't turn right... so it then much easier target for rest troops. Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D ಠ_ಠ ツ
Speed Posted October 27, 2010 Posted October 27, 2010 (edited) You should be able to kill an M1 in the game with a single Vikhr as long as you hit it from the side or the rear. The relatively flat trajectory of the Vikhr typically rules out top hits. In the hundreds of M1s I have destroyed, I have never once seen a single Vikhr do enough damage by itself to kill one even from the side. In my experience, aspect does make a difference though, from the side, it will only take two Vikhr hits to kill. Frontal aspect, it will take between 2 and 4 Vikhr hits to kill a M1. Every time I have fired and killed an M1 with a single Vikhr (a rare occurance) it has been when someone else was attacking the targets before me. I've never once seen a fresh M1 go down with a single missile. My conclusion is, it probably can't happen, or if it can, it is so hard to get that it might as well not ever happen. I can't remember the last time I really lined up on the back of an M1 and gave it a single shot though. After the first several dozen M1s from random aspects requiring at least two vikhrs to kill, I just started firing in long all the time. I may have to try it out tomorrow just to be 100% sure that even back aspect always requires two vikhrs. Alpha 16, do you actually remember a time it took you only a single vikhr to kill a "fresh" M1? I'm with you in really wishing partial damage was modelled, but one can only have so much if you want a release in a reasonable time. Maybe one day? Edited October 27, 2010 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
martinistripes Posted October 27, 2010 Author Posted October 27, 2010 In the hundreds of M1s I have destroyed... In real life? :surrender: Valve Index | RTX 4080 (Mobile) | i9-14900HX @ 2.20 GHz | 32GB RAM
Isegrim Posted October 28, 2010 Posted October 28, 2010 @ryanwigginton Yes With an hit of an Anti Tank Missile every Tank is in Trouble See Tank Fights are not so far away from Soldier Fights >Running into Battlefield with best possible Cover by running forward. Or Wait in Cover for Taking out incoming Tanks by seeing them when they dont see you (Thats Close similar to Sniping). Modern Tank Fights like i learned are not looking like many Beasts of Steel running into each other and firing out of their Guns what they could The best you can do for Suviving your Tank is let not see the enemy see you or your dead . "Blyat Naaaaa" - Izlom
Itkovian Posted November 2, 2010 Posted November 2, 2010 In my experience, M1s and Leo 2s require 2 Vikhrs to kill them, regardless of aspect. Russian tanks however go down with 1 hit. And I would hazard to say that hit location is not modeled on ground units, and if it takes more hits odds are the first ones missed. Itkovian
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