Ells228 Posted October 26, 2010 Posted October 26, 2010 (edited) VEAO Typhoon Update time. Following the leaked photo of the cockpit, I thought I'd post the left and right panels too for your enjoyment. All are still work in progress but you can see we are coming along nicely. I can't comment on MFCD or HUD functionality at the moment and will post more info when are closer to working on those components. For now we are concentrating on the panels. Enjoy, Ells. Edited October 28, 2010 by Ells228 4
flydragon126 Posted October 26, 2010 Posted October 26, 2010 beautiful! since this cockpit model is full 3D, players can have unlimited 6DOF with this aircraft?
joey45 Posted October 27, 2010 Posted October 27, 2010 That looks awesome... all that needs to be done now is ED to help you out... :) The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
Ells228 Posted October 27, 2010 Author Posted October 27, 2010 Yes 6DOF shouldn't be a problem, of course we need to test it out, but the entire cockpit is 3d. Well we've figured out some stuff on our own of course which we know how to implement, the rest we'll wait and see. Thanks for your comments guys.
Ells228 Posted October 27, 2010 Author Posted October 27, 2010 Sorry guys, a few web site hosting issues this morning and had to switch accounts. Images, forums, etc. should be back up tomorrow morning. Thanks, Ells.
Mnemonic Posted October 27, 2010 Posted October 27, 2010 Where do you publish pictures? I can't see any.
Ells228 Posted October 28, 2010 Author Posted October 28, 2010 Apologies Mnemonic, we are having a few hosting issues, they should be there in next day or two whilst our servers switch over to the new address. Thanks, Ells.
Ells228 Posted December 19, 2010 Author Posted December 19, 2010 Testing of the 3d cockpit application is now open. We will be releasing the mod for closed testing just after Christmas. If you would like to be part of our testing team, please register here: http://www.veao.eu/forum/forum_posts.asp?TID=194 Thanks, Ells.
john_X Posted December 21, 2010 Posted December 21, 2010 i didn't understand if this mod will insert a new cockpit or it will replace an existing one. adding new cockpits would be awesome
Ells228 Posted December 23, 2010 Author Posted December 23, 2010 It will replace the F15 one completely, although some functionality will/may not be available.
VirusAM Posted May 5, 2011 Posted May 5, 2011 any news on that? R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra, VKB Stecs Max, Winwing F-16EX Throttle, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat
G-T40 Posted May 5, 2011 Posted May 5, 2011 I love the Typhoon Fighter Jet;the instrumentation is very nice and modernized.Kudos!
Ells228 Posted May 5, 2011 Author Posted May 5, 2011 At the moment only small development has been made as we hit a few snags. And some of our team have been away for Easter and we are flying our live display in front of public crowd next weekend (Virtual Red Arrows), so most of our dev team have been flying for that. We have now created a basic HUD with flight symbology, however combat HUD is proving to be a poblem, and we haven't started to llok at functional MFCD's yet. This is a long haul project and limited to what we can interface with for FC2, but it is very much still on my mind to complete. Thanks for the interest, Chris.
VirusAM Posted May 12, 2011 Posted May 12, 2011 thank you for the update....i'm also very interested in this...anyway if you some more tester i'm ready for that. R7-5800X3D 64GB RTX-4090 LG-38GN950 N/A Realsimulator FFSB MKII Ultra, VKB Stecs Max, Winwing F-16EX Throttle, Winwing Orion (Skywalker) Pedals, Razer Tartarus V2 SpeedMaster Flight Seat, JetSeat
Ells228 Posted May 31, 2011 Author Posted May 31, 2011 Hey Vincent, Well we made a breakthrough a couple of weeks ago and testing of the 3d cockpit will recommence this week. You can apply to become a tester (upon agreement with an NDA) on our forums here: http://www.veao.eu/forum/forum_posts.asp?TID=194
spyda Posted October 3, 2011 Posted October 3, 2011 hi every one, i just downloaded the eurofighter plane and noticed this. how is the cockpit comming along looks great so far :) HP TouchSmart IQ816 / 25.5" HD touch screen / 9600GS 512/ Core 2 Duo 2.16 / 4GB RAM / VISTA 64 / CH Fighterstick
john_X Posted November 28, 2011 Posted November 28, 2011 is the typhoon cockpit downloadable?where can i download it from?
rattler Posted December 25, 2011 Posted December 25, 2011 nope.other than what ever has been released upto this time.
Red1 Crash Posted February 26, 2012 Posted February 26, 2012 Hi Chris, What program are you using to make this cockpit? Cheers, Spencer Lever Virtual Royal Air Force Role Demonstration Tornado #1| Crash http://www.virtualrafroledemo.tk/ 1
rattler Posted February 27, 2012 Posted February 27, 2012 Hi Chris, What program are you using to make this cockpit? Cheers, Spencer Lever Virtual Royal Air Force Role Demonstration Tornado #1| Crash http://www.virtualrafroledemo.tk/ Talk to Crow(red1) "Virtual Red Arrows" as most of this is his work. Cheers.
Ells228 Posted March 6, 2012 Author Posted March 6, 2012 Hey Spencer, 3dStudio Max Crow doesn't have much time to continue so I'm continuing it. To be honest we reached the limit of what we could do in FC2 so looking forward to better things ;)
Red1 Crash Posted March 8, 2012 Posted March 8, 2012 Hey Chris, How is he doing very high quility cockpits and interiors in 3dsmax? I am a very good modeller but I am not good at modelling cockpits so it would be very appreachiated if you can either give me some good tips or ask crow how he does it? Cheers, Spencer Lever Virtual Royal Air Force Role Demonstration Tornado #1| Crash http://www.virtualrafroledemo.tk/
OldCrow Posted March 8, 2012 Posted March 8, 2012 If you are a very good modeller, this shouldnt be an issue for you ;) Everything is just basic modelling, nothing advanced. As an example, to model a switch forexample, start with a primitive that would be easiest to form into the switch you are making. A cylinder will mostly do. For the main cockpit outline, like the floor, walls etc, I like to start with a plane and just extrude the edges as I go, and also throw a symetry modifier on top so I wont have to do everything twice. For an instrument panel, you might want to use boolean to get the cutouts for the instruments. Be aware though (as I assume you know since you are such a good modeller..) that the boolean has a tendency to mess up your mesh, so you will in most cases have to use some time cleaning things up afterwards 1 [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
Red1 Crash Posted June 1, 2012 Posted June 1, 2012 If you are a very good modeller, this shouldnt be an issue for you ;) Everything is just basic modelling, nothing advanced. As an example, to model a switch forexample, start with a primitive that would be easiest to form into the switch you are making. A cylinder will mostly do. For the main cockpit outline, like the floor, walls etc, I like to start with a plane and just extrude the edges as I go, and also throw a symetry modifier on top so I wont have to do everything twice. For an instrument panel, you might want to use boolean to get the cutouts for the instruments. Be aware though (as I assume you know since you are such a good modeller..) that the boolean has a tendency to mess up your mesh, so you will in most cases have to use some time cleaning things up afterwards Thanks for the help crow! I have nearly finished the hunter cockpit, and just started an L-39 cockpit that is looking very good for my team!
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