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Multi-monitor set-up guide & help (unofficial)


MadTommy

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4k + 1900x1200 monitor

 

Hey everyone

 

specs: Samung U28D590D 4k (3840x2160) monitor + Dell E248WFP 1920x1200 monitor

 

total resolution: 5760x3360

 

I want to set up dual monitors for both DSCA10C and DCS Black Shark 2 so I can use the main 4K monitor for my main cockpit and my secondary monitor (the Dell) for the SHIKVAl/ABRIS and the same for the A10C.

 

I have extended the display now I have connected the second monitor, I'd like to use the entirety of the Dell monitor if possible unless experiences pilots recommend otherwise.

Also, when checking the 'monitor' settings in DCS Wolrd, there seems to be no listing for TWO monitors, just '1 and 3 views' so I am very confused....

 

So with this in mind could some kind soul help me out with the calculations please?

I have never played around with .lua files so any help would be really appreciated it.

 

I have attached the DXDiag file as well in the hope it might help.

 

So, in retrospect:

 

main display: 3840x2160

secondary: 1920x1200

DxDiag.txt


Edited by twobells

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Thanks for this guide. I quickly managed to show on a secondary screen both left and right MFCD, everything working as expected!

 

What I can't manage to do is showing the HSI and RWR on a secondary screen as the thread referenced by your post explained. Does anyon know a way to do it on recent 1.2.16 DCS World version?

 

Best regards

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  • 1 month later...

So with this in mind could some kind soul help me out with the calculations please?

I have never played around with .lua files so any help would be really appreciated it.

 

Best advice I can give you is checking out this link: http://www.digitalcombatsimulator.com/en/files/214771/

 

It'll clarify a lot and if you follow the guide you should get there with a bit of searching. It worked for me ...... up until my actual problem (see post below :'( )

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I used to have it figured out but...

 

Something changed somewhere and now:

 

I have 2 screens (1920x1080 on top, 1280x1024 on the bottom) and use my top screen as main and the bottom screen for my MFCDs. It all used to work perfectly, but since I re-installed after trying VirtualCockpit (with my android tablet) the bottom screen is recognized (I get the Softth logo and my mouse pointer can get there), but the MFCDs stop at the bottom of the top screen!

 

 

attachment.php?attachmentid=117554&stc=1&d=1431540431

 

 

My profile's pretty simple:

_ = function(p) return p; end;

name = _('MDP-DS-ALL export');

Description = 'export all to lower screen'

 

Viewports =

{

Center =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1920/1080;

}

}

 

LEFT_MFCD =

{

x = 400;

y = 950;

width = 400;

height = 400;

}

 

RIGHT_MFCD =

{

x = 800;

y = 950;

width = 400;

height = 400;

}

 

UIMainView = Viewports.Center

 

 

The Softth config looks OK:

 

[main]

renderResolution=1920x2104

nonlocalFormat=RGB16D

keepComposition=0

smoothing=1

debugD3D=0

zClear=0

vsync=0

tripleBuffer=0

screenshotFormat=jpg

dllPathD3D9=auto

dllPathDXGI=auto

dllPathD3D11=auto

 

[overrides]

forceResolution=0

antialiasing=2

processAffinity=1

FOVForceHorizontal=0

FOVForceVertical=1

 

[debug]

compatibleIB=0

compatibleTex=0

compatibleVB=0

 

[head_primary]

; borderA=0

; borderL=0

sourceRect=0,0,1920,1080

screenMode=1920x1080

 

[head_1]

; borderA=0

; borderL=0

devID=1

sourceRect=310,1080,1280,1024

destRect=0,0,1280,1024

transportResolution=1280x1024

transportMethod=local

noSync=0

fpsLimit=0

 

 

But the MFCDs are not showing up on the bottom screen. Anybody have any clue as to what may cause this? I re-installed the whole game twice already, but to no avail.

Screen_150513_194433.thumb.jpg.8c27140c677fd10df17a249285e95204.jpg

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  • 4 weeks later...

first i'd like to start and say - I'm loosing my mind on why this isnt working

I've been using this for years but after the last update i decided to clean up my monitor config files and start from scratch.

 

I have 5 monitors total - 1280*1024 -1600*1024 -1280*1024 - 1400*900 -1024*768

 

I only want to use the first 3 for the widescreen camera view.

No matter what I've done i cannot get the left to display anything.

At this time the in game Resolution is set to 4160*1024 to reflect the first 3 screens.

My intention is to use Ultramfcd on the remaining right most monitors.

 

HALP!!!

Thank you in advance.

---------------------------------

_ = function(p) return p; end;

name = _('3 Screen Mike');

Description = '3 screens'

Viewports =

{

Left =

{

x = -1280;

y = 0;

width = 1280;

height = 1024;

viewDx = -1.0;

viewDy = 0;

aspect = 1.777777777777777;

},

 

Center =

{

x = 0;

y = 0;

width = 1600;

height = 1024;

viewDx = 0;

viewDy = 0;

aspect = 1.777777777777777;

},

 

Right =

{

x = 1600;

y = 0;

width = 1280;

height = 1024;

viewDx = 1.0;

viewDy = 0;

aspect = 1.7777777777777777;

}

 

}


Edited by i3dman
added config
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yo I3dman... I'm not the most proficient guy for this, but I had the same problem after the current update. My export lua has worked fine thru all updates over the last 4 years...

 

Out of desperation I went to options and changed the resolution to match my main monitor (1920 x 1060). That fixed it for all my planes. My other monitor remains unaffected and everything is solid again.

 

Try it. If it doesn't work, go back to your original resolution and soldier on!

 

Good luck.


Edited by Picksplitter

Acer AMD Phenom II x 4 840T, 16 gb. memory, Zotac GTX580 Amp2 3GB, 40" Philips tv, Thrustmaster HOTAS Warthog, Saitek Combat Rudders , Cougar MFCD's w/ 21.5" LG monitor, DSD Track Master button box, 3rd. century Roman field comanders helmet w/ Track IR 5, Windows 7 Home P.

 

“God is a comedian, playing to an audience that's afraid to laugh.”... Voltaire

 

"Diplomacy is the practiced art of being able to confidently say 'nice doggie' until you find a rock" ... Tom Clancy

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Left most should be X= 0

 

Middle is first Px after the left,

 

Right is first px after the middle

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i made the change to x=0 for the left side , but still nothing on that side.

attached is a screen shot

 

This never mattered before but i will state that my primary monitor is the 1600*1024 - but it never mattered in the past.

1671898567_dcs3screen.thumb.jpg.440c8c3af2263bc24fd1b9445dd108eb.jpg

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so here is where im at now.

i've been able to get the left camera but i cannot get it to fully left justify.

------------------

_ = function(p) return p; end;

name = _('3 Screen Mike');

Description = '3 screens'

Viewports =

{

Left =

{

x = 0;

y = 0;

viewDx = -1;

viewDy = 0;

width = 1280;

height = 1024;

 

aspect = 1.777777777777777;

},

 

Center =

{

x = 1280;

y = 0;

width = 1600;

height = 1024;

viewDx = 0;

viewDy = 0;

aspect = 1.777777777777777;

},

 

Right =

{

x = 2880;

y = 0;

viewDx = 1;

viewDy = 0;

width = 1280;

height = 1024;

 

aspect = 1.7777777777777777;

}

 

}

 

 

UIMainView = Viewports.Center

559670097_dcs3screen2.thumb.jpg.6f8c7b180ddf3c9efbe5e30dbdf0a58f.jpg


Edited by i3dman
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well i got it working, but i was hoping to not have the in game resolution at 6624*1024, but it is what it is.

--------------------

_ = function(p) return p; end;

name = _('3 Screen Mike');

Description = '3 screens'

Viewports =

{

Left =

{

x = 0;

y = 0;

viewDx = -1;

viewDy = 0;

width = 1280;

height = 1024;

 

aspect = 1.3333;

},

 

Center =

{

x = 1280;

y = 0;

width = 1600;

height = 1024;

viewDx = 0;

viewDy = 0;

aspect = 1.3333;

},

 

Right =

{

x = 2880;

y = 0;

viewDx = 1;

viewDy = 0;

width = 1280;

height = 1024;

 

aspect = 1.3333;

}

 

}

1106680371_dcs3screen3.thumb.jpg.f01058bea404b048e1417dae443e7da4.jpg

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Hi i3dman, I know your fixed now but I'm curious. I don't know anything about UltraMFCD but I assume it's 'outside' DCS, i.e. running on exported data.

 

I assume with total screen res's of 6512 you are using bezel correction to take you to 6624? Even if that's what you have I think you still shouldn't need to set DCS to 6624 if you are only using three screens for wideview.

 

In your widescreen setup do you have only the left three monitors included in Surround? I have four monitors (1920, 1920, 1920, 1920) and when I was using Helios for P-51D insts I did not include the 4th monitor in Surround or the DCS screen res (my Surround is 'one monitor' at 3x1920 + bezels = 5900 with #4 as a separate monitor. My Monitor setup lua was the same structure as yours and I only had to set the DCS res to 5900x1080. The Helios element was entirely separate and 'outside' DCS. I'm now running all four in DCS with #4 as a 'bottom' inst's monitor all at 7820 in DCS (but still only 3 monitors in 'Surround').

 

So perhaps it's to do with how you have Surround setup?

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

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First here is this

http://www.ultramfcd.com

 

and yes it is a separate program that exports all the goodies - and it is awesome!!!

 

there might have been a typo some where but the math for my screen width is 6624.

I do not use bezel correction as the way my 46 inch TV's overlap it kind of makes it not so noticeable.

The attempt was to only have DCS run in the first 3 monitors - but i was unable to get the left working and when i did it was not centered on the main screen.

By changing the in game res to 6624*1024 it pushed it all the way left and centered everything up.

 

Helios is running only on the far right monitors.

 

We both wrote a lot and i probably missed something, but ask any more questions you'd like.

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id3man, congrats!.... but I'll say it again.. "I never had a suicidal moment until I met a 'lua' file"!

Acer AMD Phenom II x 4 840T, 16 gb. memory, Zotac GTX580 Amp2 3GB, 40" Philips tv, Thrustmaster HOTAS Warthog, Saitek Combat Rudders , Cougar MFCD's w/ 21.5" LG monitor, DSD Track Master button box, 3rd. century Roman field comanders helmet w/ Track IR 5, Windows 7 Home P.

 

“God is a comedian, playing to an audience that's afraid to laugh.”... Voltaire

 

"Diplomacy is the practiced art of being able to confidently say 'nice doggie' until you find a rock" ... Tom Clancy

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First here is this

http://www.ultramfcd.com

 

and yes it is a separate program that exports all the goodies - and it is awesome!!!

 

there might have been a typo some where but the math for my screen width is 6624.

I do not use bezel correction as the way my 46 inch TV's overlap it kind of makes it not so noticeable.

The attempt was to only have DCS run in the first 3 monitors - but i was unable to get the left working and when i did it was not centered on the main screen.

By changing the in game res to 6624*1024 it pushed it all the way left and centered everything up.

 

Helios is running only on the far right monitors.

 

We both wrote a lot and i probably missed something, but ask any more questions you'd like.

 

Well, I got my sums wrong too, 1280 + 1600 + 1280 + 1400 + 1024 = 6584 so I guess one of those res's is incorrect if you have 6624. By the way aspect ratio is width/height so they are not all 1.3333

 

Assuming you are running Nvidia Surround, it still sounds to me as though you have all 5 screens included into one Surround 'monitor' of 6624x1024. Is that right? If you only have 3 monitors in Surround as a 4160x1024 monitor that's all you use in DCS. The Surround monitor should be the most left or top left monitor in the Windows 'Screen Resolution' screen so that DCS screen positions start at 0,0.

 

Monitors as they would appear in Windows Screen Resolution:

---------------------------------------------------------------------

|......................No 3.............|.........No 1......|.......No 2.....|

|.....................4160.............|.........1400......|......1024.....|

|.....................1024.............|..........900.......|.......768......|

---------------------------------------------------------------------

 

Helios is 'outside' DCS and assigned by it to the separate monitor "No 1". Monitor numbering is not important.

 

With 4 x 1920 monitors I was able to run this for DCS (without bezel correction) with Helios dealt with outside DCS:

 

 

_ = function(p) return p; end;

name = _('TripleScreenOverCaptZeensP-51D');

Description = 'Top Three screens, DCS views on Monitor 1 (Surround): Left, Forward, Right. Bottom screen, Monitor 2: Helios cockpit instruments'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1920;

height = 1080;

viewDx = -1;

viewDy = 0;

aspect = 1.77777777777;

},

 

Center =

{

x = 1920;

y = 0;

width = 1920+55/2+85/2;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.7777777777;

},

 

Right =

{

x = 1920+1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 1.0;

viewDy = 0;

aspect = 1.777777777;

},

}

 

GUI=

{

x = 1920;

y = 0;

width = 1920;

height = 1080;

}

 

UIMainView = GUI

 

 

 

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

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I am not running Nvidia Surround, i Have 3 x Nvidia 560's pushing all 5 monitor all independent and controlled by the LUA.

 

You are correct the ratio is a little off - I'll be tweaking that next.

 

and the typo is in the 1400 Res - it is '1440'

 

but yes 4160*1024 is the widescreen image resolution.

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  • 5 weeks later...

I'm running 3x24" 1920x1200 combined into one single display with Nvidia Surround.

 

75DfHLw.png

 

This is my lua file:

 

_  = function(p) return p; end;
name = _('WideScreen');
Description = 'One wide monitor configuration'
Viewports =
{
    Center =
    {
         x = 0;
         y = 0;
         width = 5760;
         height = 1200;
         viewDx = 0;
         viewDy = 0;
         aspect = 4.8;
    }
}

 

dZah526.png

 

This is the maximum fov I can set. How to increase it even more and zoom out further away? In BMS I'm using 150 degrees and it seem perfect, I'd like to set up something similar in DCS. Is it even possible with Surround?

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I'm running 3x24" 1920x1200 combined into one single display with Nvidia Surround.

 

 

75DfHLw.png

 

This is my lua file:

 

_  = function(p) return p; end;
name = _('WideScreen');
Description = 'One wide monitor configuration'
Viewports =
{
    Center =
    {
         x = 0;
         y = 0;
         width = 5760;
         height = 1200;
         viewDx = 0;
         viewDy = 0;
         aspect = 4.8;
    }
}

dZah526.png

 

 

 

This is the maximum fov I can set. How to increase it even more and zoom out further away? In BMS I'm using 150 degrees and it seem perfect, I'd like to set up something similar in DCS. Is it even possible with Surround?

 

Have you tried 3 'views': Left, Forward, Right ?

 

Here is a suitable MonitorSetup I named TripleScreen.lua

 

 

_ = function(p) return p; end;

name = _('TripleScreen');

Description = 'Three views: Left, Forward, Right.'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1920+55/2;

height = 1080;

viewDx = -1;

viewDy = 0;

aspect = 1.869;

},

 

Center =

{

x = 1920+55/2;

y = 0;

width = 1920+55/2+85/2;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.8423611111;

},

 

Right =

{

x = 1920+55+1920+85/2;

y = 0;

width = 1920+85/2;

height = 1080;

viewDx = 1.0;

viewDy = 0;

aspect = 1.803241

},

 

}

 

 

--UIMainView = Viewports.Center

 

GUI=

{

x = 1920+55;

y = 0;

width = 1920;

height = 1080;

}

 

UIMainView = GUI

 

 

 

Let me explain two things:

1. It looks really weird in a screenshot with wings pointing forward in the side views but when you are in that 'surround' environment and close to the screens it doesn't notice. Views to left and right are already there on the side screens but you don't really see it like that and turning your head to look at those screens somehow brings the side views around just right. Also, looking round with TrackIR simply gets you to the rear view more easily on the side screens.

 

2. Don't get hung up on the x values. I left them there to show what you have to do if you use bezel correction in surround and need to add in half the bezel pixels to each screen side. My left hand bezel allowance is 55 and right hand is 85 (I know that's odd and caused by the bezel shaping on one side). You could just use x=1920 and y=1200 if you don't use bezel correction.

1972350779_Screen_150710_135857(Large).thumb.jpg.8fb542e62fab02561b7392854cf55d3f.jpg

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

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I don't want to use 3 views, as my all displays are combined into one in the driver. It works fine in other games, and I'd rather keep it this way. I did some tinkering with the lua files and it seems I've found a way.

 

I've copied the server.lua file from Eagle Dynamics\DCS World\Config\View\ to c:\Users\user\Saved Games\DCS\Config\View\ folder, and edited this line:

 

CameraViewAngleLimits  = {20.000000,170.000000},

 

It fixed the fov issue in Ka-50, A-10C, Mi-8. I have yet to check the rest of the modules I own.


Edited by empeck
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The 3xviews looked pretty weird on zoom/FOV changes last time I tried.

Let's hope DCS2.0 has an option to map spherical or cylindrical.

I doubt it does but that would fix all that stretching issues once and for all.

  • Like 1

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____________________________________

Moments in DCS:

--> https://www.youtube.com/user/weltensegLA

-->

 

WELD's cockpit: --> http://forums.eagle.ru/showthread.php?t=92274

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The 3xviews looked pretty weird on zoom/FOV changes last time I tried.

Let's hope DCS2.0 has an option to map spherical or cylindrical.

I doubt it does but that would fix all that stretching issues once and for all.

 

Agreed on this.

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I don't want to use 3 views, as my all displays are combined into one in the driver. It works fine in other games, and I'd rather keep it this way. I did some tinkering with the lua files and it seems I've found a way.

 

I've copied the server.lua file from Eagle Dynamics\DCS World\Config\View\ to c:\Users\user\Saved Games\DCS\Config\View\ folder, and edited this line:

 

CameraViewAngleLimits  = {20.000000,170.000000},

It fixed the fov issue in Ka-50, A-10C, Mi-8. I have yet to check the rest of the modules I own.

 

OK. Actually the three views with that montor setup .lua uses all three monitors in the Nvidia Surround configuration just like yours, DCS just splits the three views across the 5760 pixels to 3 x 1920.

 

@Weltensegler. I lied. I actually have three monitors in Surround just like empecks plus a fourth monitor below for instruments, that way I can be zoomed quite well in for the flying view as you can see from my screen shot where I have deleted the the bottom part (4th monitor) from the screenshot so as not to confuse. I edited the lua for empeck as he only has three monitors. So I'm running 5900x1080 plus 1920x1080 on the end (as seen in Windows Screen Resolution). Total in-game setting of 7820x1080. Full .lua here inside spoiler.

 

 

_ = function(p) return p; end;

name = _('TripleScreenOverInstruments');

Description = 'Top Three views: FwdLwft, Forward, ForwardRight. Bottom cockpit instruments'

Viewports =

{

Left =

{

x = 0;

y = 0;

width = 1920+55/2;

height = 1080;

viewDx = -1;

viewDy = 0;

aspect = 1.869;

},

 

Center =

{

x = 1920+55/2;

y = 0;

width = 1920+55/2+85/2;

height = 1080;

viewDx = 0;

viewDy = 0;

aspect = 1.8423611111;

},

 

Right =

{

x = 1920+55+1920+85/2;

y = 0;

width = 1920+85/2;

height = 1080;

viewDx = 1.0;

viewDy = 0;

aspect = 1.803241

},

Bottom =

{

x = 1920+55+1920+85+1920;

y = 0;

width = 1920;

height = 1080;

viewDx = 0.0;

viewDy = -0.99;

aspect = 1.777777777777

}

--

 

}

 

 

--UIMainView = Viewports.Center

 

GUI=

{

x = 1920+55;

y = 0;

width = 1920;

height = 1080;

}

 

UIMainView = GUI

 

 

 

Personally I love the 3 view setup with the instruments below.

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

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  • 4 weeks later...

Why don't they already make an extraction program built into the configuration screen, this is more work then Ive ever had to do to extract instruments before.. It would be so much easier and a lot better if they built an easy drag and drop system to your second monitor.. I know its possible as I have played other sims that wasn't near as hard to drag and drop these things onto my second monitor..

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Why don't they already make an extraction program built into the configuration screen, this is more work then Ive ever had to do to extract instruments before.. It would be so much easier and a lot better if they built an easy drag and drop system to your second monitor.. I know its possible as I have played other sims that wasn't near as hard to drag and drop these things onto my second monitor..

 

Well no 'extraction' is needed as with, say, Helios if you just declare a Bottom monitor in the MonitorSetup .lua, it is driven directly from game graphics and it also moves around with the main cockpit view as you move your head.

klem

56 RAF 'Firebirds'

ASUS ROG Strix Z390-F mobo, i7 8086A @ 5.0 GHz with Corsair H115i watercooling, Gigabyte 2080Ti GAMING OC 11Gb GPU , 32Gb DDR4 RAM, 500Gb and 256Gb SSD SATA III 6Gb/s + 2TB , Pimax 8k Plus VR, TM Warthog Throttle, TM F18 Grip on Virpil WarBRD base, Windows 10 Home 64bit

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