STP Dragon Posted November 5, 2010 Share Posted November 5, 2010 Hi guys, I want to know how I can delete waypoints or markpoints in the CDU. For example I added some markpoints on a wrong position or the target "under" the markpoint is destroyed. Now I want to delete this markpoint. Please can anybody explain step by step or add a .trk please? :thumbup: Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Lio Posted November 5, 2010 Share Posted November 5, 2010 (edited) You cannot delete a markpoint. They simply increment and roll over when you have expended them all. Here is a track on how to create some mark points and then assign them to a new flight plan and load them in that flight plan as waypoints and then delete those waypoints and load them back in a few times. Markpoints are just for quick reference or storage. If you want to really save them for later or be able to manipulate them create a flightplan and you can add them as waypoints. In the track i create a flightplan called TGT and then add mark A and B and then Delete A and then add it again etc. When you reach Mark Z or so it will roll over back into Mark A and continue from there. So if you mark wrong, ajust your target and mark again to a new letter.DeleteWaypoint.trk Edited November 5, 2010 by Lio Link to comment Share on other sites More sharing options...
STP Dragon Posted November 5, 2010 Author Share Posted November 5, 2010 OK, I will try this. Thank you very much! Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Grimes Posted November 5, 2010 Share Posted November 5, 2010 Mark Z is always located where you last fired a weapon. So its A-Y for proper mark points. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
Lio Posted November 5, 2010 Share Posted November 5, 2010 Ah ok cool. Wasnt aware of that. Thanks Grimes. Link to comment Share on other sites More sharing options...
keyframe Posted November 7, 2010 Share Posted November 7, 2010 Can you delete markpoints? Hi guys, I am wondering if you can delete markpoints you created from the CDU? Spent the last hour trying to find this out in the manual with no success. Say I created a markpoint on a target and destroyed the target, is there any point in keeping that markpoint still in the database or should I just ignore it and keep creating new ones. I am afraid it will become quite long to cycle between points once you have a couple targets marked. cheers, Link to comment Share on other sites More sharing options...
kylania Posted November 7, 2010 Share Posted November 7, 2010 Please search. :) [sIGPIC][/sIGPIC] Christmas Cheer - A Landing Practice Mission : Beta Paint Schemes : HOTAS Keyboard Map : Bingo Fuel - A DCS A-10C Movie Link to comment Share on other sites More sharing options...
keyframe Posted November 7, 2010 Share Posted November 7, 2010 I did, but apparently for the wrong thing. Thanks for the link. Link to comment Share on other sites More sharing options...
DAngel81 Posted December 19, 2012 Share Posted December 19, 2012 (edited) From: http://simhq.com/forum/ubbthreads.php/topics/3403054.html Olgerd wrote: CDU - FPBUILD Page - Press waypoint line select key next to waypoint sequence number of waypoint to be deleted. Observe the selected waypoint number appears in the scratch pad. CDU - Press CLR pushbutton. Edited December 19, 2012 by DAngel81 DAngel81 aka =345=DAN [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Eddie Posted December 19, 2012 Share Posted December 19, 2012 That only removes a waypoint from the flight plan, it does not delete it from the CDU database. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
Dejjvid Posted December 19, 2012 Share Posted December 19, 2012 AFAIK you can't have markpoints in the FP, only waypoints. i7 8700K | GTX 1080 Ti | 32GB RAM | 500GB M.2 SSD | TIR5 w/ Trackclip Pro | TM Hotas Warthog | Saitek Pro Flight Rudder [sigpic]http://www.132virtualwing.org[/sigpic] Link to comment Share on other sites More sharing options...
SmokeyTheLung Posted December 19, 2012 Share Posted December 19, 2012 AFAIK you can't have markpoints in the FP, only waypoints. You actually can input markpoints directly into the flightplan build page. Just enter the letter that corresponds to the desired mark and the CDU will recognize that you want to enter a markpoint. You can also spell it out, I believe they are saved as MRK A, MRK B etc. System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
WildBillKelsoe Posted December 19, 2012 Share Posted December 19, 2012 You have memory for 2000 waypoints. Why erase? AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow. Link to comment Share on other sites More sharing options...
benargee Posted March 28, 2013 Share Posted March 28, 2013 You have memory for 2000 waypoints. Why erase? i cant get past 50!!! how do you get 72-2048!?!?!?! [sIGPIC][/sIGPIC] Call Sign: Pork Chop. intel I5 4670K @ 3.4GHz - GALAXY GTX 670 2GB @ 1080P - 16GB ( 2X8 ) Corsair DDR3 1600MHz - ASUS VG248QE 1080p ASUS ROG MAXIMUS VI HERO Mother Board - Samsung 840 Pro SSD 128GB(game/boot) - WD 640GB HDD 6.0GB/s - 750w Corsair Power Supply :yes:Trackir 5 w/ Tclip Pro - :joystick:TM HOTAS Warthog - Saitek Pro Rudder Pedals - Logitech G700s Mouse (edit:May19/14) http://wiki.benargee.com/ Link to comment Share on other sites More sharing options...
Eddie Posted March 28, 2013 Share Posted March 28, 2013 They are database nav points, the only ones added by default are the airbases. You/the mission designer need to add any others manually, via the nav point/IP function in the mission editor. At least that's how it is in DCS for now. Spoiler Intel 13900K (5Ghz), 64Gb 6400Mhz, MSi RTX 3090, Schiit Modi/Magi DAC/AMP, ASUS PG43UQ, Hotas Warthog, RealSimulator FSSB3, 2x TM MFDs + DCS MFDs, MFG Crosswinds, Elgato Steamdeck XL Link to comment Share on other sites More sharing options...
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