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Mission Editor: Do objects have to be user-placed for their destruction to count?


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Posted

What I mean by this is: I can destroy a bridge in a mission I've designed but since the mission does not "know" which side the bridge belongs to, the player is not credited with any achievement beyond "building dead". Is there a way to assign terrain objects like bridges to a specific side (Red) so that they can become formal targets in the mission and their destruction noted as part of a victory condition?

Posted
Place a enemy infantry unit below the bridge and test if unit is dead. To make it more fancy, set the unit as invisible.

 

You can't, infantry units complain about "must be placed on a road" or something and simply won't allow you to place them on the bridge depiction.

 

What ED did in a mission was place a hidden infantry on either side of a bridge(drag them to the bridge then slightly off, they'll snap to the location) and detected them taking damage. If either did, they'd both blow up and count for the bridge being destroyed.

Posted

Gosh, that's a bit of a workaround, huh? I'll try it. It's a pity there is not way to nominate bridges as either Blue- or Red- owned. I guess this applies to all objects except user-placed objects. Can a user place a bridge?

Posted

It's for target practice, really. Bridges are small enough to present a challenge and it's uniquely satisfying to destroy a bridge, because it is a relatively small object and always tactically significant if armies are moving across a river. Can you think of a user-made object that I might use for this purpose? I guess there are a range of small buildings to choose from.

Posted
You can't, infantry units complain about "must be placed on a road" or something and simply won't allow you to place them on the bridge depiction.

 

What ED did in a mission was place a hidden infantry on either side of a bridge(drag them to the bridge then slightly off, they'll snap to the location) and detected them taking damage. If either did, they'd both blow up and count for the bridge being destroyed.

 

You're right kylania, they'll spawn on top of the bridge, but I never give up :)

screenshot030u.jpg

What I did was place the unit outside the bridge and add a waypoint below the bridge :harhar:

Posted (edited)

That is fiendishly clever...so when the mission starts, the invisible unit moves invisibly under the bridge, it's only purpose being for the destruction of the bridge to register as a Blue victory? Clever.

 

How would that bridge-kill be credited in the debrief? Can you change the name of the unit so that the kill is identified as "East Bridge" rather than the name of an infantry unit that does not officially exist?

Edited by Bahger
Posted
That is fiendishly clever...so when the mission starts, the invisible unit moves invisibly under the bridge, it's only purpose being for the destruction of the bridge to register as a Blue victory? Clever.

 

How would that bridge-kill be credited in the debrief? Can you change the name of the unit so that the kill is identified as "East Bridge" rather than the name of an infantry unit that does not officially exist?

 

 

That's what I was thinking. Being able to rename the troop to Mr. A. BRIDGE or something like that for score report :D. I hope they gave him the best MRE they had in stock...poor dude.

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Posted

Good idea if the bridge will only be used for enemy purposes. What about a mission where Blue is retreating across bridge, or transporting wounded with red in pursuit. Mission being to destroy bridge after blue crosses blocking red pursuit. I would assume the infantry would attack the convoy.

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Aaron

i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5

 

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Posted
What ED did in a mission was place a hidden infantry on either side of a bridge(drag them to the bridge then slightly off, they'll snap to the location) and detected them taking damage. If either did, they'd both blow up and count for the bridge being destroyed.

 

Hmmm, so maybe that's why once in one of the instant action missions i destroyed a bridge with a maverick but the scripted voice didn't acknowledge it, i had to trow a second bomb for it to move to the next target.

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Posted
Good idea if the bridge will only be used for enemy purposes. What about a mission where Blue is retreating across bridge, or transporting wounded with red in pursuit. Mission being to destroy bridge after blue crosses blocking red pursuit. I would assume the infantry would attack the convoy.

 

If its a lone guy with an AK-47... he isn't going to stop a Humvee or a truck all by himself.

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Posted
If its a lone guy with an AK-47... he isn't going to stop a Humvee or a truck all by himself.

 

What if hes Rambo? He could take out an entire tank battalion with his hands tied behind his back.:megalol::megalol:

Posted
If its a lone guy with an AK-47... he isn't going to stop a Humvee or a truck all by himself.

 

He would still try though. ROE to weapons hold may work I supposed. Good point.

[sIGPIC][/sIGPIC]

Aaron

i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5

 

BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109

Posted

All joking aside, I tried this last night but, sadly, it doesn't work because the bridge kill is always credited as ""AK-47 soldier", or something like that. Unless someone knows how to change this, I don't see how I could use this workaround in a mission.

Posted

Change the Name of the soldier. It will always be Unit Infantry, but the name will be Bridge in the debrief. Just like the Player is called A10C "Player Name", the soldier would be called AK-47 Infantry "Bridge".

[sIGPIC][/sIGPIC]

Aaron

i7 2600k@4.4ghz, GTX1060-6gb, 16gb DDR3, T16000m, Track IR5

 

BS2-A10C-UH1-FC3-M2000-F18C-A4E-F14B-BF109

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