Nate--IRL-- Posted April 5, 2011 Posted April 5, 2011 Tom your LOM should work, could you point me to the file and I'll tinker with it. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
flydragon126 Posted April 5, 2011 Posted April 5, 2011 it would be great to have DCS: Rafale ! ED should make: DCS Typhoon for European customers DCS Rafale for French customers DCS F22 for US customers DCS Su33 for Russian customers that's what we call MARKETING 1
Blaze Posted April 5, 2011 Posted April 5, 2011 TOMCATZ LOM does work in A-10C you know. ;) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
TOMCATZ Posted April 5, 2011 Author Posted April 5, 2011 (edited) Hallo Nate -ILR- Well- here I have just a small test so don`t pay to much attention about the model and texture please. I pray to god that you will find a way to bring it into the DCS engine- Thank you very much, TOM File load: http://remixshare.com/download/n7ica @Blaze it does work? Hm ... dont know. I`m not able to replace fighters for examble. Which steps do I have to do? Edited April 5, 2011 by TOMCATZ Born to fly but forced to work.
Blaze Posted April 5, 2011 Posted April 5, 2011 A lot of the new jets use .EDM format which overrides .LOM. If you are replacing the F-15 for example you drop in your .LOM but you must remove the .EDM model from the folder or the game will choose that one over your .LOM. Trust me. ;) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Blaze Posted April 5, 2011 Posted April 5, 2011 Our L-39 still in .LOM format in A-10C as of last night. :) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
Blaze Posted April 5, 2011 Posted April 5, 2011 Told ya. 8) i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10 "There will always be people with a false sense of entitlement. You can want it, you can ask for it, but you don't automatically deserve it. "
TOMCATZ Posted April 5, 2011 Author Posted April 5, 2011 (edited) Oh mother of god - Thank you very much. Sometimes the answer is so easy :drunk::beer::cheer3nc::clap::punk::punk::clap_2::beer: Thank you Blaze, Best wishes Tom Edited May 9, 2011 by TOMCATZ 1 Born to fly but forced to work.
Nate--IRL-- Posted April 5, 2011 Posted April 5, 2011 Glad you got it working. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading
TOMCATZ Posted May 9, 2011 Author Posted May 9, 2011 Hi, one more little question: I like to use PNG-files for textures with transparent pieces and sections. I did it in the past basecally for my last F-18C, F-15C and Rafale fighter. I exported my F15 model into the DCS engine ( of course the ED F-15 have so fu:censored:ing many polygons that a two ship of F-15 Eagle will bring down my system into "Frames per year"- tact ) but I had to realize that the engine wasn`t able to show all the PNG textures correctly.:sad_2: So the new ED engine will use the old TGA format only?:pain: Or did I make some mistakes in my option setup by the game? My graphic card is an ATI 5570 - maybe it could be possible that ATI make some troubkes in combination with PNG`s and the new engine?:detective: Uploaded with ImageShack.us My best wishes, TOM PS: That smileys are great - loving that :thumbsup: Born to fly but forced to work.
luckybob9 Posted May 10, 2011 Posted May 10, 2011 As far as I know, all .tga appear to be phased out for .png because of directx lack of future support for .tga. From what limited knowledge I know, the method of creating a .png is slightly different. was it made correctly and declared properly as a skin? one file format might have priority like the .lom and .edm issue. Maybe try removing all entries of other stuff as well. My best guesses Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
TOMCATZ Posted May 10, 2011 Author Posted May 10, 2011 Hallo, thanks for reply. Don`t know- In BS or FC 2 the PNG files work pretty well. Here I have pictures about the same model ... Uploaded with ImageShack.us The damaged wingtips are PNG files too best wishes and greetings Tom Born to fly but forced to work.
aaron886 Posted May 10, 2011 Posted May 10, 2011 Interesting... never tried that. Does it allow for alpha channeling?
xXstubbifiedXx Posted May 11, 2011 Posted May 11, 2011 Interesting... never tried that. Does it allow for alpha channeling? PNG's are different beasts than TGA's. There's no real alpha channel in the classic sense. Basically everything needs to be masked to a transparent base layer background. Then when you save it out, the alpha is created based on masking from color to transparent. It's pretty wonky, but not that bad. If you put everything into a single "group" layer, you can just mask that parent group and you'll be golden. [sIGPIC][/sIGPIC] -------------------------------------------------- Joshua Stubbles, Environment Artist - i5-2400K @ 3.8ghz | Thermaltake Frio CPU cooling | ASUS P8P67 Pro Rev3.1 | 8GB Corsair Dominator @1600mhz | 2x GeForce GTS250 SLI AF2 | 2x WDHDD 500GB RAID 0 | Thermaltake Armor case | Thermaltake Tough Power 850w PSU | Samsung BX2440X | BenQ FP202W | Saitek X52 Pro | Thrustmaster Cougar MFD | TrackIR4 Pro
grandsurf Posted July 20, 2011 Posted July 20, 2011 Recompile your 3ds max model with the EDM plugin for 3DS max 2008. Link: http://forums.eagle.ru/showpost.php?p=732378&postcount=1 My models works correctly in DCS:WH. Can someone help to translate the both .doc files to german or english pls or help with the plugin?
luckybob9 Posted July 20, 2011 Posted July 20, 2011 I cant translate, but post questions here and I will try to asnwer Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
aaron886 Posted July 21, 2011 Posted July 21, 2011 Here's one that's probably altogether too simple... do the EDM plugins require the 32bit version of Max 2008?
59th Ducky Posted July 21, 2011 Posted July 21, 2011 Here's one that's probably altogether too simple... do the EDM plugins require the 32bit version of Max 2008? YES
aaron886 Posted July 21, 2011 Posted July 21, 2011 Well following that my question was going to be "then why aren't mine showing up," but I happened to find the answer myself just now. The brief (and not entirely sufficient) instructions in Russian were not very specific once I had translated them. I suppose were I a professional I would have known where the files should go, but I haven't done much by way of installing 3ds Max plugins.
grandsurf Posted July 21, 2011 Posted July 21, 2011 (edited) I use the plugin with 32bit max 2008. All materials are assigned to a test object in max (Diffuse Color and Bump). The .bmp textures are in the TempTextures Folder. I press "M" to open up the materials and click on the material that i have assigned. I click the "Make Cool" button. Set now the pulldown selection to "concrete". I export the model (replace the generatorf.edm model for test) by doing file - export. I cannot see the model in the sim! When i open up the new .edm file with hexeditor and compares it to the available ones in the game. Here strikes me that my textures do not exist with the file endings (.bmp) like in original edm files. Somewhere an error is there in it. Only where... luckybob, have you a test .max file to a view for me, that works to export? Edited July 21, 2011 by grandsurf
OldCrow Posted July 21, 2011 Posted July 21, 2011 I have the same problem on my end, would be cool to know the answer, and a working max model for export would help allot cheers [sIGPIC]http://www.virtualredarrows.com/member_sigs/vra2012_crow.png[/sIGPIC]
luckybob9 Posted July 21, 2011 Posted July 21, 2011 did you select the correct variable in the edm plugin options screen? I will try to get a sample model. They have not released the modelviewer right? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
grandsurf Posted July 21, 2011 Posted July 21, 2011 "They have not released the modelviewer right?" No.
luckybob9 Posted July 21, 2011 Posted July 21, 2011 (edited) post a model here for me. I will check it in my viewer and try this model:test.rar Edited July 21, 2011 by luckybob9 Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo
grandsurf Posted July 22, 2011 Posted July 22, 2011 Thx, but this is a .edm model file. Can you pls up the max file? Which settings must be selected in the options of the plugin?
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