Sleem Posted January 11, 2012 Share Posted January 11, 2012 I think there are three options for pausing, all grouped together in the config, and I set them all to True I think there is a /resume command too Link to comment Share on other sites More sharing options...
mladen Posted January 11, 2012 Share Posted January 11, 2012 Hi guys, I have the problem that my server (and other servers from teammembers) won't remove the pause after a client joined the server. The setting is set to TRUE in the serverconfig.lua We installed the latest version of ServMan from the first posting. Can anybody help? And if you change settings to false ... ..\Users\...\Saved Games\DCS Warthog\Config\network.cfg Line 12 .. pause_on_load = true, [sIGPIC][/sIGPIC] My pit i7-3770K (3500 MHz) | Corsair Hydro H110 | Corsair Carbide 500R | ASUS P8Z77-V Pro | 16GB Corsair CMZ16GX3M4A1600C9 (4X4GB)| GTX 1080 + GTX750 |520 GB SSD | PSU Antec HCP-850 1x27", 1x21", 1x19" | SB X-Fi | TIR5+Clip Pro |TMHW | Saitek Rudder | Helios | G-13 | G-110 | Win7 x64 Link to comment Share on other sites More sharing options...
STP Dragon Posted January 11, 2012 Share Posted January 11, 2012 (edited) That's my setting and the server won't unpause... -- NEW: will allow a mission rotate/restart announcement to appear. 3 examples below: -- NOTE: Order must be incremental, smallest numbers first. -- miz_rotate_announcement = { 1,2,3,4,5,10,15,60,120,180 }, -- at 3 hours, 2 hours, 1 hour, 15 mins, 10 mins, and every min from 5 to 1 min -- miz_rotate_announcement = { 1,5,10,15,60 }, -- at 1 hour, 15 mins, 10 mins, 5 min and final call at 1 min. --miz_rotate_announcement = { 0 }, -- disabled miz_rotate_announcement = { 0 }, --If true the current mission will be paused once all players left the server. Set to false to disable. pause_if_server_empty = true, --If true the current mission will be unpaused when a new player enters an empty server. A mission will also be --resumed ~1min after loading if the server is not empty. Set to false to disable. resume_if_server_not_empty = true, --If true the server automatically restarts the current mission when all players left the server. --Set to false to disable. restart_if_server_empty = true, --Number of human teamkills after which a player will be kicked automatically. Set to 0 to disable. kick_after_teamkills = 2, And yes, the pause_on_load = true Once I set it to false the server is not paused if nobody is joined. Edited January 11, 2012 by =STP= Dragon Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
chromium Posted January 11, 2012 Share Posted January 11, 2012 Negative for me: It works in our server. But I can suggest a workaround useful only for mission starting purpose: Set mission to start unpaused, than by SLmod set a command (POS or chat_cmd) that restart the mission when typed/choosed. This way you can restart the mission at the moment you prefer. Bu Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
STP Dragon Posted January 11, 2012 Share Posted January 11, 2012 I don't use the SLmod yet and I don't want to add this to my missions. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
chromium Posted January 11, 2012 Share Posted January 11, 2012 Than you can set a unit inside zone trigger logic near the airport/farp (maybe linked to something else like altitude or particoular timing, maybe) to activate the "load mission" action. But I repeat, I'm only telling you every workaround that I'm thinking about... Since on our server the problem doesn't exist, surely it depends on something that need to be found and fixed. Author of DSMC, mod to enable scenario persistency and save updated miz file Stable version & site: https://dsmcfordcs.wordpress.com/ Openbeta: https://github.com/Chromium18/DSMC The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously. Link to comment Share on other sites More sharing options...
STP Dragon Posted January 11, 2012 Share Posted January 11, 2012 ... but what can it be? I used a older version of the mod before and it worked. But now we decided to synchronize our (7) servers with all the same versions and configs... Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Sleem Posted January 11, 2012 Share Posted January 11, 2012 I think this was a bug in an older version of ServMan but has been corrected in latest version. It works for my server and I can't think why it doesn't for you :( strange! Link to comment Share on other sites More sharing options...
xifu Posted January 11, 2012 Share Posted January 11, 2012 ... but what can it be? I used a older version of the mod before and it worked. But now we decided to synchronize our (7) servers with all the same versions and configs... Have you tried to install last version of servman with modman?. I remenber I had this issue installing manually and it didn't work, but installing with modman and works well. [sIGPIC][/sIGPIC] http://www.escuadron69.net/v20/foro/index.php?app=ccs Link to comment Share on other sites More sharing options...
HiJack Posted January 11, 2012 Share Posted January 11, 2012 ... but what can it be? I used a older version of the mod before and it worked. But now we decided to synchronize our (7) servers with all the same versions and configs... Use the main.lua in net that comes with servman. Link to comment Share on other sites More sharing options...
STP Dragon Posted January 12, 2012 Share Posted January 12, 2012 @ xifu: I installed it manually. I will try it with modman today and give feedback. @ HiJack: I'm doing so. The mod generally works fine. I'm able to log on and choose missions. Only the automatic unpause won't work. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
STP Dragon Posted January 12, 2012 Share Posted January 12, 2012 ... the only difference between installing this mod manually and with modman is, that the I manually renamed the original main.lua to _ORIGINAL_main.lua. Modman removes the original main.lua Can it be that the original main.lua is still working although I renamed it? Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
Grimes Posted January 12, 2012 Share Posted January 12, 2012 I think thats the point of renaming it, that way no other files reference the file name. Do any of the other commands work? While its paused you should be able to login or do other commands. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum Link to comment Share on other sites More sharing options...
STP Dragon Posted January 12, 2012 Share Posted January 12, 2012 I can login and change missions, yes Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
nomdeplume Posted January 12, 2012 Share Posted January 12, 2012 I'm having the same issue as Dragon, automatic unpause doesn't work. Everything else seems okay -- although I think it's not showing the MOTD text. Certainly it's not doing it 2 minutes after someone joins, like I have it configured to. Link to comment Share on other sites More sharing options...
S77th-ReOrdain Posted January 12, 2012 Share Posted January 12, 2012 That's my setting and the server won't unpause... -- NEW: will allow a mission rotate/restart announcement to appear. 3 examples below: -- NOTE: Order must be incremental, smallest numbers first. -- miz_rotate_announcement = { 1,2,3,4,5,10,15,60,120,180 }, -- at 3 hours, 2 hours, 1 hour, 15 mins, 10 mins, and every min from 5 to 1 min -- miz_rotate_announcement = { 1,5,10,15,60 }, -- at 1 hour, 15 mins, 10 mins, 5 min and final call at 1 min. --miz_rotate_announcement = { 0 }, -- disabled miz_rotate_announcement = { 0 }, --If true the current mission will be paused once all players left the server. Set to false to disable. pause_if_server_empty = true, --If true the current mission will be unpaused when a new player enters an empty server. A mission will also be --resumed ~1min after loading if the server is not empty. Set to false to disable. resume_if_server_not_empty = true, --If true the server automatically restarts the current mission when all players left the server. --Set to false to disable. restart_if_server_empty = true, --Number of human teamkills after which a player will be kicked automatically. Set to 0 to disable. kick_after_teamkills = 2, And yes, the pause_on_load = true Once I set it to false the server is not paused if nobody is joined. I've experienced the same problem, but overcame it by adjusting the settings. Initially, the settings I used were the same as yours, with the same results. I would suggest trying different settings even though it may not be your ideal unmonitered dedi server config at the moment. From what I've gathered, no one has figured out how to rotate a running mission with active players without getting a CTD yet (servman or not), so it really doesn't matter. A handsoff server is currently an elusive endeavor. What worked for me (to get the server to unpause when players enter): restart_miz_after = 0 rotate_miz_after = 360 --(or, your preference) pause_if_server_empty = true, resume_if_server_not_empty = true, restart_if_server_empty = false, Oh, and, I concur that the latest version of servman worked fine with 1.1.1.0 and now behaves differently since 1.1.1.1. Until someone modifies servman, this may be a workaround as we await improvements from ED. Link to comment Share on other sites More sharing options...
Snoopy Posted January 12, 2012 Share Posted January 12, 2012 I sure wish the "dedicated server" product that ED has said they were considering was included in the future projects announcement. Would make it MUCH easier for us running dedicated servers. v303d Fighter Group Discord | Virtual 303d Fighter Group Website | v303rd Fighter Group Twitter Link to comment Share on other sites More sharing options...
xifu Posted January 12, 2012 Share Posted January 12, 2012 I sure wish the "dedicated server" product that ED has said they were considering was included in the future projects announcement. Would make it MUCH easier for us running dedicated servers. +1 it would be great !!! [sIGPIC][/sIGPIC] http://www.escuadron69.net/v20/foro/index.php?app=ccs Link to comment Share on other sites More sharing options...
STP Dragon Posted January 13, 2012 Share Posted January 13, 2012 Thank you S77th-ReOrdain I will try your settings and report. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
S77th-ReOrdain Posted January 13, 2012 Share Posted January 13, 2012 No problem Dragon, and thank you for sharing your mission building skills. Keep up the good work. Link to comment Share on other sites More sharing options...
nomdeplume Posted January 15, 2012 Share Posted January 15, 2012 Okay, I think I've worked it out... it only works properly if you have either rotate_miz_after or restart_miz_after enabled. If neither of those are set, then the function which determines how much longer is left in the mission returns nil, and there's another function invoked whenever the server is deciding whether to pause or resume which tries to do some calculations using that value. If it's nil then a script error is logged and the processing is interrupted. I worked around it by just setting the mission restart time to 600 minutes and now automatic pause/unpause works properly and so does the MOTD. Link to comment Share on other sites More sharing options...
Heli Shed Posted January 15, 2012 Share Posted January 15, 2012 Hmmmmmm....... Our server has different settings completely and we haven't seen a problem such as the one you are mentioning. Pause is fine, rotate mission is fine and even mission voting (when we had more than one mission running, currently they are ALL being 'upgraded' to 1.1.1.1, as is usually the case after every patch) However, general mp stability to be frank, is shocking. World.dll, effects.dll the normal culprits. But, thats the price we pay. Shame it HAS to be compromised this way. If anyone wants to compare serverconfig.lua files and try to tie down other misnomers and mismatches of apparent crashes caused by servman whilst panzer is away, let me know and we'll set something up, but definitely off here. I suggest that we re-visit this thread when and if, we have found out for sure what the problems are. Feel free to pm me to arrange via TS and file browser system. 'T' Come pay us a visit on YouTube - search for HELI SHED Link to comment Share on other sites More sharing options...
STP Dragon Posted January 15, 2012 Share Posted January 15, 2012 I fixed the problem but sadly I don't know why. I installed the mod by modman and exchanged the serverconfig with no good result. Then I uninstalled the mod and reinstalled it without changeing the config and it was OK. So I edited the config manually without touching the mission rotation settings. Now it is OK. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
xifu Posted January 15, 2012 Share Posted January 15, 2012 Okay, I think I've worked it out... it only works properly if you have either rotate_miz_after or restart_miz_after enabled. MOTD. I've tried this settings in my server, " Restar_miz_after = 600 " , but when I click to connect, the server crash :huh: , Back to " restar_miz_after = 0," and it works. no crash this is the crash file, if it helps # -------------- 20120115-132716 -------------- C:\Windows\system32\ntdll.dll # C0000005 ACCESS_VIOLATION at 76F9803B 01:0006703B # # EAX = 2561E990 # EBX = 03700000 # ECX = 00000000 # EDX = 00000000 # ESI = 2561E988 # EDI = 2561E470 # CS:EIP = 001B:76F9803B # SS:ESP = 0023:0012E510 EBP = 0012E538 # DS = 0023 ES = 0023 FS = 003B GS = 0000 # Flags = 00210246 76F9803B 0012E538 0001:0006703B C:\Windows\system32\ntdll.dll RtlTryEnterCriticalSection()+E8 76F9803B 0012E538 0001:0006703B C:\Windows\system32\ntdll.dll RtlTryEnterCriticalSection()+E8 76F98287 0012E630 0001:00067287 C:\Windows\system32\ntdll.dll RtlTryEnterCriticalSection()+334 76F984C2 0012E64C 0001:000674C2 C:\Windows\system32\ntdll.dll RtlTryEnterCriticalSection()+56F 75DEC76F 0012E660 0001:0004B76F C:\Windows\system32\kernel32.dll HeapFree()+14 698C3C1B 0012E6AC 0001:00062C1B C:\Windows\WinSxS\x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57\MSVCR90.dll free()+CD 0321C2BB 2552D950 0001:0003B2BB C:\simuladores\DCS A-10C\bin\AsyncNet.dll Ordinal9()+3C2BB 2555A088 2555A088 0000:00000000 2552D950 2555A08C 0000:00000000 0321B030 2555A090 0001:0003A030 C:\simuladores\DCS A-10C\bin\AsyncNet.dll Ordinal9()+3B030 0321B2F0 2555A094 0001:0003A2F0 C:\simuladores\DCS A-10C\bin\AsyncNet.dll Ordinal9()+3B2F0 0321B120 2555A098 0001:0003A120 C:\simuladores\DCS A-10C\bin\AsyncNet.dll Ordinal9()+3B120 0ECC0018 2555A09C 0000:00000000 [sIGPIC][/sIGPIC] http://www.escuadron69.net/v20/foro/index.php?app=ccs Link to comment Share on other sites More sharing options...
HiJack Posted January 16, 2012 Share Posted January 16, 2012 You are missing a "," at the end of the 600 ;) Link to comment Share on other sites More sharing options...
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