711Hancer Posted May 16, 2011 Share Posted May 16, 2011 Could someone please explain me what is the Spin RPM for CBU where in the INV page we can set this value along with the HOF. Do you guys ever played with spin RPM value when deploying CBUs? Link to comment Share on other sites More sharing options...
sobek Posted May 16, 2011 Share Posted May 16, 2011 Could someone please explain me what is the Spin RPM for CBU where in the INV page we can set this value along with the HOF. Do you guys ever played with spin RPM value when deploying CBUs? This attribute changes the angle of the CBU fins so that it may spin faster or slower during free fall. The RPM influences what the spread pattern of submunitions will look like. I do not know how this parameter quantitatively behaves, but in theory, higher rpm makes your submunitions fly more sideways, what that means for the pattern on the ground should best be tried out in the sim. Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
711Hancer Posted May 16, 2011 Author Share Posted May 16, 2011 Thank you so much but in other case, setting a higher HOF will also result in more spread of the burst as well? So trucks aligned in a round shape, cluster wise; we shall set higher HOF and if trucks are i.e on a road vertically aligned we shall set higher rpm? Link to comment Share on other sites More sharing options...
sobek Posted May 16, 2011 Share Posted May 16, 2011 (edited) and if trucks are i.e on a road vertically aligned we shall set higher rpm? It's not that easy. IRL, (this is my own interpretation, i can't say how much of this holds true) i imagine that the orientation of the CBU at point of burst has a major impact on the pattern. So if you drop from high altitude, the bomb will almost be going vertical, spread pattern will probably be circular. Similar, if you drop from low altitude, the bomb will be flying more or less horizontal, spread pattern will be an ellipsoid with spread increasing towards the end where munitions fall last. You see, IRL there are many parameters that are interconnected. The sim for now, AFAIK, does not model individual submunitions, so i cannot say if bomb orientation and speed are taken into account for the spread pattern. What i can say for sure is that you never attack a column (moving or not) perpendicular. Always attack such an array on axis. Edited May 16, 2011 by sobek Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
goldfinger35 Posted May 16, 2011 Share Posted May 16, 2011 My testing showed that HOF should be set to 500 or 700. Setting it higher will result in higher % of misses (if you aim at enemy column). i7 920@4.0Ghz, 12 GB RAM, ATI 4890, LG L246WHX@1920x1200, Saitek X52 Pro, Saitek pro flight rudder pedals, TrackIR4, Audigy 2ZS, Logitech G9x, Vista 64bit. Link to comment Share on other sites More sharing options...
PhiXX Posted May 16, 2011 Share Posted May 16, 2011 Up high at angels 20+ i prefer SFWs at HOF 1800-2200, it's a good tradeoff between accuracy and effected area. For soft targets spread around this should also be a deadly setting with usual cbus, but for tanks you should definitely use goldfinger's settings Link to comment Share on other sites More sharing options...
SmokeyTheLung Posted May 16, 2011 Share Posted May 16, 2011 Through some testing, it would seem that the HOF and RPM functions (in the sim) do the same thing. Higher RPM with the default HOF gives the same result as higher HOF with the default RPM, as far as I can tell. If you max out both those values, be prepared for quite a bit of spread! System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
711Hancer Posted May 16, 2011 Author Share Posted May 16, 2011 In real life, are CBUs really effective for heavy tanks? I mean they can take our APCs, small armored tanks or BMPs easily but a heavy armored tank should not be fully destroyed. Link to comment Share on other sites More sharing options...
rud Posted May 16, 2011 Share Posted May 16, 2011 In real life, are CBUs really effective for heavy tanks? I mean they can take our APCs, small armored tanks or BMPs easily but a heavy armored tank should not be fully destroyed. CBU-87/103's don't seem like they'd be too effective against a well armored target nor is that what they're really intended to be used for. But CBU-97/105's, which have "smart" submunitions that are designed to punch an explosively formed penetrator through a tanks roof would scare the crap out of me if I drove tanks in real life. Link to comment Share on other sites More sharing options...
SFJackBauer Posted May 16, 2011 Share Posted May 16, 2011 CBU-97/105 AKA SFW targets the heat concentration of a tank, therefore most likely hitting its engine from the top. This does not necessarily means the crew is killed, but the tank is very likely to be disabled. It would be good if the sim modelled the difference between a disabled and destroyed AFV. Link to comment Share on other sites More sharing options...
Phuz Posted May 16, 2011 Share Posted May 16, 2011 The CBU-87/103 has settings in the inventory page for HOF and RPM The CBU-97/105 has settings in the inventory page for HOF and FOM The manual explains HOF and RPM, but I have no idea what FOM is [appears to be a time value]. Any help? Link to comment Share on other sites More sharing options...
Speed Posted May 16, 2011 Share Posted May 16, 2011 Note that the smart munition effect is not modeled in game... they just adjusted the explosive effects of CBU-97/105s till you get what ED judged to be realistic numbers of kills against armored targets. Please do not use CBU-97s outside of this stated purpose unless you want to see really unrealistic damage effects. For example, I saw someone kill four cargo ships with a single CBU-97, and this weekend, I deliberately used seven CBU-97s set to 3000 ft HOF and widely spaced to destroy about 100 city blocks. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
bartleby Posted May 16, 2011 Share Posted May 16, 2011 This attribute changes the angle of the CBU fins so that it may spin faster or slower during free fall. The RPM influences what the spread pattern of submunitions will look like. I do not know how this parameter quantitatively behaves, but in theory, higher rpm makes your submunitions fly more sideways, what that means for the pattern on the ground should best be tried out in the sim. Any chance you could wrangle firmer details out of ED? It'd be nice to be able to plan patterns and effects and whatnot instead of just flying on hope. DCS Wiki! :book: Link to comment Share on other sites More sharing options...
Zenra Posted May 16, 2011 Share Posted May 16, 2011 The CBU-87/103 has settings in the inventory page for HOF and RPM The CBU-97/105 has settings in the inventory page for HOF and FOM The manual explains HOF and RPM, but I have no idea what FOM is [appears to be a time value]. Any help? FOM usually stands for Figure of Merit, which is a measure or sensor accuracy. The CBU-97 is a Sensor Fused Weapon. Each Skeet deployed includes IR and laser sensors that help them find targets. I am guessing that the FOM setting (if it is a setting - I have not tried changing it) might be a way to affect the rules used by these sensors? Zenra Intel i7 930 2.8GHz; ATI HD5850 1GB; 1TB Serial ATA-II; 12GB DDR3-1333; 24 x DL DVD+/-RW Drive; 800W PSU; Win7-64; TM Warthog HOTAS Link to comment Share on other sites More sharing options...
sobek Posted May 16, 2011 Share Posted May 16, 2011 Any chance you could wrangle firmer details out of ED? I'll ask around... Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
hassata Posted May 26, 2011 Share Posted May 26, 2011 In Vipers in the Storm, Rosenkranz mentions that a CBU-87/B achieves an average of 150-by-150 feet of coverage at a 1,000 RPM spin rate, and 250-by-250 at 2000. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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