Sulman Posted August 4, 2005 Share Posted August 4, 2005 I like where 1.1 is at with threat modelling (no I haven't tried the F-15 yet). I'm playing through the SU27 campaign again, and the missions seem to be alot more variable in terms of events and AI survivability. The visual effect of the ECM was completely new to me, I was pretty impressed with how confusing it made things, as I suppose it should - seemed to have a profound effect on the accuracy a hawk unit as well, which was new to me. The odd thing was that whenever it acquired me, I didn't get the solid tone from the RWR, just a launch warning. I used to dread getting inside engagement range of medium range weapons (usually inevitable with the SU27's SARH suite) but it seems alot less stressful now. Looking forward to trying some of the ground attack aircraft, and I may even venture online at some point! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
192nd_Erdem Posted August 4, 2005 Share Posted August 4, 2005 Yeah visual effect of ECM is cool.When you're on 20 players server your HUD is like the matrix screen :) I feel like I'm an "operator" :P 1 Link to comment Share on other sites More sharing options...
ED Team Olgerd Posted August 4, 2005 ED Team Share Posted August 4, 2005 LOL! :) [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич. Link to comment Share on other sites More sharing options...
Sulman Posted August 10, 2005 Author Share Posted August 10, 2005 I've nearly finished reworking one of the original Flanker missions now, I've been having a blast playtesting it. The survivability of the AI aircraft is alot better, some are routinely accomplishing their missions; when I made the same mission in 2.51, they'd make the first line of SAM defences and get killed, every time. Airborne opposition consists of small, but well-armed groups of GAI aircraft, and interestingly, they consistently underperform. Due to the all-seeing EWR, they're all scrambling immediately (at mission start), and seem to get 'locked in' to the first detected EWR contact, which for this scenario is an A-50 on the eastern edge of the peninsula, consequently it's very easy to bounce them if you're playing as the escort group; they are rather slow at recognising you're the main threat. That being said, one has sneaked through (at very high speed, low level) a couple of times and actually knocked the A-50 down, which impressed me. SAMS are a lot less dominant. In 2.51, if you met engagement paramaters, you'd be shot at immediately,and repeatedly. Doesn't seem to be the case now - a Tor system at one airfield let me fly right over it, then promptly blew me up at point-blank range. On another occasion it took a shot at max range. It's really positive, getting alot of fun out of it, and I haven't even tried mud-moving yet! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Biga42 Posted August 10, 2005 Share Posted August 10, 2005 I've nearly finished reworking one of the original Flanker missions now, I've been having a blast playtesting it. The survivability of the AI aircraft is alot better, some are routinely accomplishing their missions; when I made the same mission in 2.51, they'd make the first line of SAM defences and get killed, every time. Airborne opposition consists of small, but well-armed groups of GAI aircraft, and interestingly, they consistently underperform. Due to the all-seeing EWR, they're all scrambling immediately (at mission start), and seem to get 'locked in' to the first detected EWR contact, which for this scenario is an A-50 on the eastern edge of the peninsula, consequently it's very easy to bounce them if you're playing as the escort group; they are rather slow at recognising you're the main threat. That being said, one has sneaked through (at very high speed, low level) a couple of times and actually knocked the A-50 down, which impressed me. SAMS are a lot less dominant. In 2.51, if you met engagement paramaters, you'd be shot at immediately,and repeatedly. Doesn't seem to be the case now - a Tor system at one airfield let me fly right over it, then promptly blew me up at point-blank range. On another occasion it took a shot at max range. It's really positive, getting alot of fun out of it, and I haven't even tried mud-moving yet! What do you mean by 2.51? Biga Link to comment Share on other sites More sharing options...
britgliderpilot Posted August 10, 2005 Share Posted August 10, 2005 What do you mean by 2.51? Biga Flanker 2.51 - is this a sign that you're a n00b? :p http://img.photobucket.com/albums/v121/britgliderpilot/BS2Britgliderpilot-1.jpg Link to comment Share on other sites More sharing options...
diveplane Posted August 10, 2005 Share Posted August 10, 2005 is he talking about old flanker lol? https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
Sulman Posted August 10, 2005 Author Share Posted August 10, 2005 is he talking about old flanker lol? No. I've reworked a mission from the very first ED title and I'm just comparing differences in the different generations of the series. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
diveplane Posted August 10, 2005 Share Posted August 10, 2005 aa rgr ...ok https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
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