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1.1 Enhancements in gameplay are interesting


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I like where 1.1 is at with threat modelling (no I haven't tried the F-15 yet). I'm playing through the SU27 campaign again, and the missions seem to be alot more variable in terms of events and AI survivability. The visual effect of the ECM was completely new to me, I was pretty impressed with how confusing it made things, as I suppose it should - seemed to have a profound effect on the accuracy a hawk unit as well, which was new to me. The odd thing was that whenever it acquired me, I didn't get the solid tone from the RWR, just a launch warning.

 

I used to dread getting inside engagement range of medium range weapons (usually inevitable with the SU27's SARH suite) but it seems alot less stressful now.

 

Looking forward to trying some of the ground attack aircraft, and I may even venture online at some point!

[sIGPIC][/sIGPIC]

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  • ED Team

LOL! :)

[sIGPIC][/sIGPIC]

 

К чему стадам дары свободы?

Их должно резать или стричь.

Наследство их из рода в роды

Ярмо с гремушками да бич.

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I've nearly finished reworking one of the original Flanker missions now, I've been having a blast playtesting it.

 

The survivability of the AI aircraft is alot better, some are routinely accomplishing their missions; when I made the same mission in 2.51, they'd make the first line of SAM defences and get killed, every time.

 

Airborne opposition consists of small, but well-armed groups of GAI aircraft, and interestingly, they consistently underperform. Due to the all-seeing EWR, they're all scrambling immediately (at mission start), and seem to get 'locked in' to the first detected EWR contact, which for this scenario is an A-50 on the eastern edge of the peninsula, consequently it's very easy to bounce them if you're playing as the escort group; they are rather slow at recognising you're the main threat. That being said, one has sneaked through (at very high speed, low level) a couple of times and actually knocked the A-50 down, which impressed me.

 

SAMS are a lot less dominant. In 2.51, if you met engagement paramaters, you'd be shot at immediately,and repeatedly. Doesn't seem to be the case now - a Tor system at one airfield let me fly right over it, then promptly blew me up at point-blank range. On another occasion it took a shot at max range.

 

It's really positive, getting alot of fun out of it, and I haven't even tried mud-moving yet!

[sIGPIC][/sIGPIC]

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I've nearly finished reworking one of the original Flanker missions now, I've been having a blast playtesting it.

 

The survivability of the AI aircraft is alot better, some are routinely accomplishing their missions; when I made the same mission in 2.51, they'd make the first line of SAM defences and get killed, every time.

 

Airborne opposition consists of small, but well-armed groups of GAI aircraft, and interestingly, they consistently underperform. Due to the all-seeing EWR, they're all scrambling immediately (at mission start), and seem to get 'locked in' to the first detected EWR contact, which for this scenario is an A-50 on the eastern edge of the peninsula, consequently it's very easy to bounce them if you're playing as the escort group; they are rather slow at recognising you're the main threat. That being said, one has sneaked through (at very high speed, low level) a couple of times and actually knocked the A-50 down, which impressed me.

 

SAMS are a lot less dominant. In 2.51, if you met engagement paramaters, you'd be shot at immediately,and repeatedly. Doesn't seem to be the case now - a Tor system at one airfield let me fly right over it, then promptly blew me up at point-blank range. On another occasion it took a shot at max range.

 

It's really positive, getting alot of fun out of it, and I haven't even tried mud-moving yet!

 

What do you mean by 2.51?

 

Biga

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