REL Posted June 14, 2011 Share Posted June 14, 2011 (edited) Hay This link shows how the real gun smoke trail starting when the gun starts firing => 0:18 smoke trail length = gun firing duration In this link you can see how the gun smoke trail in the Sim starting only after the gun stops firing => 0:29 http://www.youtube.com/watch?v=LcsDRhbfbMQ smoke trail length < gun firing duration Yet this picture shows how a missile in the Sim can leave a very very long smoke trail (By the way good one kRush - indeed a WOW moment !!!) :thumbup: This link shows how the gun smoke trail fades away in a few seconds (about 5-6 seconds 0:06 - 0:011) Is it possible to change the timing so the gun smoke trail will start when the gun starts firing, and will end when the gun stops firing? (so the smoke trail length will illustrate the gun firing duration) looks like a timing problem to me (IMHO) ... Edited June 14, 2011 by REL Link to comment Share on other sites More sharing options...
delta9856 Posted June 14, 2011 Share Posted June 14, 2011 +1 This is something I hope to see ED implement in a later patch. Oli 'Scarecrow' Lusk Windows 7 Ultimate 64-bit Intel Core i7 3930K @ 4.20Ghz ASUS Rampage IV Extreme Motherboard 16GB DDR3 RAM EVGA Geforce GTX 680 4GB Link to comment Share on other sites More sharing options...
Frostiken Posted June 15, 2011 Share Posted June 15, 2011 That's clearly a result of latency and other multiplayer issues, not a failure of modeling - smoke trails for the gun work just fine in single player. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
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