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Posted

Hi everyones, try to make it short, and sorry for my english :music_whistling:

 

I started some modelisation of new statics objects such as bomb lifter, power generator, extinguisher, ladders, ground crew, etc... To... You know, to have more "alive" airbase.

I used Max8 with ED plugins (designed for lockon right !?) but after the export and copying it in the good folder, i can't find it in the "static objects" list in the ME... :cry:

I try to replace an existing Static Object by a new one (with the same name) it parciatly work, in the way that I can see the label in game, but no textures. The objects is invisible.

SO, my question is; How to add new statics objects, or what's the pipeline to do and integrate new objects !??????!

 

If someone could help, i can share this objects to the community, fot those are interested of couse.

 

Thanks guys to read that :D

Posted

Hi Colonel... nice name! :D

 

Something like this, I wrote this down so I don't forget how to add objects in the future. Reference other entries in those files, and this will make more sense.

 

I do, however, occasionally get errors when adding the new objects in the mission editor. Someone might be able to shed light on that, I'm probably missing a step.

 

There are 4 index files to modify.

Bazar/structtable.sht: (below "default" entry) 
--------------------------------------------------------
   shape
   {
   file  = "object";
   life  = 120;
   fire  = { 0, 2};
   username = "objectdisplayname";
   }


Scripts/Database/db_countries.lua: (in USA Fortifications section, or for country of choice)
--------------------------------------------------------
cnt_unit("{unique GUID}", "objectdisplayname"),


Scripts/Database/db_units_ground.lua: (in Fortification section)
---------------------------------------------------------
fortification("{unique GUID}", "objectdisplayname", _("object"), "object", 100);


BlackShark/data/scripts/unitsclasses.lua: (in Building section)
--------------------------------------------------------
["objectdisplayname"] = "P0091000076",

Posted

Thx guys !!! :smilewink:

 

That's a big step forward Aaron, thx man !! I'll investigate this way.

I'll give update if i find something !! And everyones are welcome for some help :helpsmilie::D

 

I think textures need to be DDS and put somewhere in a compressed zip textures, and declared in an other LUA

Posted

Nope, textures are either 24-bit bitmaps, or 24/32-bit TGA files. They can be placed in the /TempTextures folder for uncompressed use, but that may hurt performance. Alternatively, they can be placed in archives and used that way, but honestly I do all my modding for FC2, so I don't know how to.

 

In fact, I totally forgot that this was in the DCS forum... so my previous suggestions may not work either, but it's worth a try.

  • 2 weeks later...
Posted

Perfect! works a treat :thumbup:

 

//new_building

shape

{

file = "new_building";

life = 40;

fire = { 0, 2};

desrt = "new_building_crush";

username = "new buildings";

}

shape

{

file = "new_building_crush";

desrt = "self";

}

I added extra lines for the destruction, I'm not sure if these need a new index number, or classname. It seems to work ok without one.

 

aaron, you is de man :D

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