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Posted

I've noticed short aim releasing mk-82air by CCIP: it's obviuos since high drag. But now the question is: how could I make a good CCIP aim for high-drag bombs?

Posted

Don't use high-drag bombs. They don't really make sense on the A-10, even though they are available.

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Posted
Don't use high-drag bombs. They don't really make sense on the A-10, even though they are available.

 

Thank you, for saying it!:thumbup:

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Posted

Agreed with GGTharos

keep in mind that you have to fly really low for a good score at targets:P

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Posted
Not every situation calls for smart weapons. That and you can't load near as many smart bombs as you can dumb.

 

Definately agree with the first part but can't you pretty much put as many GBU-12s as you could Mk-82s, or are there other technical issues that would prevent you from doing so?

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Posted
Not every situation calls for smart weapons. That and you can't load near as many smart bombs as you can dumb.

 

Isn't the A-10C capable of carrying around 15 or 18 GBU-12's?

 

I find it rather frustrating using dumb bombs because even with perfect delivery sometimes you don't get perfect hits. It's also frustrating knowing that I didn't need to waste my time with them when I could of used a guided weapon.

 

But, I am not very good with dumb bombs so I am sure it's mostly pilot error lol

Posted

First of all, it's a drag to be flying around with all those GBU's. Second, you're likely to go down in flames with most of them - why take so many? Pointless. It isn't like some sort of resource system isn't in the pipeline ...

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Posted

My friend and I discussed how interesting it would be to include a "money-spent"-meter in sims like these, showing how much $$$ you've really wasted on crashed airplanes and how much money worth of ordnance has been pickled. :)

Nice plane on that gun...

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Posted (edited)
I've noticed short aim releasing mk-82air by CCIP: it's obviuos since high drag. But now the question is: how could I make a good CCIP aim for high-drag bombs?

 

I'm working on a little tutorial on Mk-82s usage and on my experimentations so far I've noticed that Mk-82 Airs are very innacurate in what should be their standard type of release (level flight, very low (<1000 feet), very fast (400-500 kts)).

The best results I've got is when you are at 500 feet, as fast as the A-10 can go (i.e. 340 kts) in level flight and in CCRP mode. Even so, they drift far away from the target.

 

Dive very steeply or use consent-to-release. The AIR fitted Mk-82s are fine to use to hit a wide area of soft targets, even better than slicks because slicks don't really disperse.

 

That's the best results I've got when using Mk-82 Airs; very steep dive and CCIP mode on soft targets.

I had setup a group with a varied assortment of targets and let bombs away. Trucks, Air defenses, BMPs, infantry, all destroyed. But hardened targets like T-80 or a S-300 radar were still intact. Did it over and over again, same results.

Eventually, tanks can be destroyed in this type of attack, but it is only because I was releasing 6 Mk-82 Airs and on or another gets lucky and actually hits something. The other targets were destroyed by blast effects only.

 

Conclusion: this type of steep dive attack I can do with slick-82's. It would be senseless doing this with Mk-airs (unless, it is only by the fun on doing it), since Mk-airs were not designed to this type of attack.

 

And as paulrikki put it, not evertyme you can load guided bombs.

And one thing that most of us pilots don't know of because we are too spoiled by guided bombs and fancy Mavericks, is that Mk-82's can be very deadly up to 15,000 ft, if you set them up right.

What I mean is: wind correction input on the CDU; 5 mil consent; trimmed aicraft, tightly alligned with target...pickle. If you try it, you'll see results you wouldn't expect with slick bombs. They do fly like bullets through the air and hit their targets right on (with the notable exception of tanks, which are very, very tough).

Edited by RodBorza

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Posted (edited)

Charlie_01 don't listen to them. Mk.82 Airs are great on undefended targets such as suspected truck parks. Also an excuse to get down in the mud at low altitude. Record the track and play it back from the ground POV. I have to admit though, they do travel a bit too far laterally. Perhaps that's because the sim is not rotating the bombs and ballutes correctly? That would stabilize lateral drift.

 

Load 12 Mk82 airs, set to ripple single all of them. Get some speed in the dive, level out at around 800 AGL, you should see the pipper ahead of you. Pickle on the front vehicle of the target. Go lower for less dispersal, but it's still shock and awe!

 

 

Edited by dbeaty

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Posted (edited)

Dbeaty,

I agree that on soft targets and in a grouping, they are of great effect.

But even so, they travel too far from wind drift. Well, at least is what I think, not sure. Maybe the A-10 isn't fast enough to drop them correctly, that's all.

 

Edit: Well, it seems that they do spin. Never noticed that before. And that's a very lucky coyote!:thumbup:

Edited by RodBorza

This is an amazing sim! 'Nuff said!:pilotfly:

 

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Posted
I think direct CCIP isn't good for Mk-82AIRs, CCIP-CR or CCRP is what I use. If I'm diving then I have enough altitude that I can use slicks instead. I also think that Mk-82AIRs are more accurate in real life than in DCS. It's a feeling but it would help to see the range results or scoring standards for real high drag practice bombs and compare.

 

Agreed. I remember that on Jane's F-15 I used a lot of Mk-82 & 84 - Airs, for low level bombing. And they were pretty accurate in conjuction with CCRP. Actually, they were one of my favorites..there's is nothing like ripling a whopping 12 Mk-82's at the 500-500 instance.

 

I'm also pretty good with Mk-82s. Usually I hit inside one truck radius of the target CCIP. Guided weapons are more accurate but not that more accurate. When the CDU WIND page gets in I can do it in winds too. With just a little practice many situations where PGM were used, Mk-82s are just as good.

 

Have to agree again. PGMs are accurate, but not that more accurate. Mk-82's can do what they do, no problem.

But in defence of PGMs, I have to say that they are deadly against tanks, which for Mk-82 is literally a hit or miss thing.

This is an amazing sim! 'Nuff said!:pilotfly:

 

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Posted
Load 12 Mk82 airs, set to ripple single all of them. Get some speed in the dive, level out at around 800 AGL, you should see the pipper ahead of you. Pickle on the front vehicle of the target. Go lower for less dispersal, but it's still shock and awe!

If you do that 6 of em will fall short. You should aim at the middle of the target area.

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Posted (edited)
Don't use high-drag bombs. They don't really make sense on the A-10, even though they are available.

 

Unless you are flying low, then they make perfect sense. High drag bombs are meant to give you enough time to clear the blast area before you get damage on your aircraft from your own munitions. Typically you wouldn't want to drop a 500lb bomb at 500ft unless it is high drag or you risk losing your own plane. They come in extremely handy when flying in low to take out targets...

 

Also don't blame the inaccuracies of these bombs on the bombs. Most of it has to do with people not properly understanding, rather it be from training(lack there-of) or habit, on how to proper employ them.

Edited by Qazme
Posted
If you do that 6 of em will fall short. You should aim at the middle of the target area.

 

Druid, perhaps that is correct, I was following instructions from a previous topic and never did test that out. I just assumed lead vehicle was the release point. Watching tracks from level attacks, pickling at lead target, it seems correct as all vehicles were destroyed in the sim. I am able to take out the line without them falling short. So it's a conundrum. Anyone know if middle of the pack it correct for low level runs in the F-111?

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Posted

For the F-111 I can't say much, but I remember from Jane's F-15 and Falcon AF that when you set up bombs to ripple, the point that showed on the HUD would be the middle of the calculated impact area, and the computer would give the time and release cues for the initial release point.

In other words: the point that appears on the HUD, is not the point where the computer will start releasing bombs. They will be release a little bit earlier, to get all targets from start to finish. At least, that's valid for CCRP. For CCIP, I have to test it, though.

This is an amazing sim! 'Nuff said!:pilotfly:

 

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Posted
It isn't like some sort of resource system isn't in the pipeline ...

 

GG, are you saying that a future release is going to have some sort of system for encouraging us to use the most cost effective weapons for the job? (two "isn't"s in one sentence is testing my logic ;) )

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Posted

In CCIP, the pipper is displaced based on the number of weapons selected for release, so it too indicates the center of the stick.

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Posted
It isn't like some sort of resource system isn't in the pipeline ...

 

GG, are you saying that a future release is going to have some sort of system for encouraging us to use the most cost effective weapons for the job? (two "isn't"s in one sentence is testing my logic ;) )

Correct latearrival, GG is indeed saying that some sort of resource system is in the pipeline. Just in a kinda unusual way.

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Posted (edited)

I was testing CCIP release mode at various altitudes. Pickling the bombs on the middle of the group is the way to go unless they are moving. But there are some hazards with these bombs even though they are supposed to fall behind. Wings are not completely level but the trajectory of the bombs is somewhat random anyway. Sometimes one bomb will fly out 300-400 feet laterally. Again, they are not spinning like in real life.

 

 

I've been reading that A-10's did use BSU-49's in the Gulf wars. Here's a vid, much higher altitude than I've been using.

 

Edited by dbeaty

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