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Clear ground textures + fog + solid buildings + no pop-up


toby23

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EDIT 3 - 20.08 - Values changed, fog, opaque buildings, clear ground textures, no pop-up, 10km view distance for trees

 

I can't figure this problem out.

Change A, B changes.

Change B, A changes.

Change A again, C changes.

 

For more info see here

 

Below are the settings I'm using at the moment.

I'm waiting until the compatibility patch comes.

Fingers crossed.

 

-------------

Something's been puzzling me ever since I reinstalled Black Shark.

How to get the combination of solid buildings in the shkval, fog, clear ground textures up to the horizon and a realistic view distance for objects?

 

After messing around with settings for a few days, I've finally found some that work, for me at least, for DCS Black Shark.

After reading a similar post by Bucic and having no success with his settings, I set about trying to find a set that would work for me and as such, this might work for you, it might not.

 

Make sure to set textures, scenes and visib range to high in game.

Screenshots at end of post.

 

 

How to

1. Navigate to C:\Program Files (x86)\Eagle Dynamics\Ka-50\Config\graphics_bs.cfg

2. Backup this file

3. Open this file with Notepad++

4. Edit the following lines

Camera

    High
   {
     near_clip = 0.2;
     middle_clip = 5;
     far_clip = 120000;

 [/size][size=2]     structures = {60, 9000};
   trees = {1000, 15000};
       dynamic = {300, 20000};
       objects = {5000, 80000};
       mirage = {3000, 20000};
       surface = {20000, 80000};
       lights = {200, 80000};

[/size] [size=2]         lodMult = 2.0; 
       lodAdd = 0;
   }

LandLODDistances

    LandDay
   {
       L01 = 20000;
       L12 = 80000; 
   }

OldLandNoise

OldLandNoise
{
   perSquare = 5;
   perSquare2 = 150;
   front = 1000;
   back = 80000;
   top = 2500;
   map_high = 20000;
   bottom = 2000;
   noisemax = 0.5;
   noisemin = 0.1;
}

End Section

FogParam1 = 6;
FogParam2 = 2.0;

Edited by toby23

Ryzen 5800X, 32GB RAM, RTX 3060

 

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It works for me :)

I didn't change any settings for the trees apart from clip distance.

I guess it's the tree haze (?) effect exaggerated through my ENB Mod settings.

I do use grandsurf and rocky's textures... maybe that changes the trees?

Would be great to see this and the fog fixed in the patch...

Thanks for your original post which inspired me to figure this out.

None of your settings worked for me, so maybe these won't work for you?


Edited by toby23

Ryzen 5800X, 32GB RAM, RTX 3060

 

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I'm not going to try this out anytime soon but it's good to know it has been cracked. :thumbup: Now you'll have to convince server hosts to implement these settings otherwise it will not take effect during MP, AFAIK.

 

With the compat. patch for BS the issue will be gone - both transparency and mid 90's fog implementation.

 

As for the trees, you might want to check out my mod. See the mods directory.

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Matt,

 

With all due respect, have you even tried those settings?

 

- Far Clip is tied to Fog Param in a way I cannot explain, it's not just the horizon clipping.

- L12 and noiseback do not affect performance but they do give you clear ground textures.

- L12 is ground texture clipping distance

- noiseback is how close the ground textures are allowed to get blurry

 

Do your research before you post misinformation.

The settings I posted do not affect performance.

 

Screenshot below shows these settings.

 

Bucic, I don't fly online, so I haven't been able to test.


Edited by toby23

Ryzen 5800X, 32GB RAM, RTX 3060

 

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Ok, I accept defeat on the fog issue.

I've just spent another 3 hours trying to figure this out and can't.

I've updated my original post with figures that give me no fog and solid buildings.

I guess this is the compromise until the patch comes?

I've also updated the texture, tree and building view distance to more conservative figures.


Edited by toby23

Ryzen 5800X, 32GB RAM, RTX 3060

 

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Matt,

 

With all due respect, have you even tried those settings?

 

- Far Clip is tied to Fog Param in a way I cannot explain, it's not just the horizon clipping.

- L12 and noiseback do not affect performance but they do give you clear ground textures.

- L12 is ground texture clipping distance

- noiseback is how close the ground textures are allowed to get blurry

 

Do your research before you post misinformation.

The settings I posted do not affect performance.

 

Screenshot below shows these settings.

 

Bucic, I don't fly online, so I haven't been able to test.

Ditto. Those settings are undocumented and tied to each other. Matt, why do you think I've done literally tens of parameters combinations?

parameters x, y, z

x, y, z+1

x, y, z+2

.

.

.

x, y, z+n

 

x, y+1, z

x, y+2, z

.

.

.

x, y+n, z

 

And so on, to try to determine the relations and effects on in-game graphics.

 

Toby, again, well done. Anything more is a waste of time, IMO. Same as with banging our heads against the wall to try to modify the sky color. Since the current ED team is working on the new graphics engine we can only hope they will take notes and share them less reluctantly.

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Matt,

If those settings work for you, that's great.

They don't work for me and that seems to be the problem here.

No-one has figured out how these settings interact, yet.

Screenshots below with a comparison between our settings and one full screen from my settings.

Ryzen 5800X, 32GB RAM, RTX 3060

 

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MATT,

 

please acknowledge the fact that the implementation behind the issue being discussed here has been changed in DCS as compared to Lock On 1.*

 

 

 

 

__________________

 

The topic that toby refers to http://forums.eagle.ru/showthread.php?t=58105&highlight=FogParam1&page=4

Post #36 contains download links for my "investigation reports".


Edited by Bucic
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