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DCS World 2.0 and New Maps Discussion Thread


Wags

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We have no idea what is running these simulators, but I am pretty sure they are probably running on machines much greater than your average homer users PC.

 

lol. Do you wanna read that sentence again?

 

It's amazing what happens when people make assumptions. :)

 

Basically, your definition of being "behind" is... weird... since it would require that you know the answers to these questions. Do you?

 

my personal guess is that they're running something completely different for physics (or perhaps something that the Mi8 physics was derived from later, who knows), and had a rendering cluster to run the dome around the fullsize pit.

 

 

Seems like we are all assuming things. I'm just assuming something different than you.

 

You guys are funny.

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If that is all you took from my comments, a spelling mistake, than some other assumptions I made have just been proven true.

 

I think he was referring to the juxtaposition of 'no idea' and 'I am pretty sure'.

 

Also known as 'meteorologist' speak!


Edited by cichlidfan

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I think he was referring to the juxtaposition of 'no idea' and 'I am pretty sure'.

 

 

Either way, shows why the thread landed back in chit chat ;)

 

 

And its true... I have 'no idea' what they would run those sims with, BUT it is also true that 'I am pretty sure' (being my best guess) its on machine(s) much greater than the average user here...


Edited by NineLine

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I think he was referring to the juxtaposition of 'no idea' and 'I am pretty sure'.

 

Also known as 'meteorologist' speak!

 

Correct.

 

Either way, shows why the thread landed back in chit chat ;)

 

And yeah, that's the only reason I was speculating in the first place. You said only news while it was in DCS: World forum, I respected that ;)

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I saw an HW core of a current (censored) full mission military-grade simulator at an (censored) AFB and it looked like this:

 

isohunt-servers-large.jpg

+ some linked PCs


Edited by Suchacz
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I saw an HW core of a current (censored) full mission military-grade simulator at an (censored) AFB and it looked like this:

...

+ some linked PCs

 

Keep in mind that government procurement cycles take so long that the hardware is not even remotely current tech.

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Just look at those floppy disk drives!

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Keep in mind that government procurement cycles take so long that the hardware is not even remotely current tech.

Believe me, it is definitely not old or obsolete. It was build by the aircraft manufacturer and it was part of the aircraft delivery in 2005.

Servers with floppy drives, how nostalgic.
Okok, I didnt choose a good example of a high-end machine :D But the shape and size is quite right...

Btw, floppys are more reliable backup medium than a CD or DVD. My friend found nearly fifteen years old FD and it was still readable!


Edited by Suchacz
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That's 9 years ago... that's obsolete.
In your humble opinion maybe... there are not much more newer or more advanced sims of that grade in the world. But thats not the point. I ment that military sims are built for other purposes and with totally different hardware architecture than our "toy" DCS World and profesional customers has other standards and priorities. But all that was said already...
Edited by Suchacz
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Maybe his point is that it wasnt then....

 

 

Actually, it probably was. The specs of this stuff gets hammered out during the proposal phase. By the time it is built and delivered it is, at minimum, 3 to 5 years old already.

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Servers with floppy drives, how nostalgic.

 

Data security and control requirements kick in on military hardware. It's strange to see, but there are reasons behind it.

 

And working daily with one of the primary architects on which the USAF's distributed simulator networks are based on, that's where I leave it.

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The good old Supermicro servers. Worked with that stuff back in the day. The ones lower with the blue parts are Chenbro cases, several manufacturers used these.

 

That tech was more or less the budget solution back then in approx 2004. If I look the servers I work on now, they have several orders of magnitude more power in about a quarter of the rackspace.

 

And given what can be done graphically today, no footage we've seen so far is impossible on consumer hardware at the moment. If there are some impossibilities, I would assume them to be more on the CPU side.

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Actually, it probably was. The specs of this stuff gets hammered out during the proposal phase. By the time it is built and delivered it is, at minimum, 3 to 5 years old already.

 

 

Is it really obsolete if it meets all the requirements of the software it is pushing? Or did they get the simulator and say, what a piece of crap, running on obsolete computers... Its only obsolete if they higher ups say, "do we really need new servers or can we just run all our new stuff on those old boxes in the corner collecting dust".

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thx for posting the project 9 video!

well, there are several scenes, which show maps we've already seen, so we can safely assume that this is EDGE right?

 

about the visual quality, well its mindblowing, but the videos and screenshots wags has posted of the nevada map look just as stunning.so i assume that we will get similar quality on our home pcs.

what i recognized in this, and all the other videos is, that the scaling feels different from what im used to, in the current dcs map...

everything in those videos seems to be scaled differently than in our old engine...it looks much more realistic, and reminds me definitely much more of my real life flying...

the question i have though is, is this due to a different FOV used?could be, but there are some scenes, where the FOV seems to be pretty wide, and still the scaling of objects, their height and general appearance looks way more natural than it does in the current map.

 

i know luthier, and i think also wags said a few times, that this is one apsect they focused on,..so the question is, is it wrong in the current map?

can we expect a real difference/improvement with the new engine, or is it just my perception?

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thx for posting the project 9 video!

well, there are several scenes, which show maps we've already seen, so we can safely assume that this is EDGE right?

 

about the visual quality, well its mindblowing, but the videos and screenshots wags has posted of the nevada map look just as stunning.so i assume that we will get similar quality on our home pcs.

what i recognized in this, and all the other videos is, that the scaling feels different from what im used to, in the current dcs map...

everything in those videos seems to be scaled differently than in our old engine...it looks much more realistic, and reminds me definitely much more of my real life flying...

the question i have though is, is this due to a different FOV used?could be, but there are some scenes, where the FOV seems to be pretty wide, and still the scaling of objects, their height and general appearance looks way more natural than it does in the current map.

 

i know luthier, and i think also wags said a few times, that this is one apsect they focused on,..so the question is, is it wrong in the current map?

can we expect a real difference/improvement with the new engine, or is it just my perception?

I don't know if this is somehow related (or maybe even just pure imagination on my part), but when flying helos like the Huey or the Blackshark, trees and houses seem rather small from within the cockpit. Like trees seem only to be 8-10 meters tall, double story houses even less. You know those industrial buildings, several storys tall, four huge chimneys that are all over the place? Shouldn't they be somewhat ... intimidating when circling around them in a tiny helo ...?

 

Maybe it is just the lack of stereovision and depth perception (i.e. maybe I am not as close to the objects as I would expect), but maybe it is the texture quality as well? Up close, houses in Georgia look rather "toy-ish" and thus "must be small"?

 

Funny thing is, when looking at such a scene from the outside (i.e. helo landed next to building), the sizes seem ok-ish ...


Edited by Flagrum
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exactly what i was trying to say...

i use a FOV of 90° when inside the cockpit...but there are scenes in these EDGE videos, where the FOV seems to be as high, and still all the objects appear in good size, and the feel of altitude and distance towards this object seems about right...not so much in our current map...

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Is it really obsolete if it meets all the requirements of the software it is pushing? Or did they get the simulator and say, what a piece of crap, running on obsolete computers... Its only obsolete if they higher ups say, "do we really need new servers or can we just run all our new stuff on those old boxes in the corner collecting dust".

 

Perhaps obsolete is not the correct word. The fact remains that by the time the equipment is delivered, it is under-performing compared to what is currently available. It may still be adequate for the needs of the customer but it is still sub-par compared to current market products.


Edited by cichlidfan

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There are no scales or measurements to compare this highly dedicated one-purpose machine and your home PC. The word "obsolete" for sim's HW core has no meaning here. But you can call "obsolete" the sim for its value for the pilot's training.

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The key is into low or zero latency network viewports.

 

All commercial simulators are using this technique in order to have huge resolutions with extreme graphics on multiple screens.

We currently have this option only for instruments plus the huge latency, compared to commercial software that was build with this option as standard.

 

But again, how many simmers are going to buy 6 high end pcs to run 6 monitors, plus a high end server to drive those 6 pcs?

 

That is the difference between your high end PC and a commercial simulator. they just use multiple high end client PCs plus a server, but you are using just one to do everything.

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