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3d vision in BS2


average_pilot

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Just saw the patch and finally purchased BS2. But it seems that 3d vision doesn't work with BS2. Any word about it?

 

Vuzix glasses dont support Blackshark or A-10. Why would anybd want to cram 2 displays upclose to their eyes and risk getting shortsighted?

 

I am a natural shortsight. I dont like it. TV is way better.

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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I think he means 120Hz technology with shutter glasses from NVidia :music_whistling:

 

Or it could be like I said :music_whistling::music_whistling:

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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I only tried iZ3D driver with BS1 and anaglyph (red and blue) glasses...

 

Check it: http://j-suchac.rajce.idnes.cz/Black_Shark_in_3D

 

Edit: The compression almost destroyed them :(


Edited by Suchacz
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Also tried the iz3d but in BS2 it just crashes.

 

Ok, I'll have to give up. For me, not being able to play in stereo equals to not being able to run it. I'll let BS2 to hibernate for some time with a hope that it gets "fixed" in future nvidia driver releases.

I'm not being lucky with this "upgrade" at all. I just bought it to have those fancy cockpit shadows but, that option is not available (I already enabled it changing option.lua, don't worry) and 3d vision doesn't work. And to complete things a pay 19$ the day before it dropped to 13$

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Also tried the iz3d but in BS2 it just crashes.

 

Ok, I'll have to give up. For me, not being able to play in stereo equals to not being able to run it. I'll let BS2 to hibernate for some time with a hope that it gets "fixed" in future nvidia driver releases.

I'm not being lucky with this "upgrade" at all. I just bought it to have those fancy cockpit shadows but, that option is not available (I already enabled it changing option.lua, don't worry) and 3d vision doesn't work. And to complete things a pay 19$ the day before it dropped to 13$

 

Fingers crossed for you man!

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

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It's working now! Thank you very much, beers.

I'm such a dumb. I was "googling" for BS2 and 3d vision without thinking that it's the same engine than A-10. Probably the bad mood of this days did not let me think clearly.

 

@joey45, 'support' isn't the right word. It's more 'compatibility'. The graphic engine doesn't have to support 3D, but it must be done in a way that it's incidentally compatible with how the nvidia stereo driver hacks direct3d to generate the left and right views. It was pretty straight forward with the old games but it seems quite complex nowadays due to vertex and pixel shaders.

And I've been gaming in stereo for the last 5 or 6 years, when almost none knew about it. I'm so used to the effect that it's not so much that I like it (the 'wow factor' died long ago), but that I can't stand a game without the stereoscopic effect. It just feel strange to my eyes, specially in flight simulators.

 

@noc_orthodontis, I'm no longer using VR goggles. I switched first to a Zalman 3D display and later to my current 3D DLP projector in a search for the biggest field of view. Wide FOV VR goggles are simply out of the scope of the consumer level. They are priced the same than luxury cars, literally.


Edited by average_pilot
googles for goggles, typical
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  • 1 month later...
It's working now! Thank you very much, beers.

I'm such a dumb. I was "googling" for BS2 and 3d vision without thinking that it's the same engine than A-10. Probably the bad mood of this days did not let me think clearly.

 

@joey45, 'support' isn't the right word. It's more 'compatibility'. The graphic engine doesn't have to support 3D, but it must be done in a way that it's incidentally compatible with how the nvidia stereo driver hacks direct3d to generate the left and right views. It was pretty straight forward with the old games but it seems quite complex nowadays due to vertex and pixel shaders.

And I've been gaming in stereo for the last 5 or 6 years, when almost none knew about it. I'm so used to the effect that it's not so much that I like it (the 'wow factor' died long ago), but that I can't stand a game without the stereoscopic effect. It just feel strange to my eyes, specially in flight simulators.

 

@noc_orthodontis, I'm no longer using VR goggles. I switched first to a Zalman 3D display and later to my current 3D DLP projector in a search for the biggest field of view. Wide FOV VR goggles are simply out of the scope of the consumer level. They are priced the same than luxury cars, literally.

 

I bought my new system to include the nVidia wireless 3D glasses and the Alienware $500 3D compatable monitor to mate it. Mine has to run at 120 Hertz for the monitor and glasses to work properly or the other game/sim I play will crash to a black screen. My glasses are wired as they charge up the glasses over a several hours period. My video cards are nVidia GeForce.

 

Nice to see the question has already been asked.

 

Man, after playing a sim in 2D for 4 years (not DCS) then switching to 3D is one interesting experience. I 1st saw the typical 3D stuff of today, years ago to Epcot in Florida to Disney; it was a cartoon thing with Michael Jackson in it. It is the same type of technology.

 

Once I fire up my 3D system, the other game just automatically compensates for it and the display changes to multiple images if you look at it without the 3D glasses. It is really cool!

 

But a SOB to aim my reticule onto a moving target.

 

I can see why some people could go into an epileptic type seizure using this 3D stuff. I have medicine to stop migraine aura, I bet would stop one of these, too, if it was to happen.

 

Alienware's gaming department will sync my setup to optimum performance for a fee. And I only pay if they succeed to do it properly. I think the fee is specific to each game.

 

Thanks.


Edited by ErichVon
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And the helmet device should be rendered only in the right eye, but that's asking for too much, honestly :)

 

Too much??? :cry: but that's what I hoping for. If that damn HMS would float over one eyeball, oh how cool would that be???

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  • 1 month later...

And the helmet device should be rendered only in the right eye, but that's asking for too much, honestly :)

 

Are you sure, the apache monocle does but I thought the Ka-50 HMS was central.

Always remember. I don't have a clue what I'm doing

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With 3D you can see the choppers movement (like sideslip) lot more accurately and sense of speed feels like it's bang on as real as it can be. No need for super wide screen as the movement in depth axis can be perceived like in real life. Also altitude is easy to determine just by looking out the window when at low altitude. 3D is not just a cool effect in a flight simulator but actually makes the experience more realistic and fun (taking a dive along a mountain side stream with A-10 is better than any roller coaster).

 

Sadly my 3D rig works through HDMI cable that supports only 720p with 60Hz which is too low resolution for serious combat flying and the HUD is currently useless with 3D as when you try to place pipper on target you always see either target or the pipper in two as the depth of the HUD symbology is not in infinity as it should. Seeing in two is also problem with HMS and when trying to push cockpit buttons with mouse cursor.

 

I have a 46" TV which is good size for 3D in games that make good use of it. I tried 3D with 24" and that just felt like too small hole to peer through but with big screen it's like a window to another reality. While the benefits in flight simulators that come with depth perception are surely there also for smaller monitors the feel just isn't the same. I hope there would be soon a reasonable priced big screen that would support DVI or Displayport and have a quality 3D picture. And that DCS would be made to work a little bit better with 3D so that 3D would be useful also in combat flying.

 

Btw. How can you see through helmet sight if it's over your nose? Helmet sight is always in either eye or in some systems both. Easier way to fix the HMS is to move it's depth to infinity than try to make it appear only for other eye. It's not that a big problem as long as it can be used with 3D.

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Are you sure, the apache monocle does but I thought the Ka-50 HMS was central.

 

I think its a monacle. See at 1.47 in the video.

 

 

 

 

Like the idea of a 3d wideview! We would realy be in the 21st century for gaming then!

 

Cheers.

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  • 11 months later...
Are you sure, the apache monocle does but I thought the Ka-50 HMS was central.

 

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  • 6 months later...
  • 4 months later...

I'm not sure about 3d Vision. I tried it but it requires 1920x1080@24hz or 1280x768@60hz.

 

Oddly enough. I took the 3d settings for Occulus Rift, decreased the distance between the eyes, set the computer to render left/right in two viewports and then set my tv to 3D mode manually. This worked much better and I didn't have any depth problems since everything is rendered from the actual eye and not using depth equations...

 

It's also a free way of doing it without paying any money to nVidia for 3D Vision...

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