STP Dragon Posted January 27, 2012 Author Share Posted January 27, 2012 What i'd be interested in, how is the flight model of A2A products? Do they model all the prop effects like p-factor, precession, prop wash and also things like adverse yaw? The flight model of A2A is AWESOME! :thumbup: Take 30min and watch the videos of the Wings of Power 3 aircrafts! e.g. the explaination of the different propeller types for the Spitfire. Even the inner side of the propeller can stall if the angle is set to a extreme value. Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
sobek Posted January 27, 2012 Share Posted January 27, 2012 The flight model of A2A is AWESOME! :thumbup: Take 30min and watch the videos of the Wings of Power 3 aircrafts! e.g. the explaination of the different propeller types for the Spitfire. Even the inner side of the propeller can stall if the angle is set to a extreme value. I know that vid and that is all nice and dandy, but what i can not see in a video is, for example, did he have to add a lot right rudder to counter precession and p-factor when his tail started to rise on TO. There are some things that are just almost impossible to deduct from a video. :) Good, fast, cheap. Choose any two. Come let's eat grandpa! Use punctuation, save lives! Link to comment Share on other sites More sharing options...
average_pilot Posted January 27, 2012 Share Posted January 27, 2012 One of the guys in the testing team of A2A is a senior pilot that actually flies the P-47, P-51 and others. And he is assuring that to fly the A2A's P-51 is like flying the real thing. That includes the flight model. Another point that many people often misses is that A2A is not modeling the systems as a bunch of "if-then" statements, but doing a physics simulation of each system, including the thermodynamics of the engine. Things are not scripted so events can be unpredictable. It's adds a totally new feeling, it puts a soul in FSX's add-on aircrafts that before were no more than beautiful flying models. And then, there is the persistence of the state of the aircraft from flight to flight. I love it. It's like owning you personal aircraft. Still, I'm excited about the idea of a P-51 coming from ED. I hope to buy both and enjoy both of them. And one more thing. Many people who only knows WWII fighters due to simulators like IL-2 will be surprised of how one of those machines can keep a pilot busy just to have it flying properly. Link to comment Share on other sites More sharing options...
STP Dragon Posted January 27, 2012 Author Share Posted January 27, 2012 And one more thing. Many people who only knows WWII fighters due to simulators like IL-2 will be surprised of how one of those machines can keep a pilot busy just to have it flying properly. +1 :thumbup: Homepage: Spare-Time-Pilots DCS:BlackShark v1.0.2: BLINDSPOTs EditorMod DRAGONs ArmA2-Sounds DRAGONs BS1 TRAININGPACK DRAGONs MISSIONPACK [bS & FC2] DCS:World: TM WARTHOG PROFIL FOR BS2 DRAGONs BS2_TRAININGPACK DRAGONs TRAININGPACK DRAGONs MISSIONPACK Link to comment Share on other sites More sharing options...
EtherealN Posted January 27, 2012 Share Posted January 27, 2012 One of the guys in the testing team of A2A is a senior pilot that actually flies the P-47, P-51 and others. And he is assuring that to fly the A2A's P-51 is like flying the real thing. That includes the flight model. The only caution I'd make to such statements (and of course, this applies equally to TFC/ED products) is that they depend a lot on the expectations of the pilot. I've seen statements like that about the F-16 in good old Falcon 3, for example. :P And within the expectations a pilot would have of a desktop simulator of the time, it was a true statement since the plane's performance matched the real thing about as well as could be achieved on a 386. It will be interesting to see how the two compare though. Might even make me finally install FSX on this machine to try that comparison. :D [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
leafer Posted January 27, 2012 Share Posted January 27, 2012 No, don't install FSX. Don't go there. :D ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
EtherealN Posted January 27, 2012 Share Posted January 27, 2012 I know, eats too much time. Last time it ended with a round-the-world flight in a Baron... Lots of island-hopping going on there. :D [sIGPIC][/sIGPIC] Daniel "EtherealN" Agorander | Даниэль "эфирныйн" Агорандер Intel i7 2600K @ 4.4GHz, ASUS Sabertooth P67, 8GB Corsair Vengeance @ 1600MHz, ASUS GTX 560Ti DirectCU II 1GB, Samsung 830series 512GB SSD, Corsair AX850w, two BENQ screens and TM HOTAS Warthog DCS: A-10C Warthog FAQ | DCS: P-51D FAQ | Remember to read the Forum Rules | | | Life of a Game Tester Link to comment Share on other sites More sharing options...
louisv Posted January 27, 2012 Share Posted January 27, 2012 I know that vid and that is all nice and dandy, but what i can not see in a video is, for example, did he have to add a lot right rudder to counter precession and p-factor when his tail started to rise on TO. There are some things that are just almost impossible to deduct from a video. :) You know that a pilot would not understand what you are saying...maybe an engineer, and even then... MSI Z170A Titanium Edition mobo + 6700K CPU 32 GB G.Skill TridentZ memory 3200 MHz Sandisk Extreme Pro 256 GB SSD Samsung 950 Pro 512 GB M.2 SSD (3 GB/s) for DCS and +. HP ZR24W Monitor, EVGA GTX 1080ti FE Thrustmaster Warthog, MFG CrossWind rudder... and Oculus Rift CV1. Link to comment Share on other sites More sharing options...
louisv Posted January 27, 2012 Share Posted January 27, 2012 One of the guys in the testing team of A2A is a senior pilot that actually flies the P-47, P-51 and others. And he is assuring that to fly the A2A's P-51 is like flying the real thing. That includes the flight model. Another point that many people often misses is that A2A is not modeling the systems as a bunch of "if-then" statements, but doing a physics simulation of each system, including the thermodynamics of the engine. Things are not scripted so events can be unpredictable. It's adds a totally new feeling, it puts a soul in FSX's add-on aircrafts that before were no more than beautiful flying models. And then, there is the persistence of the state of the aircraft from flight to flight. I love it. It's like owning you personal aircraft. Still, I'm excited about the idea of a P-51 coming from ED. I hope to buy both and enjoy both of them. And one more thing. Many people who only knows WWII fighters due to simulators like IL-2 will be surprised of how one of those machines can keep a pilot busy just to have it flying properly. Yes ! MSI Z170A Titanium Edition mobo + 6700K CPU 32 GB G.Skill TridentZ memory 3200 MHz Sandisk Extreme Pro 256 GB SSD Samsung 950 Pro 512 GB M.2 SSD (3 GB/s) for DCS and +. HP ZR24W Monitor, EVGA GTX 1080ti FE Thrustmaster Warthog, MFG CrossWind rudder... and Oculus Rift CV1. Link to comment Share on other sites More sharing options...
leafer Posted January 27, 2012 Share Posted January 27, 2012 Okay, you went there... Now go to your room -- and make some DCS: P-51D videos in color! ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
Trident Posted January 27, 2012 Share Posted January 27, 2012 Another point that many people often misses is that A2A is not modeling the systems as a bunch of "if-then" statements, but doing a physics simulation of each system, including the thermodynamics of the engine. Things are not scripted so events can be unpredictable. And that is different to this: http://www.a-10c.com/en/series/black_shark/?PAGEN_2=2#22731 ... in what way exactly? Apart from it being a reciprocating engine in A2A's case and (as yet) turbine engines in DCS, obviously ;) IMHO the Accu-Sim level of modelling is only remarkable in that it is a M$FS add-on, where most of the other competitors on that market are bound by the severe limitations of the Microsoft simulation engine. And then, there is the persistence of the state of the aircraft from flight to flight. I love it. It's like owning you personal aircraft. Yes, this is something ED does not currently model AFAIK, but for both A2A and Flying Legends (neither of which simulates a proper, continuous WWII campaign/career) it is little more than a gimmick, frankly. It's certainly nothing that I would miss very much if it was not implemented and it definitely could not override the advantage of working weapons in DCS for me, if I wanted to buy one of the two. Link to comment Share on other sites More sharing options...
Frostie Posted January 27, 2012 Share Posted January 27, 2012 One of the guys in the testing team of A2A is a senior pilot that actually flies the P-47, P-51 and others. And he is assuring that to fly the A2A's P-51 is like flying the real thing. That includes the flight model. Not trying to devalue his opinion but I couldn't imagine him saying that 'it doesn't' or 'has a sort of resemblance'. You know - making coffee is a lot like making love to a beautiful woman, its gotta be hot and steamy, you gotta grind your beans till they squeak, and then when your ready thats when you put the milk in. Swiss Tony.:D "[51☭] FROSTIE" #55 51st PVO "BISONS" Fastest MiG pilot in the world - TCR'10 https://100kiap.org Link to comment Share on other sites More sharing options...
GGTharos Posted January 27, 2012 Share Posted January 27, 2012 It isn't that hard, you just have to pay attention :D And one more thing. Many people who only knows WWII fighters due to simulators like IL-2 will be surprised of how one of those machines can keep a pilot busy just to have it flying properly. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
leafer Posted January 27, 2012 Share Posted January 27, 2012 Yes ! They, A2A, model wear and tear because for sure the engine ain't getting shot at. What a boring world, man, flying around doing airport hop, and the most heroic thing you did with your neutered pony was you landing on wet runway. Ohh, that skidded a little...then you found out fsx engine can't handle skids. Or maybe you want to dogfight a little with a few buddies, and instead of pumping lead you had to go pew, pew you're dead. Then your friend said he jinxed away just in time. "But my spit is on the lcd right where you were..." :D I don't want to knock on A2A because I spend most of my time just flying around, too. But you can't compare features from an add-on developer to a full-blown developer like ED who has a lot more on the plate. Different priority. ED have been taking my money since 1995. :P Link to comment Share on other sites More sharing options...
vtsgoose1606687932 Posted January 27, 2012 Share Posted January 27, 2012 The Accusim engine is one of the best simulations of an aircraft engine,systems,handling around these days. DCS will have a hard time matching this level. [sIGPIC][/sIGPIC] http://virtual-aerobatic-group.nl/ Link to comment Share on other sites More sharing options...
galagamo Posted January 27, 2012 Share Posted January 27, 2012 If ED were to model progressive engine wear as in you find your plane in the same condition you left it in, it wouldnt even be debatable ED hands down. I mostly like these sims because I'm curious as to how these machines work. A2As planes do a good job at conveying the intricacys of the aircraft they are simulating FM not withstanding. A2A is no slouch, they are definitely on par with ED when it comes to accuracy but they invest more in different aspects of the aircraft they are modeling. ED has guns huge ++ [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4 Link to comment Share on other sites More sharing options...
159th_Viper Posted January 27, 2012 Share Posted January 27, 2012 If ED were to model progressive engine wear as in you find your plane in the same condition you left it in.... Who fixes the engine wear and tear in the interim? Or are you good for X amount of hours until your engine disintegrates and all that you are left with is the photo-album and a discount voucher for re-purchase of the module? Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted January 27, 2012 Share Posted January 27, 2012 Who fixes the engine wear and tear in the interim? Or are you good for X amount of hours until your engine disintegrates and all that you are left with is the photo-album and a discount voucher for re-purchase of the module? Could you imagine the amount of bug reports this feature would generate on the forums :( Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
galagamo Posted January 27, 2012 Share Posted January 27, 2012 (edited) Who fixes the engine wear and tear in the interim? Or are you good for X amount of hours until your engine disintegrates and all that you are left with is the photo-album and a discount voucher for re-purchase of the module? It's a laundry list of repercussions irl machines wear out with use. The more you know about the machine you are piloting the better you can care for it the longer it stays in the sky, it's a big deal. Edited January 27, 2012 by galagamo [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4 Link to comment Share on other sites More sharing options...
159th_Viper Posted January 27, 2012 Share Posted January 27, 2012 It's a laundry list of repercussions irl machines wear out with use. The more you know about the machine you are piloting the better you can care for it the longer it stays in the sky, it's a big deal. Of course, it's a very big deal indeed. The question however remains: Who attends to the repair of the wear and tear to the aircraft? You can be damned sure that pilots, especially those who fly old warbirds, are not going to go up in a machine knowing that it is suffering some type of wear and tear that will influence the performance of the aircraft and that is fixable. If they cock it up during flight, then it will be fixed on the ground and you'll have a 'new' plane the next time around - it's sure as raisins are wrinkly that he's not going to climb into the same 'non-repaired' plane again. Novice or Veteran looking for an alternative MP career? Click me to commence your Journey of Pillage and Plunder! [sIGPIC][/sIGPIC] '....And when I get to Heaven, to St Peter I will tell.... One more Soldier reporting Sir, I've served my time in Hell......' Link to comment Share on other sites More sharing options...
Speed Posted January 27, 2012 Share Posted January 27, 2012 (edited) It's a laundry list of repercussions irl machines wear out with use. The more you know about the machine you are piloting the better you can care for it the longer it stays in the sky, it's a big deal. I've got a better idea, IMO. Just make it negatively affect your mission score if you treat the aircraft like $%&*. Maybe even have mission editor triggers (if aircraft wear > 15% then etc. etc.) Also to make this feature more relavent, somewhere along the line they need to come up with a better logbook system, one that works in multiplayer too (and perhaps change multiplayer so you just can't jump into and out of a flight whenever you want and as many times as you want. The current system of no rules could still be optionally used with an "unlimited client" type unit, but flying an "unlimited client" would not contribute to your logbook). Edited January 27, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
galagamo Posted January 27, 2012 Share Posted January 27, 2012 Of course, it's a very big deal indeed. The question however remains: Who attends to the repair of the wear and tear to the aircraft? You can be damned sure that pilots, especially those who fly old warbirds, are not going to go up in a machine knowing that it is suffering some type of wear and tear that will influence the performance of the aircraft and that is fixable. If they cock it up during flight, then it will be fixed on the ground and you'll have a 'new' plane the next time around - it's sure as raisins are wrinkly that he's not going to climb into the same 'non-repaired' plane again. So the pilot and crew chief dont powow, no pregame huddle? As I said wear and tear, not out 'n' out damage. They do not overhaul aircraft after every flight, so every time you climb into the pit you dont know whats going to happen. I guess its not an important aspect in a warsim, but its a huge deal when operating a piece of metal with a million moving parts, and until its there, it wont be a completely accurate sim. ED has guns huge++ [sIGPIC][/sIGPIC] OS:WIN7 HP X64|MOBO:ASRock Z68|CPU:I52500k@4Ghz|RAM:12Gb 3x4Gb GSkill Ripjaws 9-9-9-24 @1600Mhz|GPU:ASUS GTX580|HDD:2x128Gb Crucial sataIII SSD raid0|PSU:Antek 1000watt|Case:Antek 1200|Peripherals: TMWH|Saitek ProFlight rudder pedals|TrackIr4 Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted January 27, 2012 Share Posted January 27, 2012 Mean time between failures, for all components, is already modelled in DCS - however it isn't logged. It did however prove such an unpopular feature that most users lobbied for it to be made optional. I don't know anybody who uses it now. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
GGTharos Posted January 27, 2012 Share Posted January 27, 2012 Would that be because DCS doesn't yet model the physics of how engines, avionics, and other doodads work? The Accusim engine is one of the best simulations of an aircraft engine,systems,handling around these days. DCS will have a hard time matching this level. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda Link to comment Share on other sites More sharing options...
vtsgoose1606687932 Posted January 27, 2012 Share Posted January 27, 2012 Would that be because DCS doesn't yet model the physics of how engines, avionics, and other doodads work? With jet's they sure do, no doubts about that. But the big V12 merlin/allison is A2A's masterpiece atm. [sIGPIC][/sIGPIC] http://virtual-aerobatic-group.nl/ Link to comment Share on other sites More sharing options...
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