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When/if DCS:FastJet comes around what is the outlook for Active missiles and is there hope for a better active in FC3?

 

In FC1.12 all dead actives (maddogs) had a nasty habit of locking onto anything within the full scope of their excessively modeled gimbals. This proved to be a arcade style maddog multiplayer nightmare.

 

Thankfully in FC2.0 this issue was partially addressed with realistic gimbals and what was deemed possible to do with FC resources at the time.

Unfortunately these missiles when being unsupported still have a habit of acquiring targets at their max gimbals when in fact their seekers should be scanning on their nose.

 

23-d676901931.jpg

 

The process of an active is to be fired with full support of the radar, the information from the radar is then updated to the missile so as when it reaches the inertial stage the missile knows where its target will be so in that respect the shooter can drop support of the missile and defend while the missile continues onto the active stage where if the target keeps on its similair course the missile will intercept and easily find its target in its scan basket.

 

But if the target changes direction and altitude drastically during the inertial stage then without support from the shooter the active will find itself with an empty basket and will supposedly stay in seek mode. A sweep of 11 degrees a second is not going to find much in its full gimbals of near +-60 degrees quickly, but FC2's actives regularly find its targets at max gimbals immediately.

 

How is this going to be addressed in DCS.. is it.. and is it possible to make FC's actives more modern combat and less space combat.

What about ECM and ECCM?

Is the research going to be good enough or are we just not going to get this level of simulation anytime soon?

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"[51☭] FROSTIE" #55

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Dangit, didn't see that this was the LockOn forum, I was expecting a discussion about DCS: Armed Reconnaisance Helicopter. :(

 

Me too!

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Please no.

 

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I would love to see this updated in FC3. And when DCS fighter rolls around. It will have to be updated in some form. Having a fully simulating fast mover doesn't work without properly modeled weapons.

I really see this as the next major update to the series (along with some radar work, there's a lot to be added). Don't get me wrong. The missiles in FC2 are a good representation when it was made.

 

+ to frostie. Hopefully it will be updated in the future.

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