Jimmytime Posted February 2, 2012 Posted February 2, 2012 Is there a way to export mulitplayer data from a dedicated server? Is it stored in a file anywhere? OS: Windows 10 64bit / MB: MSI Gamers Edge /CPU:Intel CORE I5 9600K @ 4.5 GHz/ RAM: 32 GB / Gfx: Geforce 980 GTX TI x2 in SLI /Drives:1 970 NVMe & 2x SSD RAID 0 /Joystick: Thrustmaster HOTAS Warthog/ TrackIR 5/Saitek Rudder
Speed Posted February 2, 2012 Posted February 2, 2012 (edited) Is there a way to export mulitplayer data from a dedicated server? Is it stored in a file anywhere? What data are you looking for, exactly? What game are you talking about even? I don't even know if you're referring to FC2 or DCS. Some info is output to dcs.log, some of it is output in... hmm... I think it is "net-server.log" or something like that. Some data can be exported by Lua scripts to make your own log files. But you need to provide a lot more specifics. Edited February 2, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Jimmytime Posted February 2, 2012 Author Posted February 2, 2012 Sorry, looking for Pilot data for A-10...Kills, crashes etc. OS: Windows 10 64bit / MB: MSI Gamers Edge /CPU:Intel CORE I5 9600K @ 4.5 GHz/ RAM: 32 GB / Gfx: Geforce 980 GTX TI x2 in SLI /Drives:1 970 NVMe & 2x SSD RAID 0 /Joystick: Thrustmaster HOTAS Warthog/ TrackIR 5/Saitek Rudder
Speed Posted February 2, 2012 Posted February 2, 2012 Sorry, looking for Pilot data for A-10...Kills, crashes etc. Hmm.. much of this data is written to debrief.log, but debrief.log is only written when the server naturally shuts down (which is, unfortunately, less often than optimal). Furthermore, if I remember correctly, there would be issues sometimes with the multiplayer pilot name not recording correctly in debrief.log- this may have been fixed though. I'm trying to remember what is written in net-server.log (if that is even the name)... I don't think any useful data like that is. Currently, the mod I created, Slmod, supports the export of events to an external file. This file is updated at a periodic interval to include all the events since the last update. This interval is by default, 5 seconds, but you can set it to whatever you want. Remember, when this file is updated, it is not appended to, rather, it is wholly replaced with all the events since the last last time it was updated. This feature is turned off by default; to turn it on, set events_output on line 10 of the slmod<version whatever>.lua file to true. To adjust how often the events file is updated, change the events_out_intv variable on line 12. So, while the debrief.log is written at the end of a mission, last I checked, it had trouble properly recording pilot names (the 'slmod_events.txt' file does not have this issue). While the slmod_events.txt file is updated during the mission at periodic intervals, it is not appended to (the reason for this is that for some reason, file appending is not supported by the Lua io library ED is using- at least, last I checked). Oh and by the way, kills are not currently recorded in either debrief.log or slmod_events.txt. There is currently no kill event for this (this may very well change). As it is right now, only weapon fired and weapon hit events are recorded. Anyway, if you are seriously interested in utilizing the Slmod events logging system, I would be willing to make some minor changes based on your needs. Oh and, all these events and debrief files and all that, look in your Saved Games\DCS A-10C\Logs folder for them. 1 Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
HiJack Posted February 2, 2012 Posted February 2, 2012 Sorry, looking for Pilot data for A-10...Kills, crashes etc. ServMan creats other logfiles as well. 1
BenTremblay Posted February 3, 2012 Posted February 3, 2012 I saw one project where a small group of modders were creating an AAR system for ArmA. In effect they were logging object movements, actions and states. Is possible with the DCS system? Panzer Blitz => Panzer General => BF1942 => BF2 => OFP DR => WWIIOL => ArmA:OA => IL-2: BoS => DCS Ka-50
Speed Posted February 3, 2012 Posted February 3, 2012 (edited) I saw one project where a small group of modders were creating an AAR system for ArmA. In effect they were logging object movements, actions and states. Is possible with the DCS system? Sounds a lot like Tacview. Almost all data external to the aircraft (unit positions, velocities, weapon positions, velocities, flag states, unit missions/waypoints/tasks, mission data, etc. ect), and much data internal to your aircraft (look in Export.lua for a good list), can be queried and exported over the network via Luasocket or into a file. Edited February 3, 2012 by Speed Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc.
Recommended Posts