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Posted

anyone know if its possible to change the default respawn point in a a mission to something other than waypoint 0 (SP)?

 

I have a mission that starts on ramp but is far away from fighting area so if i respawn id like to have the option to respawn at a different waypoint closer to the battle....is this possible?

Posted
...is this possible?

Only with significant mods to the game's Lua files, so no, not really.

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted (edited)

We talking multiplayer here? It's not what you were asking for in the original post, but you could always set up different flights that become available under certain conditions- simplest way to make an aircraft unavailable is just to explode it the second it spawns. Deactivation does not work on multiplayer clients, MOST UNFORTUNATELY.

 

You can also disallow multiplayer clients from joining an aircraft until a certain elapsed time has passed by setting the start time to be sometime after mission start. Not sure if you can allow spawning on them earlier than the start time via triggers...

 

To find out, try using group activate on a MP client slot with a start time much greater than the mission time, and see if that allows multiplayer clients to spawn in that slot. I doubt that will work though, since group deactivation does nothing.

 

Like I said, the common way to disallow spawning in a certain unit, used by several mission builders, is by exploding the unit the second it spawns unless certain conditions are met.

Edited by Speed

Intelligent discourse can only begin with the honest admission of your own fallibility.

Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/

Lua scripts and mods:

MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616

Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979

Now includes remote server administration tools for kicking, banning, loading missions, etc.

Posted (edited)

hi Speed...havent been able to get that to work as of yet, although I have tried it.

 

Another issue that id like to know if there's a work-around for is this:

 

Is there a way to make the radio triggers remain after respawning (in mp)?...for example, you know that radio call you make to the rescue choppers in the mission CSAR, so that they come to rescue the downed pilot?....id like to know if there's anyway to make it remain available in my radio menu even after i respawn due to a death before i called them into pick him up.

 

***EDIT: nevermind i think i found the solution for the radio triggers

Edited by BigShot
Posted

You have to have a trigger that adds the radio messages again. One way to do it would be something like:

 

Switched Condition> Client1 in Zone> Add radio item X

 

This assumes client 1 is always the host. You could potentially use slmod to send a chat command to re-add the radio items... or just use SLMOD to replace the F10 radio.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Trouble with using a zone for a trigger is that each time you enter and leave it you will add another radio item.

 

In Op L' I've used

 

ONCE -> TIME MORE THAN 120 & UNIT host ALIVE -> ADD RADIO ITEM xx

S.C. -> TIME MORE THAN 360 & UNIT DEAD host -> FLAG 1 ON

S.C. -> UNIT ALIVE host & FLAG 1 TRUE -> ADD RADIO ITEM xx , FLAG 1 OFF

 

its a bit convaluted but allows for host unpausing mission initially without being in an aircraft and alternatively being in an aircraft at miz unpause.

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

Posted

Well the idea is the zone takes up the entire world, so every time the host spawns it adds the items. If the host dies the items despawn. Granted you don't know if the host will actually select the host slot, but one can hope. All of this of course could be fixed with some TLC given to the multiplayer interface.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted
Well the idea is the zone takes up the entire world, so every time the host spawns it adds the items. If the host dies the items despawn. Granted you don't know if the host will actually select the host slot, but one can hope. All of this of course could be fixed with some TLC given to the multiplayer interface.

 

If you use the OR function in the trigger menu it doesn't matter what one he spawns in.

Always remember. I don't have a clue what I'm doing

Posted
Well the idea is the zone takes up the entire world, so every time the host spawns it adds the items. If the host dies the items despawn. Granted you don't know if the host will actually select the host slot, but one can hope. All of this of course could be fixed with some TLC given to the multiplayer interface.

 

ahhh yes, good one. Didnt think of that.

If you use the OR function in the trigger menu it doesn't matter what one he spawns in.

Don't think OR will work because every time any other MP client respawns the hosts F10 menu will keep increasing in size.

 

If the host can't read the brief and jump into the correct slot :doh:then the whole miz deserves to fail, imho.

i7-7700K : 16Gb DDR4 2800 Mhz : Asus Mobo : 2TB HDD : Intel 520 SSD 240gb : RTX 2080ti: Win10 64pro : Dx10 : TrackiR4 : TM Warthog : ASUS ROG SWIFT PG348Q

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