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Posted

I'm sure they have Max2015 on their todo list.. I have both 14 and 15 installed.. The only PITA is that IF I open a file in a folder it defaults to 2015.

 

I only use 14 to compile.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted

noob question

 

i get username/password when i want to download plugin max. i can't login. i tried. help?:music_whistling:

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted
i get username/password when i want to download plugin max. i can't login. i tried. help?:music_whistling:

 

Yes it's done. How? i don't know, but i have it. :pilotfly:

Newest system: AMD 9800X3d, Kingsting 128 GBDDR5, MSI RTX 5090(ready for buying), Corsair 150 Pro, 3xSamsung 970 Pro, Logitech X-56 HOTAS, Pimax Crystal Light (Super is purchased) ASUS 1200 Watt.

New system:I9-9900KS, Kingston 128 GB DDR4 3200Mhz, MSI RTX 4090, Corsair H150 Pro RGB, 2xSamsung 970 EVO 2Tb, 2xsamsung 970 EVO 1 TB, Scandisk m2 500 MB, 2 x Crucial 1 Tb, T16000M HOTAS, HP Reverb Professional 2, Corsair 750 Watt.

Old system:I7-4770K(OC 4.5Ghz), Kingston 24 GB DDR3 1600 Mhz,MSI RTX 2080(OC 2070 Mhz), 2 * 500 GB SSD, 3,5 TB HDD, 55' Samsung 3d tv, Trackir 5, Logitech HD Cam, T16000M HOTAS. All DCS modules, maps and campaigns:pilotfly:

Posted

Server was overloaded properly..

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 2 weeks later...
Posted (edited)

Is there a view setting that properly sets the lighting so that I can see the aircraft with textures? I have tried adjusting the sun all the way and it has no effect.

 

See below for what I see when I load A-10.edm

 

Update: Looks like a figured it out. You have to add liveries folder and place a livery inside. Then in the liveries dialog you load it. Although now the cockpit is still black.

edmodelviewer.thumb.jpg.406c4071155d21c1fca313b2aeca5472.jpg

Edited by Buznee
Posted

You need to add the cockpit textures...

 

The standalone MV is more for 3rd parties to test thier mods/textures then anyting alse.

 

The one that comes with the game is better for most... But they need to sort out the coremods foler tho.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted (edited)

Animation problem

 

I'm pretty new to 3D modeling and animation (actually I just started) and am trying to figure out how animation could be done via Lua coding. I decided to study a MiG-29S as an example. It is known that when you extend the landing gear while your speed brake is also extended it gets automatically retracted. This is what I would like to simulate using Lua, but it seems to be I'm doing something wrong. Here's what I've done:

 

  • fired up edModelViewer (version 97075)
  • loaded the MiG-29S model (DCS World\Bazar\World\Shapes\mig-29c.edm)
  • mounted textures directory (DCS World\Bazar\World\textures)
  • reloaded the model to apply the textures (everything is fine)
  • created a Lua file containing this piece of code (borrowed from SilentEagle's post):

local dev = GetSelf()

local sensor_data = get_base_data()

local update_rate = 0.2 -- 1/5 sec, or 5 times per second
make_default_activity(update_rate)

local iPlaneAirBrakeOn = 147
local iPlaneAirBrakeOff = 148

function update()

   local spdbrkpos = sensor_data.getSpeedBrakePos()
   local geardown = sensor_data.getLeftMainLandingGearDown()
   
   if geardown>0 and spdbrkpos>0 then
       --BRAKES IN
       dispatch_action(nil, iPlaneAirBrakeOff)
   end
end

need_to_be_closed = false -- close lua state after initialization

and loaded it into edModelViewer.

And I immediately get Lua error with this complain: attempt to call global 'GetSelf' (a nil value). The error window doesn't go away until I press Cancel button.

 

I was trying to study the subject on the forum during a week but haven't found clear directions. I'd very appreciate any hint or source of further reading.

86262022_LuaError.png.41ada14c2176a946387175015c8f83d1.png

Edited by PowerBroker
Fixed typos

"Never, never, never, never give up", © Sir Winston Churchill.

"Courage is going from failure to failure without losing enthusiasm", © Sir Winston Churchill.

Posted

Code only works in game, not the model viewer. That's just for looking at textures and bare animations, not code-driven animation with conditions.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

I think you will have to learn more about the modelviewer environment.

 

I am not a coder but I would suspect that the first step to learn more about the modelviewer environment would be to dump _G by writing it to a file.

 

Search these forums for "_G" to find the technique.

Posted

Thanks guys for your replies! Got the point.

"Never, never, never, never give up", © Sir Winston Churchill.

"Courage is going from failure to failure without losing enthusiasm", © Sir Winston Churchill.

  • 3 weeks later...
Posted

Need some guidance on fading animations...

 

I know this was mentioned earlier in the thread.

 

I've looked at the sample that ED gave in the help folder of max. They seem to add an linear float to the 'Diffuse Color Amount' under the material in the curve editor?

 

When I try to animate my own object, I attempt to add a linear float controller to the diffuse color amount by right click, assign controller... After selecting the controller, nothing happens and it just returns to the curve editor... I've tried adding a parameter, which allows me to assign a controller, sorta, however, I can only add one key.

 

Maybe i'm just doing this all wrong, I really have know idea.

Posted

Once it's converted it can not be decompiled.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

  • 2 weeks later...
Posted

Hello there.

I have max 2009, I thought It would work with the 2008 plugin, but the installer won't recognize 2009.

Any chance of getting the plugin without the installer?

Posted

Depends on how different max 08 is to 09. why they skipped it we don't know.

The only way to make sense out of change is to plunge into it, move with it, and join the dance.

"Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.."

https://ko-fi.com/joey45

 

Posted
Hello there.

I have max 2009, I thought It would work with the 2008 plugin, but the installer won't recognize 2009.

Any chance of getting the plugin without the installer?

2009 is a different plugin format than 2008 and 2010, so plugins would have to be specifically designed for 2009 and all others will not work with it. Sorry

Nevada map contributer

EDM Modeling tools FAQ:

http://forums.eagle.ru/showpost.php?p=1418067&postcount=1

Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo

Posted

I've downloaded the latest ED-Plugin and when I export my model, I have *.eda instead of *.edm.

 

Does anyone the same "issue" then me ?

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

Posted
I've downloaded the latest ED-Plugin and when I export my model, I have *.eda instead of *.edm.

 

Does anyone the same "issue" then me ?

 

a technical question

just id like to be sure (and i hope testers are permitted to answer this) but will we get a new model format as well with edge ?

(cmd, lom, edm, edgem?)

or everything will be the same ?: edm format continues to be used

however i think (and hope) by the latest modelviewer and plugins the edm format wont change

Aren't the newest versions of EDM Viewer compiled to use Edge already?, which is why if say, I download the latest version, it doesnt work (missing Components from EDGE).

 

As for Container formats..... anything is possible.

I haven't heard of anything about a new format

 

Does this change after all now then ?

New format ?

New 3D model file extension is coming ? .eda?

sign-pic4.jpg

Posted

.EDA is most certainly a mistake. .EDM all the way.

i7 7700K | 32GB RAM | GTX 1080Ti | Rift CV1 | TM Warthog | Win 10

 

"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

Posted

Thanx guys

2D/3D Artist

MILTECH-5 /PD

Lead 3D Artist - TrueGrit Virtual Technologies

[sIGPIC][/sIGPIC]

 

BO-105 PAH1A1/VBH / HKP-9A / BO-105 CBS-5 KLH

Eurofighter Typhoon

https://www.facebook.com/PolyDynamicsDCS/

 

 

 

 

Windows 10 (x64)

 

3x Corsair SSD GT 250 GB

Mainboard: Asus STRIX Z390-F

CPU: Intel Core I9-9900K @ 3.60GHz

RAM: 64 Gb

Graphics: MSI GForce GTX 980 TI 4GB

 

HOTAS Warthog

Hofmann Simpad Rudders

Oculus Rift / Oculus Touch

 

 

Heavy Metal is the law ! :punk:

 

 

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