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Nope Only One, However that specific Polygon on the LERX maybe the issue, If I include it into a merged group (ie Spin is Group 2, LERX is Group 1, if I go a Merged Group at the seam of the spine and LERX and assign it group 3, problem comes back.


Edited by SkateZilla

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What I normally do is delete the offending polys and fill it back in. 9 out of 10 times it works.

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Tried that as well, comes back the same, and with UV Coordinates messed up.

 

I think that particular Polygon prolly needs to be split, or I need to re-do smoothing group by pace instead of polygon,

 

either way it's one specific polygon, because it it shares edges with both groups, If I smooth the spine separate, the white poly goes away, but there becomes a sharp smoothing edge where the spine meets the upper fuselage, if I try to blend them, the problem comes back.

 

I think I need to look at the groups after I smooth the spine then the rest of the mesh, then assign a new group to the intermediate polys.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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tried.

 

Dunno what it is, something wonks the smoothing groups,

 

I can export today, 1st time, fine, 2nd time fine, 3rd time, it comes back, but I was messing with completely different mesh.

 

Either way, I have to figure out, likely an inherit property somewhere.

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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Just objects.

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Any information on how Arg Opacity Float works?

 

I've tried every which way I can think of, and still cannot get it to work using curve editor.

 

I've tried Arg Float on Opacity Amount Channel, Opacity Map/Output Channel, and 3 or 4 other channels, no effect in max, EDM Viewer, nada.

 

I was able to finally work out UV Movement of maps for Borts etc, but I still cant figure out the Arg Float for Fading Textures in and Out.

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You have to add the argbase float to the Opacity under the Extended Parameters:

 

However, if you need just a simple on/off visibility, you go to

Tracks -> Add Visibilty Track

 

Then select that track and assign the ArgBase Visibility.

 

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I'll give it a try tonight,

 

I never even got to extended parameters, I was trying everything under maps.. haha.

 

 

edit:

 

Just tried it, Works in Max, But not in Model Viewer or DCS.

 

Correctly Linked to Argument, as I can Change Arg # in max and the animation stops.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

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So... I have the 2016 Autodesk version, and it wil not work?

Why don't suppply a simple DLL file, instead of this crappy NSIS installer that won't allow checkboxes to be check.

Because its not a simple DLL file. With each version of 3ds max the plugin format changes slightly; you cant run a 2010 plugin on a 2016 version of max and the plugins are not written for 2016. The installer is actually intelligent and contains plugins for versions 2010, 2011, 2012, and 2014. It automatically detects what version you have and installs the corresponding plugin version in the correct folder.

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  • 2 weeks later...

Im having issues with my smoothing groups again, seems to come and go randomly as far as I can tell,

I literally did nothing but export the .max file 10 minutes later exactly as it was to replace an older edm, no changes, open .max file, export.

One export has the issue, the other doesn't.

I think one of the sub project files for tanks/pods/etc that are a separate .max file might be changing the exporter settings, will have to compare them.

 

 

Also still haven't got the visibility float to work at all,

A few times I have gotten it to work within 3DS Max by removing the opacity layer from the material, but I have yet to get it to work within model viewer or DCS.

 

I'm Creating a default Material, Using a DXT5 DDS Texture Assigning it to a Plane, Goto Curve Editor, Object, Material, Extended Parameters, Opacity, Assign Argument Float, Add a Specific Argument Number, Keyframe 0 @ -100, keyframe 100 @ 0, Object Doesnt Fade at all, Uncheck Opacity Layer in the material editor, and Object Fades Correctly withing 3DS Only on Assigned Argument, Export to EDM, Animation Doesnt work.

 

*(Might Try Changing Values to KF 0 @ 0 and KF 100 @ 100)


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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  • 2 weeks later...

It's for exporting .EDM files from max, not opening them.

 

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You can't edit .edm models. These plugins let you export models you made for the sim.

 

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"There will always be people with a false sense of entitlement.

You can want it, you can ask for it, but you don't automatically deserve it. "

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  • 2 weeks later...
You have to add the argbase float to the Opacity under the Extended Parameters:

 

However, if you need just a simple on/off visibility, you go to

Tracks -> Add Visibilty Track

 

Then select that track and assign the ArgBase Visibility.

 

 

 

Still cant get this to work in DCS...

 

I can get it to work in 3DS Max.. and it's linked to Arg#, Going from 0, 0 to 100, -100 key/value

 

but Exporting doesnt work in ModelViewer or DCS

 

Should I be going from 0,100 to 100, 0 key/value?


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Yeah, been over that... Cant seem to translate it to opacity.


Edited by SkateZilla

Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2),

ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9)

3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs

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Still cant get this to work in DCS...

 

I can get it to work in 3DS Max.. and it's linked to Arg#, Going from 0, 0 to 100, -100 key/value

 

but Exporting doesnt work in ModelViewer or DCS

 

Should I be going from 0,100 to 100, 0 key/value?

 

Sorry Skate, I just remembered why our fogged windscreen stopped working ages ago. I think ED might have removed the capability to set ArgBased to the opacity parameter. :cry:

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Use ArgBased float on the diffuse channel, not opacity. My fade in/out works perfectly fine with that for vapor, lights etc.

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"There will always be people with a false sense of entitlement.

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