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it's really great although it is available on 3ds max 2020 but I no longer see the "EDM exporter". How do we do ? Do we export via the 3ds max menu?

 

Still the 2020 plugin is buggy: the link doesn't open the toolbar so the preferences for exporter are not recheable. BTW, yes, you can export EDM format via 3ds menu.

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If you have a small resolution, the 4 button panel may appear in the far right upper corner; cut off. Simply click on the double arrows, and then click on the hamburger button.

 

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If you have a small resolution, the 4 button panel may appear in the far right upper corner; cut off. Simply click on the double arrows, and then click on the hamburger button.

 

...

 

Thanks Rudel, in my 4K screen the new button toolbar was almost invisible.:P

I've noticed that the options changed in preferences aren't stored: i.e., model scale is set default at 100:1, if I choose 1:1 then close and restart, the 100:1 setting returns.:huh:

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  • 3 weeks later...
Thanks Rudel, in my 4K screen the new button toolbar was almost invisible.:P

I've noticed that the options changed in preferences aren't stored: i.e., model scale is set default at 100:1, if I choose 1:1 then close and restart, the 100:1 setting returns.:huh:

 

I've noticed the same thing.

 

I am also having a few more issues - clicking the export button (where Rudel has circled above) leads to a crash of 3DS Max. I can get around this by exporting from File>Export, however, it does not include the collision_lines.

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I've chatted with the EDM plugin program lead.

 

He has a working build on his side and says he'll talk to his guys to push a new build soon.

 

No date yet.

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I've chatted with the EDM plugin program lead.

 

He has a working build on his side and says he'll talk to his guys to push a new build soon.

 

No date yet.

 

Good news...

 

It would be great for the modding community and the growth of DCS.

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  • 2 weeks later...
  • 2 weeks later...
I've chatted with the EDM plugin program lead.

 

He has a working build on his side and says he'll talk to his guys to push a new build soon.

 

No date yet.

 

Hi -Rudel-, 1 bug is out and now 1 bug is in... have you noticed that adding a new argument and animate it will crash immediately 3DS 2020 during saving?:cry:

 

This is always reproducible (tested with another PC and member) with the steps here:

-Open 3ds and setup a new scene (-100/100 timeframe)

-Create a box

-Assign a new Argbased argument (visibility track, position or rotation same behaviour)

-Set Active and animate with autokey.

-Save the file and 3DS will present an error and will stop.

If not saved manually, 3DS will CTD when autosave function start saving the scene in background.

Video of behaviour is provided

3ds crash plugin.rar

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Hi -Rudel-, 1 bug is out and now 1 bug is in... have you noticed that adding a new argument and animate it will crash immediately 3DS 2020 during saving?:cry:

 

This is always reproducible (tested with another PC and member) with the steps here:

-Open 3ds and setup a new scene (-100/100 timeframe)

-Create a box

-Assign a new Argbased argument (visibility track, position or rotation same behaviour)

-Set Active and animate with autokey.

-Save the file and 3DS will present an error and will stop.

If not saved manually, 3DS will CTD when autosave function start saving the scene in background.

Video of behaviour is provided

 

Try converting Pos, Rot, Scale all to Arg Based.

 

Also Convert box to Editable Poly (or Editable Mesh) first.

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Try converting Pos, Rot, Scale all to Arg Based.

 

Also Convert box to Editable Poly (or Editable Mesh) first.

 

No Skate, this behaviour is always the same regardless object type: the primitive cube is only to simplify the actions of the video.

I’ve contacted DGbambo that confirmed the bug and they are working on a fix.

Another bug found is that if I choose Make Default for an argbased anim in the panel, at the next startup 3ds crash instantly: the only way to start again was to manually remove the plugin files from 3ds plugin folder, restore the Make default to another anim type, reinstall the plugin.

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  • 3 weeks later...

With the lastest plugin of this evening (version 176791) all the crashes in 3dsmax2020 are fixed. Thanks Evgeny;)

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  • 1 month later...

I wish there was Official EDM for Blender ,too :cry:

 

 
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  • 2 weeks later...
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  • 2 weeks later...

Max 2021 is now supported gents.

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Hi guys,

anyone know which Plugin-Version works ! Downloaded 3 Versions which only export 28KB 😕

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