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Posted (edited)

Yeah, except it seemed to happen all of the sudden when the distance got to 5. I was picking targets off just fine and then they vanished as I drifted closer. What's causing that and why does it happen when you close to a certain distance? Is there some graphics rendering setting that my computer can't handle as it boosts to higher detail as you approach? If so, can I make it the same lower detail as it is beyond 5 out but make it at closer distances too?

Edited by Reticuli

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X52 + Silicone Grease = JOY stick

Posted

Have you tried reinstalling? It's possible the LODs got screwed up somehow.

From the shadows of war's past a demon of the air rises from the grave.

 

"Onward to the land of kings—via the sky of aces!"

Posted

I just installed it on this laptop, actually. Where are these LOD settings and is there any way to manually change them? If not I could reinstall. I was trying to dial everything way down to improve framerates and there was a CTD once when doing that. Perhaps that caused these LOD setting to become broken.

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X52 + Silicone Grease = JOY stick

Posted (edited)

Same thing. And I left everything at default without changing a thing after the fresh install. I even installed in the C directory outside of Programs (x86). The only difference is stuff starts disappearing at around 3km now instead of 5.

Edited by Reticuli
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X65 and X52, Glide, Winx3D, and GlovePIE Profiles http://library.avsim.net/search.php?SearchTerm=reticuli&CatID=miscmisc

 

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X52 + Silicone Grease = JOY stick

Posted

Unfortunately nothing I can do to help then.

From the shadows of war's past a demon of the air rises from the grave.

 

"Onward to the land of kings—via the sky of aces!"

  • 3 months later...
Posted

I think it's this fake "haze" that's used that comes in the form of water and terrain overlaid on top of the objects in the shkval. Intel integrated graphics don't seem to communicate properly with DCS stuff on how to do the transparency. So eventually either the water, the terrain, or both completely cover the objects.

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X52 + Silicone Grease = JOY stick

  • 1 month later...
Posted
Objects disappear. They were there. Then they're gone. Is there some config setting that I might need to change?

 

Had same issues before, I was fiddling with graphics.cfg and terrain high/med/low files to up FPS, I was just learning what each thing did, but some setting made it so that targets were not visible at all.

 

I just reset the files back to the games defaults and problem solved.

 

I hope that might help ya

 

Cheers, Ian.

Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV).

 

DCS Tech Support.

  • 4 weeks later...
Posted

Hello

I've found a solution that does not involve module reinstallation.

Clipping range for shkval display is governed by the MFD_render_params structure in Config\graphics.cfg file. Just change second_pass_far_clip and single_pass_near_clip fields to 0.1 and everything will be rendered correctly.

 

Best regards,

Baal

Baal

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i7-950 @ 3.06 (stock), ASUS P6X58D-E, MSI GeForce GTX 970, 12GB RAM @ 1066, DELL 2209WA (1680x1050), LG L1960TR (1280x1024)

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