SmokeyTheLung Posted May 14, 2012 Share Posted May 14, 2012 @213 In your mind, perhaps :D In reality, not all armored kills are catastrophic, even those involving fire System specifications: Computer, joystick, DCS world, Beer Link to comment Share on other sites More sharing options...
Trident Posted May 14, 2012 Share Posted May 14, 2012 So there isn't any "shaders" that do that yet? :) I get it that there aren't any. What about that volumetric stuff that is being used to visualize clouds? IMHO the Wings of Prey graphics engine is overrated in many respects, but it does have rather fantastic smoke effects and they seem to be based on a very clever puff implementation, too. What's more, the puffs aren't actually that small apparently, the textures are just done to a very high standard and are animated very convincingly. So, as Irregular programming has already demonstrated, there is a lot that can be done with this kind of smoke effect. Maybe somebody will eventually be able to "reverse-engineer" the general appearance of the WoP smoke in DCS? http://i5.fastpic.ru/big/2010/0527/09/1d6694f7cb9f44612ba1409eec4ae309.jpg http://i455.photobucket.com/albums/qq273/greershane/The%20FGM/acess2010-04-1023-56-25-99.jpg http://www.saw-paintball.at/host/aces03.png http://www.99ddd.com/picfiles/GamesPic/EditorImage/2010-6/2/20106217115976202.jpg http://i5.fastpic.ru/big/2010/1025/5e/60f1d56a7f2696c609473a63ee3db65e.png Link to comment Share on other sites More sharing options...
Trident Posted May 14, 2012 Share Posted May 14, 2012 +1 To add to that, some vehicles (mainly armored I suppose) should never get past that initial burning stage... They should just cook for a while :devil_2: Agreed on both counts, some variety would not go amiss :) Link to comment Share on other sites More sharing options...
Rusty_M Posted May 14, 2012 Share Posted May 14, 2012 That looks like it somehow randomizes the dispersion of the puffs, as well as having some variable transparency, and making sure there's never an individual puff on its own...but I don't know. I'm not versed in this sort of thing at all. The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming Link to comment Share on other sites More sharing options...
jspec3 Posted May 15, 2012 Share Posted May 15, 2012 just tried that smoke mod from 'Irregular Programming", it looks pretty good! I'll probably revert back to stock and wait to see what things look like after the Beta period, but it's nice to know smoke can be played around with. Link to comment Share on other sites More sharing options...
104th_Crunch Posted May 15, 2012 Share Posted May 15, 2012 Sorry, from the title topic, I thought this was about something else. Carry on Link to comment Share on other sites More sharing options...
diveplane Posted May 15, 2012 Share Posted May 15, 2012 (edited) Interesting, looks like a hybrid of RICARDO's pit (the US pilot reflection in the shkval is a dead giveaway) and someone elses work. bad mistake adding a US pilot in a russian aircraft.. Edited May 15, 2012 by diveplane https://www.youtube.com/user/diveplane11 DCS Audio Modding. Link to comment Share on other sites More sharing options...
jspec3 Posted May 15, 2012 Share Posted May 15, 2012 Sorry for going a little bit OT, but is there any way to mod vehicle smoke in FC2? Had almost forgotten I had FC2 installed since DCS Warthog came out, but now that I've been playing around with the su25t in DCS World I've been firing up FC2 again. I found a 'smoke trail' mod, but don't think that has anything to do with ground/vehicle smoke. I'm thinking it probably can't be done (or else someone would have done it) but figured couldn't hurt to ask- thanks! Link to comment Share on other sites More sharing options...
Mustang Posted May 15, 2012 Share Posted May 15, 2012 (edited) The smoketrail mod for FC2 looks real nice and yes it does work with ground vehicles, gives the smoke effects a more realistic 3d look to them, see the thumbnail screenshots in this link http://files.lockon.ru/en/128/ edit: i've attached a version for DCS World, just extract the files into Bazar\TempTextures Edited May 15, 2012 by Mustang 1 Link to comment Share on other sites More sharing options...
jspec3 Posted May 15, 2012 Share Posted May 15, 2012 cool, thanks! Link to comment Share on other sites More sharing options...
jctrnacty Posted May 15, 2012 Share Posted May 15, 2012 BF 3 has a really good smoke effects :-) [sigpic][/sigpic] MB MSI x570 Prestige Creation, RYzen 9 3900X, 32 Gb Ram 3333MHz, cooler Dark rock PRO 4, eVGA 1080Ti, 32 inch BenQ 32011pt, saitek X52Pro, HP Reverb, win 10 64bit Link to comment Share on other sites More sharing options...
Cornbread Posted May 15, 2012 Share Posted May 15, 2012 Actualy, you can enlarge your smoke and burning time as you wish at \DCS World\Bazar\ParticleEffects\effects\FireVehicle.lua Hmmm. Tried to find the appropriate place to edit in A-10C, but couldn't find the relevant lua file. Tip? [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
ZMEY-HS- Posted May 15, 2012 Share Posted May 15, 2012 (edited) Hmmm. Tried to find the appropriate place to edit in A-10C, but couldn't find the relevant lua file. Tip? A-10 and ka-50-2 uses different smoke script (DCSA-10C\Config\Smoke\JSmoke.cfg), not compatible with FireVehicle.lua from dcs world. Although, editable neither.JSmoke.cfg Edited May 15, 2012 by ZMEY-HS- Link to comment Share on other sites More sharing options...
Cornbread Posted May 15, 2012 Share Posted May 15, 2012 A-10 and ka-50-2 uses different smoke script (DCSA-10C\Config\Smoke\JSmoke.cfg), not compatible with FireVehicle.lua from dcs world. Although, editable neither. Got it, thanks! [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Muse Posted May 15, 2012 Share Posted May 15, 2012 We have tried to contact Ricardo as well, but without success. If any of you are in contact with him, please PM me with a means of reaching him. Thanks this is relayed :smilewink: http://www.checksix-forums.com/showthread.php?goto=newpost&t=175788 @++ courage and dedication [sIGPIC][/sIGPIC] http://www.checksix-fr.com/ [FC2] packs de Francisation Link to comment Share on other sites More sharing options...
jspec3 Posted May 16, 2012 Share Posted May 16, 2012 I tried out the smoketrail mod for FC2, looks really good but as far as ground targets go, I don't see too much of a change (at least as far as height goes). Was hoping the smoke would be higher maybe, any chance of that happening in FC2? Thanks (and I can open a thread in the lock-on forum if this is too OT). Link to comment Share on other sites More sharing options...
Mustang Posted May 16, 2012 Share Posted May 16, 2012 I tried out the smoketrail mod for FC2, looks really good but as far as ground targets go, I don't see too much of a change (at least as far as height goes). Was hoping the smoke would be higher maybe, any chance of that happening in FC2? Thanks (and I can open a thread in the lock-on forum if this is too OT). Not going to happen i'm afraid, the best you can look forward to is FC3 where it'll share the DCS World graphics engine. Link to comment Share on other sites More sharing options...
jspec3 Posted May 16, 2012 Share Posted May 16, 2012 Too bad, but thanks for the info - another reason to look forward to FC3! Link to comment Share on other sites More sharing options...
upupandaway Posted May 25, 2012 Share Posted May 25, 2012 I´ve just tried out both ZMEY´s and IP´s mods. While I tend to like IP´s version more, they´re both great additions / refinements effect-wise. In the corresponding .lua-files you can apparently adapt parameters for Fire1, Fire2, SmokeL etc., but I haven´t fiddled with these values yet, so I have one question: Is there any way to have the wreckage still smoking (less) after the fire has extinguished or must the effect end at that point? I´m thinking of the old effects where you had this kind of two-stage behaviour... :music_whistling: Also, what about those little sparks / explosions that had been added to the old effects? Those might also look nice on vehicles like tanks which carry ammunition while a simple cargo truck might not have them... I´m just asking since we somehow have differently sized smoke columns for different types of vehicles. [sIGPIC][/sIGPIC] Deedle, deedle! Link to comment Share on other sites More sharing options...
Masterplus Posted May 28, 2012 Share Posted May 28, 2012 Can smoking be improved? In addition to the black smoke can we also put the gray one, and maybe influenced by the wind? Currently it seems that the smoke comes from a barbecue. Thx [sIGPIC][/sIGPIC] Aeronautica Militare Virtuale Italiana AMVI Forum Link to comment Share on other sites More sharing options...
Masterplus Posted May 28, 2012 Share Posted May 28, 2012 :thumbup:Great [sIGPIC][/sIGPIC] Aeronautica Militare Virtuale Italiana AMVI Forum Link to comment Share on other sites More sharing options...
RICARDO Posted July 28, 2012 Share Posted July 28, 2012 I mailed Ricardo few monthes ago, but didnt get any response. I'm not greedy, but as far as it is mostly his great work, i won't release anything without his permission. Plus, su-25 pit uses some Arma 2 textures. :D hello, i just discovered your great work on the 25. As i was not able to work on it, i am happy to see that somebody dit it, and did it well :thumbup: I was surprised to see that you used a grey tone instead of the original blue color. Anyway, as soon as you credit my work, you can release that mod and i will be pleased to use it for my own pleasure.:music_whistling: cheers Link to comment Share on other sites More sharing options...
Harke Posted April 28, 2014 Share Posted April 28, 2014 Times to dig out this post, we need more smoke again for 1.2.8 :D old files note working for me Link to comment Share on other sites More sharing options...
Harke Posted April 28, 2014 Share Posted April 28, 2014 ... Link to comment Share on other sites More sharing options...
magnetic Posted September 5, 2014 Share Posted September 5, 2014 (edited) DCS have a big problem with realism with smoke and explosions, maybe this effects will be settings for more or less realism, if the problem is stonger PC or lighter PC configuration. DCS 2.0 and directx11 give more realism for water ? Warthunder or arma 3 have a really good effect of the sea. I dont understand why DCS dont work better smoke, clouds or explosions; contrail ( VERY BAD EFFECT, better on F15c around winglet) Smoke more better on other sim or games, THESE EFFECTS ARE THE SOUL OF THE GOOD and IMMERSIVE SENSATION, WHEN I PILOT A PLANE INTO A SIM. IT'S IMPORTANT ! NOT FOR YOU ? The future Directx12 give more power for computation, staff of DCS have plan for use the best of DirectX 12 ? Edited September 6, 2014 by magnetic Link to comment Share on other sites More sharing options...
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