AliasVBA1 Posted October 22, 2005 Share Posted October 22, 2005 In multi play you cant see the Combat flaps setting of your wingman now in 1.11 Just Full flaps or Flaps up Can somone help us with this Please, this is gonna be a huge issue for us formation flyers of lockon thank you Alias Link to comment Share on other sites More sharing options...
Han Posted October 22, 2005 Share Posted October 22, 2005 Wingman is AI or player? With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
LawnDart Posted October 22, 2005 Share Posted October 22, 2005 First off, awesome patch! Smooth netcode... I concur about the flaps issue. In multiplayer, you can see your own plane's flaps in the up position, intermediate and down position. All clients (or host plane, if you're joining a server as client) either show flaps up (when up), down all the way (when combat) and down all the way (when down). There is no "combat flaps" seen from outside views for other players in the game, although that pilot definitely uses combat flaps. Not a big deal, but a little bug that wasn't in the game before. Lawndart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
Han Posted October 22, 2005 Share Posted October 22, 2005 It is for all planes or only for your Falcon mod? With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
LawnDart Posted October 22, 2005 Share Posted October 22, 2005 Haven't tested other planes, but the "unmodded" version of FC 1.11 had the same flap "bug" with the F-15's (before applying our Falcon mod). IDK about other airplanes, but I'll check it out tomorrow. [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
Han Posted October 22, 2005 Share Posted October 22, 2005 Ok, I'll talk with our programmer. Thanks for the info. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
AliasVBA1 Posted October 22, 2005 Author Share Posted October 22, 2005 Thanks for looking into this Han This is a huge issue for us Blue Angels and thunderbirds im sure since LD is already in this thred thanks a bunch.This issue Happens on ALL jets in multi play we tested just the F-15 and Su-27 Before we loaded our F-18 Mod and saw the same results Link to comment Share on other sites More sharing options...
LawnDart Posted October 22, 2005 Share Posted October 22, 2005 Ok, I'll talk with our programmer. Thanks for the info. Thanks Han! "You da man"!! If we find anything else related to formation flying we'll let you know for sure, since we spend so much time in close formation and usually pick up things most combat fliers don't see regarding mulitplayer. 1.11 looks real good though, so far! :D Lawndart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
AliasVBA1 Posted October 25, 2005 Author Share Posted October 25, 2005 /bump Link to comment Share on other sites More sharing options...
Han Posted October 25, 2005 Share Posted October 25, 2005 I've see your PM ;) We're working on it. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
AliasVBA1 Posted October 25, 2005 Author Share Posted October 25, 2005 Han your the man! I've see your PM ;) We're working on it. Thanks So so much bud! your making us all feel a lot better over here:D :beer: Link to comment Share on other sites More sharing options...
AliasVBA1 Posted November 2, 2005 Author Share Posted November 2, 2005 bump bump Link to comment Share on other sites More sharing options...
LawnDart Posted November 4, 2005 Share Posted November 4, 2005 Think they got the point Alias.:icon_wink [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
ED Team Olgerd Posted November 4, 2005 ED Team Share Posted November 4, 2005 This was fixed a day ago. F-15C finally loosed it's mid flaps position as having not it in the reality. Same for Su-33. ;) [sIGPIC][/sIGPIC] К чему стадам дары свободы? Их должно резать или стричь. Наследство их из рода в роды Ярмо с гремушками да бич. Link to comment Share on other sites More sharing options...
LawnDart Posted November 4, 2005 Share Posted November 4, 2005 Are you saying the intermediate flap setting has been removed completely for the F-15C? That there's only full UP or full DOWN now? Lawndart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
Han Posted November 4, 2005 Share Posted November 4, 2005 yap :) As real as it gets © :) Bug which was allow to set flaps on Su-27 to middle was fixed too. Now only A-10, Su-25 and Su-25T have three flaps positions. All planes flaps are now correctly for MP plane. Also take off and landing MP shaking for SFM was fixed too. So all requests of VBA and VTB was fixed. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
Bublik Posted November 4, 2005 Share Posted November 4, 2005 Does this mean we're going to have another patch soon? ;) WR=210=Vladimir http://lockon-vpg.nm.ru http://whiteravens.nm.ru http://white-ravens.com Link to comment Share on other sites More sharing options...
LawnDart Posted November 4, 2005 Share Posted November 4, 2005 yap :) As real as it gets © :) Bug which was allow to set flaps on Su-27 to middle was fixed too. Now only A-10, Su-25 and Su-25T have three flaps positions. All planes flaps are now correctly for MP plane. Also take off and landing MP shaking for SFM was fixed too. So all requests of VBA and VTB was fixed. Thanks for the quick info Han! I cannot argue with the fact that what you guys are doing is good and correct, but unfortunately it means we'll have to "re-write" our parameters for flight since we rely on combat flaps in our show program. I certainly appreciate the rapid response and fix(es) you make though (including the "takeoff bug"! Does that mean padlock will work while on the ground as well?). Lawndart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
Cobra360 Posted November 5, 2005 Share Posted November 5, 2005 Any word on the Su-27 flaperons. On the AI Su-27s, 30s, 34s they move to the correct RL position but the player Su-27 flaperons deploy too far down. I have only ever seen the flaperons move down that far when the fighter is shut down engines off. Me in lockon AI in lockon Link to comment Share on other sites More sharing options...
kato217 Posted November 5, 2005 Share Posted November 5, 2005 Han We very much appreciate your fast response to the "Can't see the half flaps position with multiplayer F-15's" request, and for fixing the MP takeoff shake for the SFM. Thank you so much! We also understand your desire to make the simulator as realistic as possible, hence the fix you have implemented to get rid of the half flaps position on the F-15. However, many of us spend much more time than our wives would like flying modifications to the original game such as the Virtual Blue Angels and the Virtual Thunderbirds mods. As you know, the Virtual Blue Angels use the F-15 flight model and cockpit with the F-18 geometry model and skin to fly our airshows (see the screenshots I posted a few weeks ago in the screenshots section of the Lockon.ru site). The F-18 does have a half flap position. We use half flaps for 2 reasons: 1) The real Blue Angels use half flaps during their airshows 2) When the flaps are fully up, the F-15 flight model in Lock On creates pitch oscillations which are extremely difficult to trim out even in level flight during tight formations. The half flap setting goes a long way to reduce these oscillations. (I believe this characteristic has been the subject of multiple threads in the Ubisoft Lock On forums over the last 2 years). Our original request was to be able to see the half flaps position on multiplayer F-15/F-18 aircraft just like we could in all the previous versions until patch 1.11, rather than remove the ability to select half flaps at all. We would be most grateful if you could reconsider your decision, and reinstate the half flaps position for the F-15 (and make it visible on the multiplayer aircraft as it was before patch 1.11). Your customers who desire maximum reality with the F-15 could still select either full flaps or flaps up (bypassing the half flap position by using "Shift-F" or "Ctrl_F" respectively). The aerobatic teams who need the half flaps position for F-18's and F-16's would also be able to continue to use Lock On as their simulator of choice. Please see this thread comparing the real Blue Angels at half flaps, and the VBA's Jets 1, 2, and 4 with the half flap setting selected, but with the 1.11 patch showing them at full flaps: http://www.thevirtualblueangels.com/forums/forum_posts.asp?TID=169&PN=1 Thanks in advance for your consideration of our request. Скрытый текст data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== data:image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw== Link to comment Share on other sites More sharing options...
sixer Posted November 6, 2005 Share Posted November 6, 2005 Any word on the Su-27 flaperons. On the AI Su-27s, 30s, 34s they move to the correct RL position but the player Su-27 flaperons deploy too far down. I have only ever seen the flaperons move down that far when the fighter is shut down engines off. whare did you get the mod to put the Air to ground stuff for the su30 can you use the TV bomb or just for looks.:) thanks do not run fly! Link to comment Share on other sites More sharing options...
Cobra360 Posted November 6, 2005 Share Posted November 6, 2005 It's an AI Su-30, I just custom armed it myself you don't need any mods to do that. Link to comment Share on other sites More sharing options...
Han Posted November 7, 2005 Share Posted November 7, 2005 Han We very much appreciate your fast response to the "Can't see the half flaps position with multiplayer F-15's" request, and for fixing the MP takeoff shake for the SFM. Thank you so much! We also understand your desire to make the simulator as realistic as possible, hence the fix you have implemented to get rid of the half flaps position on the F-15. However, many of us spend much more time than our wives would like flying modifications to the original game such as the Virtual Blue Angels and the Virtual Thunderbirds mods. As you know, the Virtual Blue Angels use the F-15 flight model and cockpit with the F-18 geometry model and skin to fly our airshows (see the screenshots I posted a few weeks ago in the screenshots section of the Lockon.ru site). The F-18 does have a half flap position. We use half flaps for 2 reasons: 1) The real Blue Angels use half flaps during their airshows 2) When the flaps are fully up, the F-15 flight model in Lock On creates pitch oscillations which are extremely difficult to trim out even in level flight during tight formations. The half flap setting goes a long way to reduce these oscillations. (I believe this characteristic has been the subject of multiple threads in the Ubisoft Lock On forums over the last 2 years). Our original request was to be able to see the half flaps position on multiplayer F-15/F-18 aircraft just like we could in all the previous versions until patch 1.11, rather than remove the ability to select half flaps at all. We would be most grateful if you could reconsider your decision, and reinstate the half flaps position for the F-15 (and make it visible on the multiplayer aircraft as it was before patch 1.11). Your customers who desire maximum reality with the F-15 could still select either full flaps or flaps up (bypassing the half flap position by using "Shift-F" or "Ctrl_F" respectively). The aerobatic teams who need the half flaps position for F-18's and F-16's would also be able to continue to use Lock On as their simulator of choice. Please see this thread comparing the real Blue Angels at half flaps, and the VBA's Jets 1, 2, and 4 with the half flap setting selected, but with the 1.11 patch showing them at full flaps: http://www.thevirtualblueangels.com/forums/forum_posts.asp?TID=169&PN=1 Thanks in advance for your consideration of our request. Sorry. We're modelling flyable F-15 in LockOn, not F-18 or F-16. So flaps control on F-15 in LockOn will be as on real F-15, not as for F-18 or B-52 ;) If oncetime we will modelling the flyable F-18 than we will make the flaps control as for F-18. I'm hope on your understanding of this situation. "Black Shark" project will be more "friendly" for the third-party mods. Best regards. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
Han Posted November 7, 2005 Share Posted November 7, 2005 Thanks for the quick info Han! I cannot argue with the fact that what you guys are doing is good and correct, but unfortunately it means we'll have to "re-write" our parameters for flight since we rely on combat flaps in our show program. I certainly appreciate the rapid response and fix(es) you make though (including the "takeoff bug"! Does that mean padlock will work while on the ground as well?). Lawndart No, padlock is hardcoded issueand can't be fixed now. May be in 1.2. With Best Regards! Daniel Tuseyev Il-2: Battle of Stalingrad and Rise Of Flight projects manager Link to comment Share on other sites More sharing options...
LawnDart Posted November 11, 2005 Share Posted November 11, 2005 Any ETA on then we can expect a download? Is this another temp "fix" or actually patch 1.12 that will have the F-15 flaps & takeoff "shake" corrected? Regards, Lawndart [sigpic]http://www.virtualthunderbirds.com/Signatures/sig_LD.jpg[/sigpic] Virtual Thunderbirds, LLC | Sponsored by Thrustmaster Corsair 750D Case | Corsair RM850i PSU | ASUS ROG MAXIMUS X CODE | 32GB Corsair DDR4 3200 | Intel i7-8086K | Corsair Hydro H100i v2 Cooler | EVGA GTX 1080 Ti FTW | Oculus Rift | X-Fi Titanium Fatal1ty | Samsung SSD 970 EVO 1TB NVMe | Samsung SSD 850 EVO 1TB | WD Caviar Black 2 x 1TB | TM HOTAS Warthog | TM Pendular Rudder | TM MFD Cougar Pack | 40" LG 1080p LED | Win10 | Link to comment Share on other sites More sharing options...
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