Mt5_Roie Posted August 6, 2012 Share Posted August 6, 2012 I'm creating a training map for the KA-50 and I put one on a carrier and one on a destroyer type ship on the back. I noticed that when I have the boats moving and I try to start up on the destroyer - the KA-50 is sliding all over the place and eventually falls into the water. On the carrier it does the same, but usually I can take off before it happens. Any suggestions on how to fix this? I"m creating this in the DCS World 1.2.0. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted August 6, 2012 Share Posted August 6, 2012 It is a known issue. No fox yet. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Mt5_Roie Posted August 6, 2012 Author Share Posted August 6, 2012 It is a known issue. No fox yet. Nate Gotcha...but is there a fix? :D Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Rusty_M Posted August 6, 2012 Share Posted August 6, 2012 The planned fix is to have a fox bite down on each wheel of the landing gear, thus anchoring the aircraft in place. Hence "No fox yet" The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted August 6, 2012 Share Posted August 6, 2012 :P Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Wichid Posted August 7, 2012 Share Posted August 7, 2012 Work around for training missions - have all the ships stationary :-/ Lyndiman AMD Ryzen 3600 / RTX 2070 Super / 32G Ram / Win10 / TrackIR 5 Pro / Thrustmaster Warthog HOTAS & MFG Crosswind Rudder Pedals Link to comment Share on other sites More sharing options...
Mt5_Roie Posted August 7, 2012 Author Share Posted August 7, 2012 Yeah I made the ships stationary currently until the fox bites down. Coder - Oculus Rift Guy - Court Jester Link to comment Share on other sites More sharing options...
Corrigan Posted August 7, 2012 Share Posted August 7, 2012 Typical lazy union foxes, really. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
roob Posted August 9, 2012 Share Posted August 9, 2012 The planned fix is to have a fox bite down on each wheel of the landing gear, thus anchoring the aircraft in place. Hence "No fox yet" My god :megalol: My DCS stream [sIGPIC][/sIGPIC] Past broadcasts, Highlights Currently too much to do... But watch and (maybe) learn something :) Link to comment Share on other sites More sharing options...
joey45 Posted August 9, 2012 Share Posted August 9, 2012 Unfortunately the anchor system from the Lynx is not installed on the Werewolf. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45 Link to comment Share on other sites More sharing options...
johnv2pt0 Posted August 10, 2012 Share Posted August 10, 2012 I found a workaround for this: Place destroyer etc > Helo on top (Take off from ramp) Create trigger zone over them Trigger that on mission start turns Ship AI off Trigger that when departing trigger zone turns Ship AI back on Best thing I've been able to figure out with my limited ME skills... Link to comment Share on other sites More sharing options...
Corrigan Posted August 10, 2012 Share Posted August 10, 2012 Clever! Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5 Link to comment Share on other sites More sharing options...
Rusty_M Posted August 10, 2012 Share Posted August 10, 2012 Very clever. Cunning like a fox :D The world is going mad. Me? I'm doing fine! http://www.twitch.tv/rusty_the_robot https://www.youtube.com/user/RustyRobotGaming Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted August 10, 2012 Share Posted August 10, 2012 :D Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
Speed Posted August 11, 2012 Share Posted August 11, 2012 Last I checked, multiplayer clients won't slide off moving ships, just server hosts and single player players. Intelligent discourse can only begin with the honest admission of your own fallibility. Member of the Virtual Tactical Air Group: http://vtacticalairgroup.com/ Lua scripts and mods: MIssion Scripting Tools (Mist): http://forums.eagle.ru/showthread.php?t=98616 Slmod version 7.0 for DCS: World: http://forums.eagle.ru/showthread.php?t=80979 Now includes remote server administration tools for kicking, banning, loading missions, etc. Link to comment Share on other sites More sharing options...
Jona33 Posted August 11, 2012 Share Posted August 11, 2012 Very clever. Cunning like a fox :D who is professor of cunning at oxford university. :D Always remember. I don't have a clue what I'm doing Link to comment Share on other sites More sharing options...
johnv2pt0 Posted August 11, 2012 Share Posted August 11, 2012 I found a workaround for this: Place destroyer etc > Helo on top (Take off from ramp) Create trigger zone over them Trigger that on mission start turns Ship AI off Trigger that when departing trigger zone turns Ship AI back on Best thing I've been able to figure out with my limited ME skills... Tested this with other clients last night and they kept exploding on mission start...worked great for host though. Speed, have you figured out a practical way of using ships for launch/recovery? This is Tuk btw. Link to comment Share on other sites More sharing options...
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