Dudester22 Posted September 22, 2013 Share Posted September 22, 2013 I hope Oculus can sort out the simulator sickness because anything outside of a cock pit makes me feel really sick. I'm getting that I feel sick just thinking about putting the rift on if it's not a cockpit game. I just watched a video someone put up for Metro last light on the rift and boy do I regret it. I only had the rift on for a few minutes to watch it and now I feel really sick. This is driving me nuts because I thought you were supposed to get used to it after a week or so of using it. Link to comment Share on other sites More sharing options...
Kuky Posted September 22, 2013 Share Posted September 22, 2013 ^^^ Well did you use it for a week to allow enough time to get used to it? It took me about a week to get used to the Track IR... surely this would be no different... you need time to get used to it. No longer active in DCS... Link to comment Share on other sites More sharing options...
Flim Posted September 22, 2013 Share Posted September 22, 2013 Takes time to work up to it! Link to comment Share on other sites More sharing options...
Dudester22 Posted September 22, 2013 Share Posted September 22, 2013 ^^^ Well did you use it for a week to allow enough time to get used to it? It took me about a week to get used to the Track IR... surely this would be no different... you need time to get used to it. I have used it for 3 weeks and I still get sick pretty quickly and I am someone who has never had any form of motion sickness. Link to comment Share on other sites More sharing options...
TAnker737 Posted September 22, 2013 Share Posted September 22, 2013 This is great news, if ED has support for the rift I'm getting a dev kit. Not waiting anymore. [sIGPIC][/sIGPIC] Intel i7 3930K @ 4.7Ghz | 980ti | 32gb Ram | Windows 10 64 bit | 840 Pro SSD Thrustmaster Warthog | VKB Gunfighter Pro | Slaw Device RX Viper | Acer Predator X34 Link to comment Share on other sites More sharing options...
Python Posted September 22, 2013 Share Posted September 22, 2013 Did it give you headaches at all? Just interested as I hate 3d movies etc with a passion but I'm very much looking forward to trying the rift. I don't get motion sickness so I'm not too worried about adapting to that but I am one of those people that cinema 3d gives a cracking migraine too. I was hoping the rift would be a completely different experience. [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Mnemonic Posted September 22, 2013 Share Posted September 22, 2013 I don't get motion sickness so I'm not too worried about adapting to that... You can easily get one with Rift, certain imagery in few demos seems to induce sickness in everybody, I did demoed Rift for dozen of people, and for example Riftcoaster demo affects everyone, some more badly than others. Link to comment Share on other sites More sharing options...
Burner_Tbird2 Posted September 22, 2013 Share Posted September 22, 2013 Just to throw my own experience in the mix, I've tried many Rift demos including Riftcoaster and have never gotten motion sickness. The worst experience is if the head tracking is suddenly stopped or disconnected from your actual head position (poor game design). The loading screens in HL2 are a good example of this. It throws my brain for a loop but doesn't make me sick. Most people on the Oculus forums report that the more time spent in the Rift the less sickness they feel. They term it getting your VR legs. Not everyone gets motion sickness from the Rift, a small percentage gets none ever, most get it initially but get used to it and another small percentage get it and it never goes away. Link to comment Share on other sites More sharing options...
Dudester22 Posted September 23, 2013 Share Posted September 23, 2013 (edited) We'll for me it is Half life 2, that makes me feel really sick. The demos have been ok apart from one or two. Roller coaster is fine for me and I put that down to the fact that I am in something rather then walking around. Running about is when it gets me and especially with fast paced games like Half Life 2. I think flight sims are great for the Rift because been in a cockpit doesn't seem to cause the sickness. I have never had headache, but people who do suffer, it's probably because of eye strain been close to a screen. However, you have to remember they have already changed the screen and are doing lots of things that will hopefully reduce all the bad affects. I for one will defiantly be getting the consumer version because it's just like you are there right in the game. Playing horror games is scary stuff and I'm not easily scared. I'm dreading the day in a horror when I look round and something is right in my face behind me lol. Might be I just have bowl trouble from then on. Edited September 23, 2013 by Dudester22 Link to comment Share on other sites More sharing options...
woodsman Posted September 24, 2013 Share Posted September 24, 2013 I was thinking how well this would go with Rise of Flight where the keyboard is so easily done without and there are no cockpit controls to touch. First post, gentlemen. Pleased to make your acquaintance. I'm a second wave dev kit owner and have been using it for several weeks. ROF is awesome on the Rift.:D Tracks perfectly, the visuals look great as you have come to expect - best of any flight sim, IMHO and hands down the best flight sim I've tried on the Rift. Yes, resolution is relatively low and the FOV could be bigger, but just before you start to feel a momentary let down you remember that HEY, I can turn my head left, right up down, sideways, whatever. I can track that bogey just by looking at him, but heck it's just such a joy to simply fly around a gawk like a tourist in Manhattan. Get the Rift. Order from Oculus or get it on eBay if you must. Nevermind the resolution, the lack of game support, the hacks necessary to get something to run. Forget all that because once you have it on you will never again be satisfied looking at a flat screen. I hope ED supports it, but if they don't I'll still buy the consumer Rift the minute it becomes available. I have seen the future and Oculus Rift is it. Hallelujah! :pilotfly: Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted September 24, 2013 Share Posted September 24, 2013 my rift is on the way My rift is coming soon. I feel just as you do. I cannot wait to try iracing and ROF and all the sims. Even low res. Link to comment Share on other sites More sharing options...
woodsman Posted September 24, 2013 Share Posted September 24, 2013 I've downloaded the Oculus Rift SDK and tried to create a version of headtracker.dll that works with the Rift sensor. I don't have the Rift, so I can't test it. If you'd wish to try, place the attached headtracker.dll in bin\headtracker and launch a mission to see what happens. Also I attach the source so it can be further polished if it happens to work. For example, there is no drift correction for the yaw angle with the integrated magnetometer of the rift's sensor, which is awful for simulators (front view will drift over time). So, it's mandatory to add it. Also, a mix of rift's sensor data and freetrack data could be done to add translation and to have an absolute reference for yaw, making drift correction very easy. EDIT: Finally I have my Rift and could tune it up. It seems to be working fine now. Tried it with Mi-8 but no joy. Edited the file and put the dll in the folder. Any ideas? This would be awesome if I could get it going. Link to comment Share on other sites More sharing options...
blksolo Posted September 24, 2013 Share Posted September 24, 2013 I'm in heaven!!! Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog Link to comment Share on other sites More sharing options...
average_pilot Posted September 24, 2013 Share Posted September 24, 2013 Tried it with Mi-8 but no joy. Edited the file and put the dll in the folder. Any ideas? This would be awesome if I could get it going.Are you using nthusim? It seems that it access the Rift and conflicts with the headtracker.dll Link to comment Share on other sites More sharing options...
woodsman Posted September 24, 2013 Share Posted September 24, 2013 Are you using nthusim? It seems that it access the Rift and conflicts with the headtracker.dll Nthusim, yes. I adjusted the zoom and it looks passable, but no head tracking. I was able to set up opentrack to a degree where it recognized the rift doing its thing, but no joy in translating that to movement in DCS. :mad: Any suggestions would be appreciated, friends. Link to comment Share on other sites More sharing options...
average_pilot Posted September 24, 2013 Share Posted September 24, 2013 Nthusim, yes. I adjusted the zoom and it looks passable, but no head tracking. I was able to set up opentrack to a degree where it recognized the rift doing its thing, but no joy in translating that to movement in DCS. :mad: Any suggestions would be appreciated, friends.If the nthusim software is accessing the Rift's headtracker it should stop doing that. Link to comment Share on other sites More sharing options...
average_pilot Posted September 27, 2013 Share Posted September 27, 2013 (edited) An idea came to my mind to promote the use of the Oculus Rift (or any other VR headset that could come in the future) in simulations, but I don't have the means for making it. I was thinking of a video montage that would end up looking like this: First, someone makes a flight with some nice aerobatics, recording himself with a front camera, placing a green screen behind him. The flight is also recorded in the computer (but not captured yet!). Then, the flight is replayed, but instead of using the point of view of the virtual pilot, this time a fixed camera looking backward to the pilot's seat is used, showing the back of the seat, the wings, the tail and part of the scenery (the typical arrangement of real-life in-cockpit recordings). After replaying and capturing the flight this way, both videos, the real-life camera and the in-cockpit camera are synchronized and mixed. The video of the flight is placed at the green screen of the real-life recording so it looks like it's the background of the fancy Oculus Rift user. I really think that seeing someone doing natural head movements as he/she flies has the potential to excite the imagination of simmers, specially if it's shown in a format that mimics the videos we all (sick aviation obsessed) have seen a thousand times. Edited September 27, 2013 by average_pilot Link to comment Share on other sites More sharing options...
woodsman Posted September 28, 2013 Share Posted September 28, 2013 If the nthusim software is accessing the Rift's headtracker it should stop doing that. Must be some setting I can use to turn that off, no? Link to comment Share on other sites More sharing options...
average_pilot Posted September 29, 2013 Share Posted September 29, 2013 Must be some setting I can use to turn that off, no?I don't know anything about it, sorry. You may ask at their forum, though. Link to comment Share on other sites More sharing options...
Burner_Tbird2 Posted September 29, 2013 Share Posted September 29, 2013 Must be some setting I can use to turn that off, no? You can use the Oculus Overlay program to do the same thing as nthusim. Use it in conjunction with the FreeTrack software. https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=299&hilit=overlay Link to comment Share on other sites More sharing options...
yyk Posted September 30, 2013 Share Posted September 30, 2013 You can use the Oculus Overlay program to do the same thing as nthusim. Use it in conjunction with the FreeTrack software. https://developer.oculusvr.com/forums/viewtopic.php?f=29&t=299&hilit=overlay well,tks:megalol: Link to comment Share on other sites More sharing options...
Dudester22 Posted September 30, 2013 Share Posted September 30, 2013 First post, gentlemen. Pleased to make your acquaintance. I'm a second wave dev kit owner and have been using it for several weeks. ROF is awesome on the Rift.:D Tracks perfectly, the visuals look great as you have come to expect - best of any flight sim, IMHO and hands down the best flight sim I've tried on the Rift. Yes, resolution is relatively low and the FOV could be bigger, but just before you start to feel a momentary let down you remember that HEY, I can turn my head left, right up down, sideways, whatever. I can track that bogey just by looking at him, but heck it's just such a joy to simply fly around a gawk like a tourist in Manhattan. Get the Rift. Order from Oculus or get it on eBay if you must. Nevermind the resolution, the lack of game support, the hacks necessary to get something to run. Forget all that because once you have it on you will never again be satisfied looking at a flat screen. I hope ED supports it, but if they don't I'll still buy the consumer Rift the minute it becomes available. I have seen the future and Oculus Rift is it. Hallelujah! :pilotfly: What did you use to get ROF working on the Rift? I have ROF and would love to try it out on the Rift. Link to comment Share on other sites More sharing options...
Python Posted September 30, 2013 Share Posted September 30, 2013 And more importantly how the heck do you find the key you want on the keyboard? :music_whistling: [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Flim Posted September 30, 2013 Share Posted September 30, 2013 OoH my.... And more importantly how the heck do you find the key you want on the keyboard? :music_whistling: Link to comment Share on other sites More sharing options...
cichlidfan Posted September 30, 2013 Share Posted September 30, 2013 And more importantly how the heck do you find the key you want on the keyboard? :music_whistling: If you need the keyboard for ROF, you are doing something the hard way. ASUS ROG Maximus VIII Hero, i7-6700K, Noctua NH-D14 Cooler, Crucial 32GB DDR4 2133, Samsung 950 Pro NVMe 256GB, Samsung EVO 250GB & 500GB SSD, 2TB Caviar Black, Zotac GTX 1080 AMP! Extreme 8GB, Corsair HX1000i, Phillips BDM4065UC 40" 4k monitor, VX2258 TouchScreen, TIR 5 w/ProClip, TM Warthog, VKB Gladiator Pro, Saitek X56, et. al., MFG Crosswind Pedals #1199, VolairSim Pit, Rift CV1 :thumbup: Link to comment Share on other sites More sharing options...
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