ReviZorro Posted February 4, 2014 Share Posted February 4, 2014 ... I've got many tracks now and could make a video if anyone wants to see it on youtube. I can also make red/blue 3d video for youtube for those that don't have a rift but want to see the 3D. Any interest in videos on youtube? ... Big thx for sharing your settings. IMHO, both video formats - for Rifters and anaglyph - will be on demand. And how is problem with cursor positioning on the controls in the cockpit? (I found no problem if the mouse cursor is on the right screen). I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 Stereo FPS Here are some FPS benchmarks for my machine in stereo with the oculus rift running: Lenovo x220t i7 8GB 512SSD EGPU Nvidia GTX660TI average fps from many p-51 instant action ground attack runs: min 13 max 53 avg 26 Playable for me but definitely on the low end and still tweaking trade-offs. I need more power. For sure DCS threads nicely. If I turn off hyperthreading performance dies! I have not tried single core no threading. I may try to pop physX to CPU and GPU to see the difference. Does DCS use PhysX? Does DCS benefit from 2 SLI cards? Does it like 3 SLI cards? Here's what I don't understand. CPU is only averaging 62% usage, GPU is only averaging 41% usage. GPU isn't near max and CPU isn't near max. I'm not sure what the bottleneck is. Any ideas. I'm not sure how a faster machine would help if the CPU isn't maxed out and the GPU isn't maxed out how can performance improve?? CPU% GPU GPUTDP FPS MIN 46 27 42 9 MAX 73 94 74 47 AVG 62 41 59 22 Tex H Scene H Traffic L Water H Vis H Heat On Shadow L 1366x768 Stereo AA 4x HDR Normal Clutter 800 Trees 6000 Preload 150000 Aero Disabled Tree Shad On Vsync On Fullscreen On Cockpit Shadows On TSAA Off Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 Your other right Big thx for sharing your settings. IMHO, both video formats - for Rifters and anaglyph - will be on demand. And how is problem with cursor positioning on the controls in the cockpit? (I found no problem if the mouse cursor is on the right screen). Right as in Right Side or Right as in correct side? I have major problems in stereo using mouse cursor to click cockpit controls. But I have not tried to close one Eye. Maybe that's what I should try to do but I think based on the stereo it the cursor is in the wrong spot somewhere in-between the stereo settings that varies where you look off to the sides. I think the DXVIEW value is probably throwing it more than eye shift but I'm not sure. -mikey Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 Dominant Eye I'm not quite sure how dominant eye works but I'm guessing the dominant eye looks mostly straight to infinity and the non-dominant eye crosses varying amounts based on depth. A dominant eye stereo might be possible by shifting the same distances but only away from the dominant eye which would have no shift. This might make that eye work properly for cursor control. I'm going to try it tonight when I get home. Any thoughts? -mikey Link to comment Share on other sites More sharing options...
average_pilot Posted February 4, 2014 Share Posted February 4, 2014 (edited) Here's what I don't understand. CPU is only averaging 62% usage, GPU is only averaging 41% usage. GPU isn't near max and CPU isn't near max. I'm not sure what the bottleneck is. Any ideas. I'm not sure how a faster machine would help if the CPU isn't maxed out and the GPU isn't maxed out how can performance improve??The official answer to complains on DCS performance is that it's very demanding on the CPU because of the physics and AI simulation. But when I said that the CPU is only half used while DCS is running I couldn't get an answer. It looks like the CPU and the GPU spent their time idling waiting for something (waiting for each other to finish some job or data transfer perhaps?). Even more, you can verify that the lower the fps the lower the CPU and GPU load. Very frustrating. That's why I have concerns about DCS supporting the Rift correctly beyond the image format and headtracking. Edited February 4, 2014 by average_pilot Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 DCS performance The official answer to complains on DCS performance is that it's very demanding on the CPU because of the physics and AI simulation. But when I said that the CPU is only half used while DCS is running I couldn't get an answer. It looks like the CPU and the GPU spent their time idling waiting for something (waiting for each other to finish some job or data transfer perhaps?). Even more, you can verify that the lower the fps the lower the CPU and GPU load. Very frustrating. Fascinating! So what happens on a faster machines vs slower machines? Are we all getting about the same framerates? Or does this dance of waiting for threads still occur much faster on faster machines? If nobodies started a performance thread yet we should add one where people can post results and machine specs using a known track. Everyone places the same track file with the SU-25T with the same settings in game. Using fraps and hwinfo we could map the performance and what the CPU GPUS are doing. -michael Link to comment Share on other sites More sharing options...
ReviZorro Posted February 4, 2014 Share Posted February 4, 2014 (edited) Right as in Right Side or Right as in correct side? I have major problems in stereo using mouse cursor to click cockpit controls. But I have not tried to close one Eye. Maybe that's what I should try to do but I think based on the stereo it the cursor is in the wrong spot somewhere in-between the stereo settings that varies where you look off to the sides. I think the DXVIEW value is probably throwing it more than eye shift but I'm not sure. -mikey Meant Right as opposite to Left. Please, notice - this is only one mouse cursor for both two screens. If cursor located on right screen - it reacts to controls just under it. If cursor located on left screen - it reacts with large displacement to left side from top of a control. On both screenshots control is meant as ADI Pitch Trim Knob. (Sorry for iPhone shots - PrintScreen ignores mouse cursor). Edited March 21, 2014 by ReviZorro 1 I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 THANKS! Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 thanks mouse cursor working for me [quote name=Please, notice - that is only one mouse cursor for both two screens. If cursor located on right screen - it reacts to controls just under it. If cursor located on left screen - it reacts with large displacement to left side from top of a control. On both screenshots control is meant as ADI Pitch Trim Knob. (Sorry for iPhone shots - PrintScreen ignores mouse cursor).[/quote] Thanks!! Now if I position in right view cursor works great! I can even center it right view leave it there and use head tracking to click things somewhat. Very cool! -michael Link to comment Share on other sites More sharing options...
pacotito Posted February 4, 2014 Share Posted February 4, 2014 Since dcs is only two core software it wont max your CPU. I usually see around 35-40% usage. I'm not sure what CPU your are using but dcs is better on Intel due to higher ipc. Even with a matching clock spped Intel CPUs do more work than AMDs. Pacotito I7-5820k@4.5 Z99 extreme4 16gb ddr4 520gb ssd. Gigabyte ssc GTX960 SSC 4gb Link to comment Share on other sites More sharing options...
ReviZorro Posted February 4, 2014 Share Posted February 4, 2014 THANKS! You welcome :) And big thanks for viewDx and eye_shift setting - saving a lot of time for me :) 0.12/0.025 is very relaxing for eyes. I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 Great You welcome :) And big thanks for viewDx and eye_shift setting - saving a lot of time for me :) 0.12/0.025 is very relaxing for eyes. :thumbup: Great glad our eyes are similar. Probably means me spending hours in the rift isn't screwing up my eyes to badly if you find it relaxed also. Link to comment Share on other sites More sharing options...
average_pilot Posted February 4, 2014 Share Posted February 4, 2014 Since dcs is only two core software it wont max your CPU. I usually see around 35-40% usage. I'm not sure what CPU your are using but dcs is better on Intel due to higher ipc. Even with a matching clock spped Intel CPUs do more work than AMDs.My CPU is a humble intel quad core 2 q6600. The results I mentioned are from almost 2 years ago, and I didn't know that DCS only uses 2 cores. Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 4, 2014 Share Posted February 4, 2014 no need to build cockpits anymore I will still build physical cockpits to use with the Rift. I was thinking. For racing games I'll just drag my steering wheel and my laptop out to my car in the Garage and hook the steering wheel up in the passenger side. No need for a racing pit any more. Real car can be used for racing. I'm only half joking. The same is true for flight sim really. Just need laptop desk setup to mount stick or wheel too. -mikey Link to comment Share on other sites More sharing options...
maddabboyahoo.com Posted February 5, 2014 Share Posted February 5, 2014 I'm seeing lot's of news about 5.5" smart phones with 2560x1440 resolution. If samsung has 2K panels at that size in numbers to produce a phone I'm guessing oculus will hold out on the commercial until they can get 2k panels in numbers for the rift. This is great for resolution but bad for GPU power. If DCS is going to be a premiere experience on the rift and most people can't get solid 40fps out of it doing stereo at current res there's going to need to be some miracles in optimization to do 2K stereo. That's 1280x1440 2x / frame at full detail. You'll also want 60-90fps minimum to meet the goals of oculus. 2K panels in the rift size are going to be available really soon. Power and optimized code to produce stereo rift worlds is going to take some time. -mikey Link to comment Share on other sites More sharing options...
mhe Posted February 5, 2014 Share Posted February 5, 2014 Since DCS is mostly CPU limited in many cases and modern graphics cards cannot unleash their power because the rendering engine is really dated and does not utilize a lot of the more modern optimization methods, I expect this problem to be remedied when a) when the engine itself becomes more threaded to utilize modern CPUs better (which is a ridiculous amount of coding work to achieve), b) they get proper Multi-GPU support (which should also come with the new renderer I suppose, but won't solve being CPU-limited, only shift some workload from CPU to GPU) c) they include Mantle support (which is also a lot of work and only helps with AMD GPUs) VR is a highly demanding area, so you need beefy hardware to get a decent experience. Not supporting VR because many people lack the hardware to have it running perfectly is not an option and waiting for the hardware to run it properly on everybody's machine is also not an option. Something's gotta give here. | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing. Link to comment Share on other sites More sharing options...
blksolo Posted February 5, 2014 Share Posted February 5, 2014 This will help a lot with the controls issues http://techcrunch.com/2014/02/05/oculus-rift-and-thalmics-myo-armband-are-a-match-made-in-heaven-say-founders-and-investors/ Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog Link to comment Share on other sites More sharing options...
average_pilot Posted February 5, 2014 Share Posted February 5, 2014 c) they include Mantle support (which is also a lot of work and only helps with AMD GPUs)In theory Mantle is for any brand. ... Something's gotta give here.Yes, graphics detail level. Link to comment Share on other sites More sharing options...
SkateZilla Posted February 5, 2014 Share Posted February 5, 2014 In theory Mantle is for any brand. Yes, graphics detail level. Mantle is only supported by AMD GCN GPU Currently, but they want to support nVidia Kepler+ GPUs too. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
mhe Posted February 5, 2014 Share Posted February 5, 2014 That myo looks interesting. And I think I don't want to sacrifice detail at this point. Perhaps EDGE will make it possible to run high details at better framerates, but so far we are fairly CPU limited. So I won't hold my breath. As long as there are 60fps, I am happy. And that is possible already in fullscreen (only with Window mode and Helios, FPS drops). | i9 12900K | 64GB DDR5-6000 | STRIX RTX 4090 OC | LG 38GN950 38" | | Hanns-G HT225HPB | TIR 5 & Varjo Aero | Virpil Throttle & Stick | TM TPRs | You don't stop playing because you grow old, you grow old because you stop playing. Link to comment Share on other sites More sharing options...
average_pilot Posted February 5, 2014 Share Posted February 5, 2014 With 60 fps the "low persistence screen" can't be used. Link to comment Share on other sites More sharing options...
ED Team Wags Posted February 5, 2014 ED Team Share Posted February 5, 2014 Just a little update: we now have two dev kits with our Moscow studio. Before you ask, I have no idea at this time when we might see native Rift support in DCS. When there is news on this front, I will drop a note. Youtube: https://www.youtube.com/user/wagmatt Twitch: wagmatt System: https://forums.eagle.ru/showthread.php?p=3729544#post3729544 Link to comment Share on other sites More sharing options...
ReviZorro Posted February 5, 2014 Share Posted February 5, 2014 Just a little update: we now have two dev kits with our Moscow studio. ... Two HD Dev Kits or two old (1280x800) Dev Kits? I9-9900K@5000, Z370, 32Gb DDR4 3200, RTX 3090, Dell UP3216q VPC MongoosT-50 CM2 Stick, Base (75+100 ext.) & Throttle, BRD KG-13B, adapted to use with Warthog connector, VKB MK20-3 Pro Pedals, 2 x Saitek Quadrant, Pimax Vision 8K Plus + 2 HTC Bases + Index Controllers + DAS A lot of 3D printed modifications for all above. Ultimaker 2+; Hardlight Sirius Link to comment Share on other sites More sharing options...
SkateZilla Posted February 5, 2014 Share Posted February 5, 2014 he already had the DK1, lol. Windows 10 Pro, Ryzen 2700X @ 4.6Ghz, 32GB DDR4-3200 GSkill (F4-3200C16D-16GTZR x2), ASRock X470 Taichi Ultimate, XFX RX6800XT Merc 310 (RX-68XTALFD9) 3x ASUS VS248HP + Oculus HMD, Thrustmaster Warthog HOTAS + MFDs Link to comment Share on other sites More sharing options...
blksolo Posted February 6, 2014 Share Posted February 6, 2014 Just a little update: we now have two dev kits with our Moscow studio. Before you ask, I have no idea at this time when we might see native Rift support in DCS. When there is news on this front, I will drop a note. Thanks for the update,I'm thinking the guys in Moscow will be playing with demos for a few weeks before they start anything lol Intel i7 6700k OC 4.7ghz Asus ROG Maximus VIII Hero Motherboard Zotac GTX980ti 6GB Amp Extreme 32 GB DDR4 3200 RAM Oculus Rift CV1 Thrustmaster Warthog Link to comment Share on other sites More sharing options...
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